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  1. #101
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by VoltaAsura View Post
    I don't want to see blue mage in FFXIV. WHY? Well thats because SE more than likely will chop BLU to bits and by the time it was "balanced" it would probably look nothing like what you know to be a blue mage. Please look at SMN and SCH for an example.

    Also, mobs in this game are not very interesting or memorable. The attacks they could give would be rather useless imo, as most enemies are resistant to heavy.
    Oh look, it's this argument again.
    (3)

  2. #102
    Player
    Riko_Futatabi's Avatar
    Join Date
    Aug 2013
    Posts
    425
    Character
    Riko Futatabi
    World
    Excalibur
    Main Class
    Black Mage Lv 90
    God, FFXI was so much better with the versatility of jobs. I hope Bahamut destroys the current system in time for 3.0.
    (3)
    Last edited by Riko_Futatabi; 09-17-2014 at 10:43 PM.

  3. #103
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Riko_Futatabi View Post
    God, FFXI was so much better with the versatility of jobs. I hope Bahamut destroys the current system in time for 3.0.
    You and me both kind of wished for the same thing. Unfortunately, he is keeping with the same leveling scheme and roles for the expansion. I don't remember exactly where, but I'm sure it was in the last live letter. He will eventually have to change the combat system simply due to the fact that there is only so far a developer can go with a strict tank, healer, and damage dealer scheme when the franchise itself demands more flexibility.

    I think he may be frightened at some level after what happened to Tanaka. There are some well travelled steps he can take to make the current system flexible enough to handle it without usurping the natural order of things too much (I'm a computer science major that happens to study MMOG design in his free time), but given the culture he is a part of it may take some time before he feels safe doing so. It is frustrating from a westerner's standpoint because we tend to be more bold on our large projects due to less cultural backlash.
    (1)

  4. #104
    Player
    Souljacker's Avatar
    Join Date
    Apr 2011
    Posts
    1,220
    Character
    Last Hero
    World
    Coeurl
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Fendred View Post
    It is frustrating from a westerner's standpoint because we tend to be more bold on our large projects due to less cultural backlash.
    From what I understand the JP are already asking for his resignation. If ever there was a time to be bold, it's now.
    (2)

  5. #105
    Player
    Gardes's Avatar
    Join Date
    May 2012
    Posts
    1,224
    Character
    Sileas Goode
    World
    Hyperion
    Main Class
    Culinarian Lv 51
    Additionally, in the event you are able to use abilities forever once you learn them, the difficulty of learning abilities would be high, and we wouldn't be able to balance the system so it wouldn't revolve around procuring your abilities instead of equipment.
    Woooow, I missed this text and it's a really baffling one. What the hell? Learning a spell permanently means it must be hard to learn? Is this coming from tanaka or somebody else? If they're giving ninjas more than 5 skills to use (and smn too) why does blue mage have to have barriers for having their spells? And what's with this fear about having players not being accepted into groups if they dont learn some of the wanted spells when they can just make players learn spells as part of the job questing process? Get to level 30, npc gives you a story yadda yadda and then makes you go fight different mobs to learn spells. It's not like anybody is expecting XI version of blue mage with their 70+ spells (dont remember the exact total at lvl 75 but i remember looking up a list and then going on a quest to learn them level by level and it was huge). Not when you say this...

    conversely if you are swapping in only certain abilities you've learned, the true image of a blue mage would diminish, so this is something that I am concerned with.
    and then turn xiv black mage into a completely different image from the classic all elemental black mage. How about smn too? I would like to see yoship walk up to a podium and say "if _____, the true image of a summoner would diminish, so this is something that I am concerned with." in front of a crowd of upset xiv summoners (edit: akiza izinski in the middle of the front row).
    (0)
    Last edited by Gardes; 09-18-2014 at 12:05 AM.

