



this system is not even as close to a finished product as we had when the game was first released much less the one we had just a few hours ago. replacing broken with utterly shattered is not going to win many people back.@Rinsui: ): Assuming we did vote for them? I personally did not. I was fine with the stamina system pending UI adjustments to fix the lag. Even an auto attack on top of that, to work slightly slower in the background while Stamina was used solely for TP moves, that would have been ideal.
http://crystalknights.guildwork.com/


Exactly~. The past system with stamina was decent, annoying with no auto-attack, but many people could live with it aside from the growing lag as battle progressed.
I agree that in comparison to what we had, this system is shattered as you put it.




which would have been easily remedied with a slight increase in the stamina bar regeneration.
http://crystalknights.guildwork.com/


Would you still have been appreciative of an auto-basic attack? For a tank, I know they would. Having to watch your crowd control as well as basic melee was hell from what I understand.




another really simple fix. if they wanted to add auto attack after they had made the slight speed increase of the stamina bar regeneration speed have it to when if the bar got full you automatically attacked. that would have taken alot less time to implement and would have completely ripped apart the system in place that people have used almost a year.
yeah i know how dare i hate sitting and thinking.....omg will this bar hurry up i have things that need to be done. that's what i will be thinking about and if i need a full minute to think that up i have bigger issues than mana recharge. lol
Last edited by darkstarpoet1; 07-22-2011 at 05:10 PM.
http://crystalknights.guildwork.com/
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