Page 1 of 2 1 2 LastLast
Results 1 to 10 of 362

Hybrid View

  1. #1
    Player
    Sav's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    492
    Character
    Sav Alithos
    World
    Diabolos
    Main Class
    Gladiator Lv 70
    I imagine they want to make a lot of the NMs non-soloable. Otherwise, what's so notorious about them?
    (24)

  2. #2
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Sav View Post
    I imagine they want to make a lot of the NMs non-soloable. Otherwise, what's so notorious about them?
    The NMs are very much non-soloable. The fun comes in finding a creative way to solo them. In FFXI, that was RDM/NIN for a long time. Thinking outside the box and figuring things out. That was my forte.
    (7)

  3. #3
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Neptune View Post
    The NMs are very much non-soloable. The fun comes in finding a creative way to solo them. In FFXI, that was RDM/NIN for a long time. Thinking outside the box and figuring things out. That was my forte.
    RDM/NIN was hardly creative or "outside-the-box" thinking. Hmmm, what happens if I use the same strategy as a blink-tank post-37 while at the same time melee/DoT/nuking and using convert + refresh + haste + pro/shell + every other buff on the planet? That was as straightfoward as possible. I spent every one of my 8 years as a mage in XI and hated it in this game and refused to play it past rank 20 up until (possibly) now because it was stupidly easy. Thankfully SE is adding a challenge to being a skilled mage. About damn time in my opinion.
    (23)

  4. #4
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Altano View Post
    RDM/NIN was hardly creative or "outside-the-box" thinking. Hmmm, what happens if I use the same strategy as a blink-tank post-37 while at the same time melee/DoT/nuking and using convert + refresh + haste + pro/shell + every other buff on the planet? That was as straightfoward as possible. I spent every one of my 8 years as a mage in XI and hated it in this game up until (possibly now) because it was stupidly easy. Thankfully SE is adding a challenge to being a skilled mage. About damn time in my opinion.
    Very well, let's begin our discussion of how awesomely skilled we shall be. Your party is engaging a boss and you have 7 Cures to cast and 4 buffs out of your 800MP. Go.
    (5)

  5. #5
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    Time to find out, isn't it?

    Certainly seems better than the alternative of spamming Sacrifice for regen aoe on the entire party every 10 seconds regardless of need and never once needing to look at the mp bar. Which, if I'm not mistaken, is all that being a healer could have hoped to be pre-1.18.
    (5)

  6. #6
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Altano View Post
    Time to find out, isn't it?

    Certainly seems better than the alternative of spamming Sacrifice for regen aoe on the entire party every 10 seconds regardless of need and never once needing to look at the mp bar. Which, if I'm not mistaken, is all that being a healer could have hoped to be pre-1.18.
    Then they should have made a healer class. Now I'm going to be labeled as one of the non-healer Conjurers and I'll be sitting around LFP. Healing was never an issue for any mage, and no mage was ever defined as a healer. You're absolutely right that it's no fun to spam one spell.. Now you aren't going to be spamming it, you're going to be waiting to press Curaga II since you're only going to be able to cast it 7 times. Going to be spending a lot of time in passive mode, doing nothing, instead of being what a mage was described as on finalfantasyxiv.com
    (6)

  7. #7
    Player
    Altano's Avatar
    Join Date
    Mar 2011
    Posts
    120
    Character
    Ceiro Zostersias
    World
    Balmung
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Neptune View Post
    Then they should have made a healer class. Now I'm going to be labeled as one of the non-healer Conjurers and I'll be sitting around LFP. Healing was never an issue for any mage, and no mage was ever defined as a healer. You're absolutely right that it's no fun to spam one spell.. Now you aren't going to be spamming it, you're going to be waiting to press Curaga II since you're only going to be able to cast it 7 times. Going to be spending a lot of time in passive mode, doing nothing, instead of being what a mage was described as on finalfantasyxiv.com
    Honestly, learning to use single-target spells won't be that bad if melee players are intelligent enough to follow directions and learn where to situate themselves to avoid AoE. If DD takes hate, which there should be much less of an excuse for now, they better be able to self-heal because your mp is reserved for either a) DD or b) keeping the tank on his damn feet. The extent to which this game has babied everybody from the beginning is insane, and a significant part of the problem the fact that in almost every case, death was not a threat thanks to spammable healing aoe spells. I can honestly say that as setting myself up as DD LNC I have never once thought about whether or not I would pull hate dropping TP move after TP move. The reason? Mages never run out of mp, and eventually enough AoE spells will be thrown around and tank will recover the hate. Nobody will die, we'll move on. There was no strategy. This needed to happen for the balancing of the game as a whole.
    (7)

  8. #8
    Player
    Shai's Avatar
    Join Date
    Mar 2011
    Location
    Hawaii
    Posts
    714
    Character
    Shai Hulud
    World
    Hyperion
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Neptune View Post
    Then they should have made a healer class. Now I'm going to be labeled as one of the non-healer Conjurers and I'll be sitting around LFP. Healing was never an issue for any mage, and no mage was ever defined as a healer. You're absolutely right that it's no fun to spam one spell.. Now you aren't going to be spamming it, you're going to be waiting to press Curaga II since you're only going to be able to cast it 7 times. Going to be spending a lot of time in passive mode, doing nothing, instead of being what a mage was described as on finalfantasyxiv.com
    You're going to make me cry, bro.

