As many of you that are complaining about the grind, there are just as many that enjoy it.
As many of you that are complaining about the grind, there are just as many that enjoy it.
Which is why I've decided that 2.4 (maybe 2.4X) will be when I decide to leave the game for a few months. I'll finally be able to do Second Coil content with the people I want to do it with, but then there will be the Third Coil. If that also has the player lockout and my friends remain in their static, then I'll be taking a break from the game until 2.5.
Ah well. I'm glad I decided to post in this thread, because it's made me finally make a decision. I logged on just a few minutes ago, and saw people who I always see online! It reminds me that I'm always online! I think, "Man, what else could I be doing? I could be playing other games! I could be reading!" In fact, that's what I'm doing to do! I'm going to read!
Who knows... I just canceled my account. I didn't delete my character, so maybe I'll come back in 2.4 and check out Ninja. It's actually kind of a good feeling knowing that I longer have to log in every day and do things.
I take long breaks in between to wait for patches, expansions, etc.
I played from launch, finished main story, got full lv70 gear. Relic zenith, and that was it for me. I found the time I needed to get lv90 gear was going to take too long, so I decided to take a long break. I came back a month ago, and now I got lots of stuff to do again.
Yet stuff is limited, once I run out of stuff I'll take another break. I don't like grinding for ridiculous hours for gear that is only slightly better. Once I feel I've done enough I won't force myself to continue playing.
That's basically what I do to avoid feeling bored of doing the same stuff.
While true, for me personally this game just don't give me the same kind of attachment to my character other games have. To me, this game is just to fast paced in, well... every area.The longer people stay, the far less likely they are to leave simply due to the human nature to not want to give up on something you've invested thousands of hours into. WoW's players are some of the most attached because they've been there since launch, so while subs may dwindle, they'll stay strong for years to come simply because people are reluctant to walk away from something they know and have put so much time into.
And if the game don't instill a sense of attachment to your character, people will have an easier time to walk away.
This game is not bad. I think people who quit simply play to much and run out of stuff to do, the game is not suited to their taste, ect. Me? I play pretty hard every patch, Ill spend the majority of my days logged in..once I have run out of things to keep me entertained I may take a break fro a week or two then come back and pick up on other stuff I need to do like maybe craft or beast quests I got bored of. Breaks help.
The reasons people leave FFXIV:ARR are the same reasons anyone leaves a gear grind theme park. The way these games work is that they create a situation where falling behind is a source of pain and frustration. As a result, players continue to run stuff they have grown bored of for fear of not accumulating the necessary stats to keep playing.
Aka, players do not continue to run the same static encounters again and again because of "fun," but due to anxiety. It's why there are so many angry people in the end game dungeons, why there is always a huge player drop off after the first month or two post release, and why farm groups don't take in new players for training.
Last edited by Fendred; 09-16-2014 at 07:51 AM.
I have to agree with Fendred on this one and the situation is only going to get worse as time progresses as well. It's actually a lot healthier if someone gives up the game for a bit after completing the content and return later than to stick around getting stuck on grinding, whether that grinding is on boss encounters or grabbing gear.The reasons people leave FFXIV:ARR are the same reasons anyone leaves a gear grind theme park. The way these games work is that they create a situation where falling behind is a source of pain and frustration. As a result, players continue to run stuff they have grown bored of for fear of not accumulating the necessary stats to keep playing.
Aka, players do not continue to run the same static encounters again and again because of "fun," but due to anxiety. It's why there are so many angry people in the end game dungeons, why there is always a huge player drop off after the first month or two post release, and why farm groups don't take in new players for training.
Last edited by Colt47; 09-16-2014 at 09:04 AM.
So what are the reasons for people leaving the MMO's that aren't a gear grind theme park?The reasons people leave FFXIV:ARR are the same reasons anyone leaves a gear grind theme park. The way these games work is that they create a situation where falling behind is a source of pain and frustration. As a result, players continue to run stuff they have grown bored of for fear of not accumulating the necessary stats to keep playing.
Aka, players do not continue to run the same static encounters again and again because of "fun," but due to anxiety. It's why there are so many angry people in the end game dungeons, why there is always a huge player drop off after the first month or two post release, and why farm groups don't take in new players for training.
The truth is that people leave both types of games because of the same reasons: they eventually get tired of the grind.
So much this.. The FATE wait is feeling like an insult to me right now. I won't quit the game because lord knows I'm addicted to this game and still pretty much like or tolerate everything else.. But paying for a game to not play it really makes me want to stop logging in.The waiting...Making FATEs part of quest lines is moronic and making people just sit and wait for fates every single day is just a super lazy way of making content last longer.
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