Page 2 of 2 FirstFirst 1 2
Results 11 to 19 of 19
  1. #11
    Player
    MistyMew's Avatar
    Join Date
    Mar 2011
    Location
    Limsa
    Posts
    1,475
    Character
    Misty Mew
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    More hairstyle options period!!
    agree with your facial hair request and please add some waist length styles for all females /races please!!!
    (0)

  2. #12
    Player Shioban's Avatar
    Join Date
    Sep 2012
    Location
    Bastok
    Posts
    1,564
    Character
    Shio Ban
    World
    Twintania
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by MistyMew View Post
    More hairstyle options period!!
    agree with your facial hair request and please add some waist length styles for all females /races please!!!
    Waist Length hair simply wouldn't work.

    If you want an explanation why, read the following;

    Quote Originally Posted by Shioban View Post
    Each and every developer has a different way of approaching hair and it's problems, FFXIV ARR went for a low-performance, easy to design/implement and adjust method, albeit at the risk of clipping.




    Almost ALL of the hairstyles that came out in 2.0 were short (for a good reason), it was only after large players requests that they dabbled a bit further.

    Hair Clipping has some possible solutions. But from a developers point of view, it's very very difficult to avoid clipping, especially when you're encountering numerous gear types/shapes and possibilities. Long hair in a game like this using skinned weights as opposed to independent physical hair simulations, clipping IS going to occur, unless countermeasures are taken such as;


    The easiest one being mesh deformation, where the hair simply takes into account the surrounding topology and whether it's more appropriate for the hair to sit over or "tucked into" the piece of gear. There's currently a system already in place (pending they carried it over from 1.0) that was developed to accomodate different gear types.

    Simply put, if you have a pair of long trousers, and the character wore a pair of boots, the topology of the trousers would "tuck" neatly into the boots automatically, saving a metric ton of time and effort on the developers part, leaving room for creative freedom to experiment with all sorts of gear shapes and sizes.




    The reason I'm explaining this is because the same thing could be used on hair, but that being said it would have it's own share of issues.

    As all of the hair is rigged to the Head>Neck>Torso/Shoulders (just like a piece of clothing is), this isn't a particularly easy task without causing the topology to bend, stretch and distort.



    If the hair was an independent physical simulation then the problem would be solved, but having 20-100 characters+ on screen at once with independent physical hair would be a nightmare to optimise. (With the PS3 currently it's just not worth the implementation time/effort).



    "What do you mean rigged hair?"

    Basicly, 3D animation relies on the animator to 'assign' what areas of the model are assigned to what 'bone' so, obviously you want the 3D faces for the head to be different from the 3D faces for the neck when you're animating.

    Essentially you 'paint' what areas you want to be manipulated by each bone (fading the colours into one another for a smooth realistic body-type frame).
    As shown below, the "painted" areas are where the skeleton will know to manipulate the 3D model.




    Hair (for the most part in games) follows this rule also, where certain segments of the hair will be weighted to the head, neck, back or any other joints that are assigned for the animation skeleton.




    "Why does that matter again?"

    Basicly, the hair is stuck in one position, it may animate/move a little bit giving the impression that it's "free flowing" but it's still rigged to the body, an independnt physical simulation would not have this issue.

    But as you can see that would have it's own problems;







    As for the Glamour Restrictions, that's just obvious.

    As liberal as FFXIV has become in terms of gear and the overall world/design composition, it's nice to have some integrity that tanks will look like tanks for the most part and casters like casters.

    It's a silly restriction by this point, but from the developers point of view I can see why they'd want to keep it restricted this way.
    (1)

  3. #13
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    I really would like more facial hair options for male Miqo'te (and the other races, too).
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

  4. #14
    Player
    abzoluut's Avatar
    Join Date
    Sep 2013
    Posts
    798
    Character
    Abzoluut Abzoluut
    World
    Odin
    Main Class
    Samurai Lv 70
    I am totally with this. Anything which gives us more character customization!

    While we're at it: please give female characters hips. I mean what the fudge!?
    (0)

  5. #15
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    Chest hair for my Lalafell!
    (1)

  6. #16
    Player
    Elim's Avatar
    Join Date
    Sep 2013
    Posts
    1,852
    Character
    Elim Lovecraft
    World
    Faerie
    Main Class
    Gladiator Lv 50
    Yes please.

    If lalafell had more facial hair and more hairstyles I'd probably switch back to one within a blink of an eye.
    (0)

  7. #17
    Player
    KonaMochi's Avatar
    Join Date
    Jan 2014
    Posts
    161
    Character
    M'hihiro Amariyo
    World
    Cactuar
    Main Class
    Archer Lv 60
    Not a huge fan of Granpa Jethro beards, but some stubble or jaw beards would be a nice touch. Especially stubble for lalas.
    (0)

    It just depends on who is wielding what.

  8. #18
    Player
    Seiryuukishi's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    297
    Character
    Helios Etoilefilante
    World
    Leviathan
    Main Class
    Paladin Lv 90
    Sam Elliot manstache for Lalas please. Hard to be taken seriously as a tank when you look like a child. And yes I am being dead serious.
    (0)
    Again I saw that under the sun the race is not to the swift, nor the battle to the strong, nor bread to the wise, nor riches to the intelligent, nor favor to those with knowledge, but time and chance happen to them all.

  9. #19
    Player
    Volkaru's Avatar
    Join Date
    Jul 2014
    Posts
    13
    Character
    Volk Karu
    World
    Ultros
    Main Class
    Marauder Lv 50
    I would absolutely love more hair options! Facial hair, body hair, either or both!
    (0)

Page 2 of 2 FirstFirst 1 2