that's how it has been since day one on these forums. if anyone has a complaint or suggestion the certain group doesn't want to see they go after personal attacks.
http://crystalknights.guildwork.com/
CON CAN'T DD!! OMG dude, go level CON. You have no idea what you're talking about. THM got a dmg boost, con still has terrible dmg. CON is nothing more than a gimp whm at this point while THM is everything else. Think, please.overall point is that now conj can fill every role needed while thm cannot. Conj is gonna be required for dungeons while thm is just optional. Hell even if they had just given the raises to thm, it would give some reason to have them in the pt. But conj can dd, heal, buff/debuff at will while thm can debuff/dd. Im totally cool with the changes if they will make both mages needed and not just make one required and one optional.
edit: but w/e the patch is done gonna stop derailing this thred because its about mp cost
Healer strike is ridiculously foolish and accomplishes nothing
wow you must have never used proper battle regimens. ive watched conj nuke for 1k+ and rape with dots on uraeus very easily.
using battle regiments yes, the nukes are "semi-useful," and the DoTs are meh, but now, you won't have mp to do any of that so CON isn't OP. Again, thm got a dmg buff and isn't gimped into being a gimp little whm.
At any rate, I can see both being used in parties...1 thm, 2 con, 5 DDs? sounds about right to me
Healer strike is ridiculously foolish and accomplishes nothing
Na, feels more like 2 thm 1 con, 3 DDs 2 tanks, give or take the content.using battle regiments yes, the nukes are "semi-useful," and the DoTs are meh, but now, you won't have mp to do any of that so CON isn't OP. Again, thm got a dmg buff and isn't gimped into being a gimp little whm.
At any rate, I can see both being used in parties...1 thm, 2 con, 5 DDs? sounds about right to me
you got 1 full time 1whm 1 rdm 1 blk.
2 mages jobs is 2 mage jobs.
Who knew players have to think now ....
It's appalling to see how many complaints there are flying around since the 1.18 update....which was hours ago.
This is what we call balancing, people. Welcome to challenge. Because that's what FFXI was all about, and they aren't about to make FFXIV something easy either.
Yes, you work a little harder, but the rewards and the feeling of accomplishment are multiplied in proportion to that work. What has held true for every Final Fantasy game in existence? Parties. Jobs. Classes. You name it, that ultimately all compliment one another. Don't expect to come into this game and be able to do everything solo because you were babied through pre 1.18.
Or perhaps a lot of complainers doesn't understand simply because they are branching off from WoW to play this?
First day of 1.18, give it a chance.
170 int...Harlequin gear, Jade Crook+2 and 170 Lightning Element..Thunder 2, outside of BRs, on big NMs, might do 200 dmg...if you're lucky. Purge 2 + Shock + Thunder II leads to around 300dmg, then about 5 seconds of shock dmg...so you're looking at 400 dmg (maybe) by mixing an ability and 2 spells as well as quite a bit of mp. But none of this matters now because THM's dmg is much higher now and CON is fulltime healer. Problem?
Healer strike is ridiculously foolish and accomplishes nothing
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.