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  1. #111
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    You guys have fun praising this patch for making cures cost quadruple the MP and taking up twice as many action points. It adds nothing but more time spent in passive mode and less time playing the game. It's a very, very questionable call and raises serious questions about the battle team leadership. A lot of mages are not going to tolerate this.. and I don't know if I want to play a game that is constantly making me explain my role to other players, and making me defend my choice to not use the most powerful abilities on the class I leveled to cap. Everyone is going to associate Conjurers with Curaga 2 and that's not why I chose to play this game. If I had known that when the game came out I would not have even played. What's the use if it isn't any fun?
    (6)

  2. #112
    Player
    Rinsui's Avatar
    Join Date
    Mar 2011
    Posts
    758
    Character
    Rin Legacy
    World
    Mandragora
    Main Class
    Thaumaturge Lv 50
    It's cool, and it's just the beginning.
    If you can't take a few rough edges,
    you shouldn't have voted for change.
    (0)

  3. #113
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by LuxLex View Post
    Thank you. For all of your posts, really. I've been in full rage mode over these changes. It is insane to see people saying

    Con= healer, buffer, nuker
    Thm= debuffer (maybe nuker?)

    is balanced. Like, on what planet?
    the bad thing is you can't even say that thm is the nuker since those abilities can be cross classed easily to a con and be just as effective using the thm affinity trait. why would anyone want a thm that is only effective on dot's when a con can do it just as well and still perform other jobs inside of the party if needed.

    my job before the update was to debuff and nuke when i did play thm. there were times i would have to step over to heal due to a con dying for any reason. since the thm can no longer be used in that aspect people will replace that thm that was in the party with another con since they can fill that role and take the thm abilities.
    (3)


    http://crystalknights.guildwork.com/

  4. #114
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    @Rinsui: ): Assuming we did vote for them? I personally did not. I was fine with the stamina system pending UI adjustments to fix the lag. Even an auto attack on top of that, to work slightly slower in the background while Stamina was used solely for TP moves, that would have been ideal.

    This? An unfinished product that shouldn't have been introduced this early. They should have kept it in the shop until at least 1.19 or 20 when they had enough time to properly work on it and the weapon delays.
    To drop this adjustment now ontop of brand-new content to fiddle around with, honestly Toto-rak was a nightmare with this new unfinished auto-attack.
    (1)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

  5. #115
    Player
    Evangela_II's Avatar
    Join Date
    Jul 2011
    Location
    クガネ
    Posts
    45
    Character
    Celeste Monterossa
    World
    Balmung
    Main Class
    Rogue Lv 50
    the first MMORPG that didn't separate Healer and Magic Nuker from each other~!

    believe me, if they don't do something about this Red Mage issues, more problems are waiting in near future
    (2)
    Really?

  6. #116
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Funny, I don't remember voting for mages to suck...
    (5)

  7. #117
    Player
    Vivoco88's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Gish Belmont
    World
    Brynhildr
    Main Class
    Thaumaturge Lv 50
    Hi guys,

    I have a very interesting and quick question.

    Aside from the enhanced magic effects ,Are the magic animations (or vissual effex) still the same? or did SE make some changes?
    (0)

  8. #118
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Oscillate_Wildly View Post
    @Rinsui: ): Assuming we did vote for them? I personally did not. I was fine with the stamina system pending UI adjustments to fix the lag. Even an auto attack on top of that, to work slightly slower in the background while Stamina was used solely for TP moves, that would have been ideal.
    this system is not even as close to a finished product as we had when the game was first released much less the one we had just a few hours ago. replacing broken with utterly shattered is not going to win many people back.
    (4)


    http://crystalknights.guildwork.com/

  9. #119
    Player
    Evangela_II's Avatar
    Join Date
    Jul 2011
    Location
    クガネ
    Posts
    45
    Character
    Celeste Monterossa
    World
    Balmung
    Main Class
    Rogue Lv 50
    Quote Originally Posted by Vivoco88 View Post
    Hi guys,

    I have a very interesting and quick question.

    Aside from the enhanced magic effects ,Are the magic animations (or vissual effex) still the same? or did SE make some changes?
    it's all same lame

    they reduce the AMs cast time but they're still useless

    even a normal attack (spirit/phantom dart) got nerfed too

    what a joke? 10 seconds cooldown for normal attack, while DoW got Auto-Attack

    DoM getting worse everytime they update the game
    (3)
    Really?

  10. #120
    Player
    LuxLex's Avatar
    Join Date
    Apr 2011
    Posts
    318
    Character
    Lux Lex
    World
    Durandal
    Main Class
    Thaumaturge Lv 38
    Darkstar quit being a baby - this is all about adding "challenge"

    (1)

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