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  1. #91
    Player
    YISUG's Avatar
    Join Date
    Mar 2014
    Posts
    213
    Character
    Yi Sug
    World
    Ragnarok
    Main Class
    Alchemist Lv 100
    at first i didn't like the idea of atma and i tried many times to get some for hours,after i got 1 atma i quit the farming.
    later.... i faced the truth that there is no use of complaining about it after seeing many of my fc mates and friend have gotten their animus weapons,and when its come the luck of drop i can be the worst for sure " he doesn't have any coil gear yet and yes i started from few weeks not months and i don't have any problems with it"
    the atma got my real long time but now im ready for the new step in 2.38

    i wonder if the players who didn't like the atma and still complaining about what will they say when they start the animus books when they face the truth later ...cuz for real i like the atma more than animus work after finishing the animus.
    (0)

  2. #92
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    The reason I quit just before 2.1 came out was the lack of content. My friends and I started in September of 2013, and we basically completed all the content available. With nothing but a gear grind for other classes to do. We decided to go elsewhere until just about 2 months ago.

    We didn't grind out the game. We were just good at what we did and worked together (3-4 of us online at a time, each playing complimentary roles, meaning when all four of us were online, we could form group and drop premade into a dungeon and clear it in 20 min).

    Quote Originally Posted by Evangela View Post
    There's ZERO reason for me to deal with Atma garbage. I have tons of games I bought and never played on Steam, PS3/PS4/Vita and those game will surely entertain me more than grinding Atma for sure.

    This quest line needs to be adjusted. make it hard or challenge or whatever but not a grind fest like this.
    You won't get many responses to this. I've said many times in other threads that the Atma grind should be fun, take as long or longer than it does now. But it should be fun. Basically a Developer should always ask themselves the following question:

    "Would people do this with no reward at the end?"

    If the answer is yes. Add that content.
    If the answer is no. Rework it to be fun.

    Make it just like the content in games back in the '80s. You didn't get gear at the end of World 1-1 or 1-4 in Super Mario Bros. Success meant you could play the next level. Completing the content was its own reward. Content-based games need to make a come back. Reward-based games need to take a backstage. This isn't an issue limited to FFXIV obviously. SE is very accustomed to making games where gear is a tool to complete content, rather than a reward.
    (6)

  3. #93
    Player
    Prototype909's Avatar
    Join Date
    Aug 2013
    Posts
    532
    Character
    Haken Browning
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    To be honest I think the only immediate change that would improve the game experience for me would to actually diversify the existing jobs and adding a support role to the game rather than the 3 role system we currently have.

    With the current system nobody's job within the same role tier differs (With the exception of White Mage and Scholar who are allotted different responsibilities in 8 man content). The DPS 5 classes all play the same at a fundamental level, the only difference is what buttons you're pressing to accomplish it but your responsibilities or your goals never differ from the guy next to you in any meaningful ways.

    Of course this goes against Yoshi P's design philosophy that every job needs to be capable of performing equally in the same content no matter what. All this ends up doing (In my opinion) is create boring party structures. It's true that when you actually add different traits to the DPS classes that go beyond simple rotational changes or damage spikes you might see certain jobs not being preferred in certain content - but this sort of exclusion is already present in the game so it's irrelevant.
    (1)

  4. #94
    Player
    PureEclipse's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    255
    Character
    Kiranoa Eclipse
    World
    Twintania
    Main Class
    Conjurer Lv 80
    Guess the majority of people that have issues with the 2 hour waits for a fate or something similar never played EQ and sat for 18 plus hours to kill 1 mob for a part of a quest....it was the Jboots quest if anyone was around for it.