  6. #106
    Player
    Aegis's Avatar
    Join Date
    Mar 2011
    Posts
    1,161
    Character
    Aegis Elisus
    World
    Balmung
    Main Class
    Armorer Lv 70
    I suppose this is a good a thread as any to wheel out my pocket blue mage design again

    Class: w/e, idc, doesn't matter much though I'd prefer a whip based class a la Quistis

    Job: Blue Mage
    Job Abilities:
    30: Lancet
    35: Tier 1 Spell
    40: Tier 2 Spell
    45: Tier 3 Spell
    50: Tier 4 Spell

    Lancet, as any FF fan knows, is the Blue Mage ability to learn a spell. Basically a mob uses an ability, say 'Bomb Toss' you use Lancet and when the mob dies you will a) learn the spell or b) have a chance to learn the spell (delete as per developers' sadistic tendencies dictate).

    Mob abilities fall into 4 tiers, from the weak (Pollen/Bomb Toss) to the strong (White Wind/Mighty Guard/1000 Needles) and correspond to each slot. If you attempt to learn a spell for which you already have one learnt it will replace the existing spell.

    Spells that have been set will impact your attributes/job traits eg Celeris might add to your spell speed passively as long as it's set in addition to its active effects when used. Pollen might give a chance for the next healing magic to consume no MP.

    Some spells would be able to combo with class weapon skills, but not all. There could be a tradeoff between the strength of a spell and its ability to combo.

    As for Blue Mage's role in DF, the spells set could determine role, with higher level spells being weighted more.

    Key:
    Melee DPS spell,
    Ranged DPS Spell,
    Tank spell,
    Healer Spell

    Set Pollen, Bubble Curtain, Waxy Flesh and Mighty Guard? Tank
    Set Sanguine Bite, Celeris, Final Sting and Divebomb? Melee DPS
    Set Pollen, Bomb Toss, Void Fira and Pinecone Bomb? Ranged DPS
    Set Pollen, Celeris, Iron Will and White Wind? Healer

    The negatives I can see?

    Lancet is obtained 5 levels before your first spell slot. Making it useless for 5 levels
    I'm not sure how the Duty Finder would manage if you flagged for say a High level and a Low level roulette at the same time if your two high level spells were healing and your two low level spells were DPS. Would it be able to distinguish your role for each level range? Might be tricky to program.

    Thoughts? Criticisms? Mocking laughter?
    (1)
    Last edited by Aegis; 09-18-2014 at 12:21 AM.

  7. #107
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Blue Mage would be quite interesting my only problem with the job/class would be that it would be a lot of work to make an animation for each spell just to have them become useless every couple of levels. this is especially seen with the FF11 blue mages because they have 100+ spells yet they only use 12 spells. And maybe 8 situational spells.

    I do like the stance idea however they could make these stances long job quests that require you to fight all the enemies of the spells inside the stances. In addition the stances could also change your role.
    (0)

  8. #108
    Player MilesSaintboroguh's Avatar
    Join Date
    Nov 2013
    Location
    Gridania
    Posts
    5,764
    Character
    Miles Saintborough
    World
    Balmung
    Main Class
    White Mage Lv 100
    All the monster abilities as of now are laughably bland, with Bad Breath being a possible exception, so unless the next expansion focuses on monster skills that are unique and useful for a blue mage, don't count on the class being useful.
    (0)

  9. #109
    Player
    Delmontyb's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    I agree! I think it's fun to hunt down different abilities, and going back to having them equip-able will help make the class/job very diverse.

    I think the blue mage could fill any role, depending on the skills that they have equipped, and to make it "easy" for people to understand, you can implement skill sets to allow players to pre-save builds just like they do now for gear.

    I think also showing what "role" you are based off your skill build will be helpful as well.

    Build a tank, a healer, or DPS/Support. The blue mage in XIV would be a wonderful introduction to the world and be a challenging job for those who want to hunt down their abilities. As a class they would have some natural abilities, that can be replaced as they learn new abilities. And some story quests will grant them certain abilities, just like the current system.

    So please don't hold back from bringing the Blue Mage to XIV.
    (0)
    Work To Game on YouTube [Guides, and More]...
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    Petition for Microsoft to allow XIV with cross system play:
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  10. #110
    Player Dwill's Avatar
    Join Date
    Sep 2013
    Posts
    915
    Character
    Elenath Lanthir
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Riko_Futatabi View Post
    God, FFXI was so much better with the versatility of jobs. I hope Bahamut destroys the current system in time for 3.0.
    Versatility was there, balance wasn't (and from last I checked, still isn't) there. What good is versatility going to do to you if your class in unwanted ?
    (1)

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