    I love being main healer. I was looking forward to CON being transformed into WHM (with the Job System, not before it), but this is just unacceptable. You know, when I do 8-man versus Great Buffalo I often run out of MP, but it's because I'm actually doing a lot of shit. I'm curing. I'm DOT spamming. I'm interactive in setting up BRs. We typically have a main healer and then some "support" mages doing what I just described. Now honestly I'm going to be Curing and waiting for MP. I don't think I can go back to that. I don't want it to be like XI. I liked my "all-around" mage and I liked being active and aggressive in difficult fights.

    I may have to main Gladiator, even though I do truly love healer and especially the way Conjurer was (until today) so incredibly versatile. Yes, it may get fixed in the future. "Passive casting" and "the Job System" may fix mages to be better, but what in the meantime?! I have been waiting so goddamn long to play some fun content in this game on the job I like (CON) and now it's like a broken toy. I look at it and wonder if they make a specialized glue to put it back together, and how much it will cost me.

    I don't feel like I'm trolling or even being a cry baby. I think most people who enjoyed Conjurer (not so much Solo THM, because the "Emulate" nerf is totally fine with me, but Sacrifice nerf not so much since I'd use them on Conjurer) really understand where I'm coming from and legitimize how I feel about it.
    (2)

  9. #9
    Player
    Tibian's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Tibian Rahm
    World
    Excalibur
    Main Class
    Leatherworker Lv 60
    As a level 30 Conjurer I wanted to test out the solo capabilities in Nanawa mines with the new MP issues. I get the fact that I Nanawa mines is all crowded and AOE is very difficult there but I wanted to test it anyway.

    So I went in, did ok on the first 8 out of 10 mobs I had to complete. Was getting 150 SP per with GA. The experience was ok, but at this rate you're still not going to get to 50 in 3-4 months like Yoshi has stated in his producer letters.

    How was the overall experience?

    I am all for increasing MP requirements on spells to make healing and casting more important, but the current rate of health gained vs MP lost is not optimal for survival.

    This patch has killed solo play, killed leveling in general for people who prefer not to lather themselves in masochist grind parties, and overall has killed casters.

    While I approve of making caster play more challenging and exciting, this patch did not do achieve that. It could be in part due to stats meaning next to nothing still (which is being addressed in 1.19) or the fact that the MP increase is just way to high.

    Also, was AoE toggle REALLY so bad? I shouldn't be needing to heal my tank every 3 seconds, it's not my fault if he's taking on too much damage for what he is. But now with all this curaga crap my skill list is bloated.
    Yes it was terrible. I am still saddened by the fact that it exists on other spells as well. The action bar clutter will ease itself when we get to keybind the rest and have multiple action bars available on screen.
    (5)

  10. #10
    Player
    Oscillate_Wildly's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah.
    Posts
    657
    Character
    Aedida Aldricht
    World
    Balmung
    Main Class
    Scholar Lv 60
    Quote Originally Posted by Tibian View Post
    As a level 30 Conjurer I wanted to test out the solo capabilities in Nanawa mines with the new MP issues. I get the fact that I Nanawa mines is all crowded and AOE is very difficult there but I wanted to test it anyway.

    So I went in, did ok on the first 8 out of 10 mobs I had to complete. Was getting 150 SP per with GA. The experience was ok, but at this rate you're still not going to get to 50 in 3-4 months like Yoshi has stated in his producer letters.

    How was the overall experience?

    I am all for increasing MP requirements on spells to make healing and casting more important, but the current rate of health gained vs MP lost is not optimal for survival.

    This patch has killed solo play, killed leveling in general for people who prefer not to lather themselves in masochist grind parties, and overall has killed casters.

    While I approve of making caster play more challenging and exciting, this patch did not do achieve that. It could be in part due to stats meaning next to nothing still (which is being addressed in 1.19) or the fact that the MP increase is just way to high.



    Yes it was terrible. I am still saddened by the fact that it exists on other spells as well. The action bar clutter will ease itself when we get to keybind the rest and have multiple action bars available on screen.
    I feel like everything you've mentioned thus far is a perfect example of why this adjustment should have been released in 1.19 or 1.20 with the rest of the related adjustments. Like I said, you cannot take the heart of the entire game and leave it this incomplete for a month while you finish up the rest of the related system

    ie weapon delay, stat adjustment and tweaks, and HOPEFULLY a designated attack button. I wonder if people are truly blind to how bad this REALLY is?
    (3)
    Quote Originally Posted by Bayohne View Post
    Yeah that ^
    Cool signature, btw!
    Not you, Oscillate_Wildly.
    Not you.

Page 1 of 2 1 2 LastLast

Tags for this Thread