    I enjoy the game, I don't think it was for casual, but its not for the super hard core have nothing to do with their lives people either...this was a game for the people that enjoy final fantasy.
    (1)

  5. #95
    Player
    Mugiawara's Avatar
    Join Date
    Jul 2014
    Posts
    1,460
    Character
    Yoku Dekimashita
    World
    Faerie
    Main Class
    Astrologian Lv 80
    Quote Originally Posted by Kaethra View Post
    I've said many times in other threads that the Atma grind should be fun, take as long or longer than it does now. But it should be fun..
    I am not holding me breathe about it anymore to be honest. We get a relic update every time we turn around, Atma is still a tedium.
    I just can't commit to it like others do, it's dreadfully boring...I'd like an alternative + FATE farming. They shove FATE's in your face too much in my opinion.
    I'm always in for more variety, paths, choices etc.
    (3)

  6. #96
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by PureEclipse View Post
    Guess the majority of people that have issues with the 2 hour waits for a fate or something similar never played EQ and sat for 18 plus hours to kill 1 mob for a part of a quest....it was the Jboots quest if anyone was around for it.

    I enjoy the game, I don't think it was for casual, but its not for the super hard core have nothing to do with their lives people either...this was a game for the people that enjoy final fantasy.
    I played EQ, and it wasn't fun sitting there waiting for a spawn. Not a bit.

    The only reason SOE (989/Verant) did it like that was because they simply didn't know how to develop content properly for hundreds of players in a single area. You have to remember that UO and EQ were the two first AAA MMORPGs out back then. It was new territory. A multiplayer game up to that point was usually 2-4 players. Not 400-600 or more.

    If you look at EQ2, alot of that has gone away. Many named encounters are up within 10-20 minutes IF they aren't in instances. And EQN is going to take an entirely new take on it.

    Quote Originally Posted by Mugiawara View Post
    I am not holding me breathe about it anymore to be honest. We get a relic update every time we turn around, Atma is still a tedium.
    I just can't commit to it like others do, it's dreadfully boring...I'd like an alternative + FATE farming. They shove FATE's in your face too much in my opinion.
    I'm always in for more variety, paths, choices etc.
    I don't think FATEs in themselves are bad. Like when I was doing the story quest, I did FATEs as they came up when I was running from point A to B. I didn't sit around grinding them out, nor did I wait for an hour or longer for a specific one. When FATEs were first developed, I think they were meant to be along the way as you traveled like that. Not something you went around for a few hours doing, or waiting to spawn.

    I don't know what made them use them for the purpose they are now. I really don't. They don't really work for that. As I said, as a side thing, FATEs are really cool to do. When you got to do 500 of them for a quest over 10-13 hours... that's bad. And I mean really bad. As you said it gets nauseatingly boring.

    The fact that it takes 10-13 hours (of pure uninterrupted grinding) for Atma doesn't bother me. It really doesn't. What bothers me is you do this on a class that is Level 50. Most of the FATEs are well below the level. You're not getting a challenge. I mean if you can do one FATE, you can do five of them, you can do ten, or twenty, or a hundred, or a thousand. So why is there a Grind for it?

    At least with the Relic Weapon initially we had to fight Hydra, Chimera, Ifrit, Garuda, and Titan. Those fights, especially pre-2.1, were actually a challenge. There were some people actually 'stuck' on some parts. So why don't we use some of these new shiny fights instead? Why can't the Atma require Ramuh, King Mog, Leviathan, and Ultima(Hard) instead? Or their extreme versions?

    I just don't understand why I have to do Hardmode Primals to get the relic. Some (at the time) level 50 dungeons to get the +1 (Zenith). And then to get the Atma, we have to fategrind in a 1-10 area? No.. that doesn't make any sense. We want a challenge, and we want to have fun doing it.
    (7)

  7. #97
    Player
    Beetle's Avatar
    Join Date
    Nov 2013
    Posts
    548
    Character
    Beetle Juice
    World
    Hyperion
    Main Class
    Alchemist Lv 50
    Game needs:
    Harder Open world content requires players to team up. Everything being solo'd causes patches to be completed within 6hr-2 days.
    Something to keep players busy when all content is cleared. Tetra Master etc.
    Longer Term Content/Objectives. Dynamis Zone etc.
    More In Depth designed content. Chocobo Dying is too simple and doesn't require any breeding complex system etc.
    More Casual/Fun Content that player can do dally. Random Appearing Quest. Like the Lightning Event where a new quest would appear every 2 days. They need to do this with alot more quests and put it on a cycle. Doing this will not make content rushed and finished. Only attach this to normal quests, like for minions or gil etc.
    A More Complex Battle system This game could use more actions, debuffs, illness. etc.

