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  1. #1
    Player
    Warlyx's Avatar
    Join Date
    May 2011
    Posts
    3,065
    Character
    Warlyx Arada
    World
    Moogle
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mags View Post
    More interesting feedback on the tank shortage. So I am seeing a "tanking is boring" response a bit more. What makes it boring to tank versus DPS or healing? Is the positioning requirements of DPS that much more exciting? Is watching and managing health and status bars more interesting?.
    is easy to see how tank is boring

    1- is the rotation

    paladin: 1,2,3 , 1,2,3 .....circle for more dmg ....yawn

    warrior : 123 for agro 145 for debuff 146 for slashing....and using wrath stacks , more involved

    Pld isnt flashy enough, pld need a 3 skill for riot chain >.> , and Warrior is ok....steel cyclone is awesome too bad is rarely used

    2- Bosses

    50% of the bosses is stand there and look pretty , the other half is go there take adds

    Tanks usually arent doing the mechanics , only some bosses treat tanks as another party member (leviathan , ramuh are perfect examples )

    Coil :
    turn 1-2 stand there , 4 pull adds , 5 is the only 1 u have some "fun" , but is still stand there or get adds
    Turn 6 (LOS/Super stand there T7 Stand there or take adds if OT , turn 8 stand there and eat mines. , turn 9 is a bit more fun i guess.

    solutions : more bosses like leviathan and ramuh , make tanks involved on the main boss mechanic.


    On top of that as Dps u can always do better, more gear = better dmg , easy time farming or clearing dungeons ect
    (0)
    Last edited by Warlyx; 09-18-2014 at 05:11 PM.

  2. #2
    Player
    Kydi's Avatar
    Join Date
    Jun 2014
    Posts
    300
    Character
    Dani Wah
    World
    Odin
    Main Class
    Samurai Lv 70
    Quote Originally Posted by Warlyx View Post
    is easy to see how tank is boring...
    This. I play TOR as my other MMOs and tanking in that is generally quite interesting. I'll have some of the dps mechanics to deal with, some tank specific positioning or big hit so use cd at the right time mechanics and an interesting rotation to go with it to maintain buffs on myself and debunks on the boss. Whoever designed the paladin combat system needs to be spoken to. 7 attacks to use on a regular basis is not enough. Especially when 1 is situational (AoE with marginal single target use) and 2 are only every 25 seconds (I'm not counting stun here).
    (0)
    Last edited by Kydi; 09-18-2014 at 05:16 PM.