yeah, and then have 500 hp and get 1 or 2 shot... and be so weak you can barely lift your wand so the only thing you are good for is being a curebot. Oh that sounds fun.
yeah, and then have 500 hp and get 1 or 2 shot... and be so weak you can barely lift your wand so the only thing you are good for is being a curebot. Oh that sounds fun.
I don't care if it's a fix, a nerf, rebalancing or anything
if it make gameplay less fun then it's a fail
Really?
I think that is what is missing from the folks who seem to be delighted that mages will be useless for anything but being their cure slaves.
Games are meant to be fun, not tedious. Making jobs boring doesn't increase the challenge - unless you find waiting for hours to find a healer for your group "challenging" - because, mark my words - within a very short time, we'll be seeing the "I want to party but after waiting 2 hours no healer will join my group" threads.
Why? Cause if playing a mage sucks, a lot of people simply won't do it.
I think it's tons of fun LOL-ing at people. But I was never like a super redmage who can do anything.
Sure they need to fix the seek party system, but no one needed to party and now realized they have to find someone to cover their rears.
best thing to happen to this game in a long time. everything in the op is why this is a good update, not a bad one. i hope that they make partying even more of a viable option than it is now in later updates. keep making solo content, thats great, but the main focus of any mmo should be player interaction.
i havnt read every post, but from the ones i did read theyre saying that they dont like the way that mages are now, well i know that its what ive been waiting for (at least from what ive read, i havnt had much time to actually play). tomorrow ill be playing my conjurer again, and ill be trying to keep everyones hp up ...maybe thaumaturge ...
maybe both ...
![]()
I may not be that high a conjurer, but I don't mind the difficulty, it'll make me have to use more stratedgy and conservation when casting. Instead of spamming Cure II or Cure III, i'll spam alot of Cure 1s, and use cure III in emergency. It is just like in ffxi where whms before abyssea spammed cure III, and only used cure V in emergencies. I'm not sure if anyone mentioned this because I only read up to page 4 or 5, but what about spiritbind? We all are complaining about mp costs, but doesn't that cut mp costs in half? Like I said my conjurer is not that high, so my suggestions may be off, if so please correct them, thank you o/.
no spiritbind no longer cuts the cost in half. it cost me 176mp to cast shadowseer without spitirbind......used it with and it dropped me to 127. even using spiritbind on a once every 3 minute ability was still a nice chunk of the mp. quite frankly, if you were only spamming cure as a mage before this patch you should have already given up as being a decent mage because you were horrible at that job.I may not be that high a conjurer, but I don't mind the difficulty, it'll make me have to use more stratedgy and conservation when casting. Instead of spamming Cure II or Cure III, i'll spam alot of Cure 1s, and use cure III in emergency. It is just like in ffxi where whms before abyssea spammed cure III, and only used cure V in emergencies. I'm not sure if anyone mentioned this because I only read up to page 4 or 5, but what about spiritbind? We all are complaining about mp costs, but doesn't that cut mp costs in half? Like I said my conjurer is not that high, so my suggestions may be off, if so please correct them, thank you o/.
the ability to fill multiple roles in the party is what people liked about the mage classes. if you needed a debuffer either could do it. if you needed a nuker either could do it. if you needed a buffer healer either could do it. now no matter what role you need filled a con with the thm affinity trait and thm decently leveled is by far the better choice. why? because if you get stuck in the battle and the other mage needs to recover mp they can fall into that role for a short time frame.
http://crystalknights.guildwork.com/
I don't see why they implemented the Auto-attack change so soon. It's so unbalanced and buggy right now it makes even curing a pain in the ass. Ooo yes, mp management, that's a great argument fair enough but for me it's not even about mp.
I don't know if it's lag or poor coding but I've been unable to properly attack anything as either a con or a lnc. I'll be standing in front of a mob getting my arse kicked, and no matter how many times I spam enter while targeting it the name won't change from yellow to red, I won't attack it, I'll just end up staring at the wall.
Basic attack damage has been slightly nerfed, fair enough, but there isn't enough room on my bar for both cure sets and attack sets. Nor do I have enough MP to do both as I wish.
As far as I can tell with no balancing, this isn't "Play how you want" it's "Suffer, suffer, and herp derp." I can't understand how my friends as melee really enjoy this change. I didn't like spamming 1 key over and over, but this is...even more ridiculous and difficult to handle. At least with the stamina bar I had a visual telling me what I was doing was right, now I have to just trust the server is processing my input.
Thank you. For all of your posts, really. I've been in full rage mode over these changes. It is insane to see people saying
the ability to fill multiple roles in the party is what people liked about the mage classes. if you needed a debuffer either could do it. if you needed a nuker either could do it. if you needed a buffer healer either could do it. now no matter what role you need filled a con with the thm affinity trait and thm decently leveled is by far the better choice. why? because if you get stuck in the battle and the other mage needs to recover mp they can fall into that role for a short time frame.
Con= healer, buffer, nuker
Thm= debuffer (maybe nuker?)
is balanced. Like, on what planet?
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.