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  1. #1
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    If it's going to be handicapped and crippled because of the games direction and the restrictions that the current armoury system puts on jobs... then I say they shouldn't bother.

    TBH I don't see why they don't just make an "advance job" category like FFXI did. Have your base jobs that area easy to play, and then branch out to more complex jobs like what BLU, PUP, RDM could be. Then again... the DF would break unless they gave the option to queue as a certain role?
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  2. #2
    Player Alukah's Avatar
    Join Date
    May 2014
    Posts
    1,475
    Character
    Alukah Bast
    World
    Excalibur
    Main Class
    Goldsmith Lv 90
    Quote Originally Posted by Magis View Post
    snip
    The thing is they want to avoid complexity, that's why I'm thinking if it ever happens blue mage will end up being three different jobs with restricted skills, though skills would still have to be learned manually. By using the job system they can adapt it to the holy trinity, all tanking and healing skills would require the relevant job crystal equipped and your role would be determined by the job, but then this class would be as close to a classic blue mage as our summoner is to a classic summoner (close to nothing in common).

    Who knows, they could drop this "it would be difficult for new players" nonsense with 4.0, but I don't see it happening anytime before that.
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