Hallowed Ground is the reason people don't want warrior as a mt in t9. So they can safely take the third behemoth's favor. So, all they need to do is make holmgang better.
Hallowed Ground is the reason people don't want warrior as a mt in t9. So they can safely take the third behemoth's favor. So, all they need to do is make holmgang better.


Much better. At it's current, Holmgang is all but useless. It might save you in certain clutch situations, but more times than not, you just instantly die when the ability expires. WAR really needs an "oh shit" button like PLDs have. Holmgang sounds good on paper, but in practice, it's extremely lackluster. The self-root pretty much destroys the fact that it has a short CD. Rooting yourself in a bad spot is usually worse than just leaving your life in your healer's hands.
If the target I use holmgang on is immune to the root effect, I shouldn't be rooted by the ability either, I think.
Last edited by Raxion; 09-21-2014 at 01:12 AM.
Well if healers cant lustrate/bene or even a cure 2/adlo in 6 seconds, aint Holmgang thats the problem ^_^Much better. At it's current, Holmgang is all but useless. It might save you in certain clutch situations, but more times than not, you just instantly die when the ability expires. WAR really needs an "oh shit" button like PLDs have. Holmgang sounds good on paper, but in practice, it's extremely lackluster. The self-root pretty much destroys the fact that it has a short CD. Rooting yourself in a bad spot is usually worse than just leaving your life in your healer's hands.
If the target I use holmgang on is immune to the root effect, I shouldn't be rooted by the ability either, I think.


Homlgang is indeed the issue. If my healer could have hit me with Lustrate/Bene, what's the point in even popping Holmgang and rooting myself in place for 6 seconds? It's an ineffective cooldown. It mitigates no damage, leaves little to no room for recovery even if used at the right time, and potentially makes a bad situation worse by rooting you in place for 6 seconds.
HG mitigates everything for 10 seconds, without any negative effects attached to it. That's an effective "oh shit" button.


Immobilization isn't nearly as bad as the time constraints for Holmgang to register its effect. They need to do what they did with Overpower and make the effect apply sooner. HG and Bene could benefit from a similar change.





Yes please. I've been in situations where neither HG or Benediction saves the tank (because they didn't go through in time) even though both skills go on cd anyway. It's really stupid to burn a skill like that and have it not work. -.-
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