    Players don't want to do brainless tasks all the time. It gets boring fast. Crafting, Combat, Gathering.
    Theres far too much brainless tasks & challenges in this game.
    (3)
    Last edited by Beetle; 09-12-2014 at 05:43 PM.

  8. #98
    Player
    Tigerclaw's Avatar
    Join Date
    Sep 2011
    Posts
    38
    Character
    Tigerclaw Shishou
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Dwill View Post
    It's not all bashing. You're making it a bigger deal than it actually is.

    You want to speak about reality ? How about you stop being hypocritical, stop using said hyperbole and acknowledge that people defending their opinions like that are on both end of the spectrum.
    Your post would have been better had there been any validity to it. Show me one post that criticizes the game that is just histrionic.
    (0)

  9. #99
    Player
    mero-ix's Avatar
    Join Date
    Nov 2013
    Posts
    176
    Character
    Luna'li Sky
    World
    Seraph
    Main Class
    Red Mage Lv 80
    How many of the people complaining they don't have a static have actually tried to put one together themselves instead of waiting around for someone to pick them up? Everyone I've talked to who complains about not having a static says they're not cut out for leading a raid or some other excuse. But just because you put the effort into finding people for a static doesn't mean you have to order everyone around. It's a group effort.

    I've been playing since the beginning, but I started raiding late--in January--and I went with my few FC mates and we had to pug tanks. We had a lot of fun doing it and made friends through the people we pugged. Then the rest didn't show much interest in putting a lot of time into T5, but by this point I was really enjoying raiding and was determined to learn and down T5. So I pugged it. A lot. As I made more progress I would make stricter PF groups so I could find people with my same lvl of progression. My friend and I finally cleared it before 2.2 after working with the same pug for hours and we stayed with that group into SCoB. We made it to T8 fairly quickly, but by then we were losing members and our personalities were clashing so we broke it off and I put together a new group finding people through PF. Within a week we had 5 new people, the 3 of us from the old group relearned the content with them and we made it to T9... until the personality clash happened and the group broke off again. Raiding is rough. It's a lot of hours and a lot of frustration. Finally 4 of us hooked up with 4 others we knew through connections who were also on T9, lost two members, gained two more, persevered and finally downed T9. Now we have all turns on farm and plan to stick together for 2.4.

    TLDR: I didn't have my static handed to me. I didn't wait around for someone to invite me. I worked my ass off, made connections, and kept at it instead of whining and ragequitting. Raiding is not for everyone. And it's not fair to the people who enjoy the challenge to ask SE to make it easier. Because then we have no difficult content.

    The only thing that's pissing me off right now is Novus. I have two characters, got Animus on both (blm & drg), but now I can't finish my Novus because I need Det IVs for both of them and they're 400k each. I wasn't even upset about this until SE thought it was a good idea to change how Spiritbonding works, so now I can't even get guaranteed IVs from i70 gear. It's not a big deal because there are two other options for weapons that are easier obtained, but the Relic is... our Relic! It's our special weapon that will continue to be upgraded and has job significance (I miss using my Gae Bolg). When I first got it and had to down Titan HM in Darklight gear it felt like such an accomplishment. But now it's just grind and not fun anymore. It's such a lazy, monotonous approach by SE.

    But most importantly, all I want right now to improve my gaming experience is more emotes and better vanity options. This is important!
    (0)
    Last edited by mero-ix; 09-12-2014 at 09:58 PM.

  10. #100
    Player
    Tigerclaw's Avatar
    Join Date
    Sep 2011
    Posts
    38
    Character
    Tigerclaw Shishou
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Nobody is asking to have things handed to them. Some of us don't have schedules conducive to statics. I just think there should be alternate methods of obtaining the same items, not just lesser "equivalents". Novus is reasonable, except for the gil sink, but at least you can overcome a gil sink without having to have 7 other people "team jump-roping".
    (1)

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