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  1. #71
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    its not really a nerf, since every class has a similar nerfs in cost and speed. i mean sure you cant cure as well as con, but how well can con cure with costs like that? and less options for getting mp back?
    (0)

  2. #72
    Player

    Join Date
    Mar 2011
    Posts
    837
    AoE siphon was broken... but I hope they remove AoE mode for heals in general tbh. Seems to trivialize content imo
    (0)

  3. #73
    Player
    Physic's Avatar
    Join Date
    Apr 2011
    Posts
    2,616
    Character
    Bladed Arms
    World
    Balmung
    Main Class
    Monk Lv 70
    Quote Originally Posted by Verecund View Post
    AoE siphon was broken... but I hope they remove AoE mode for heals in general tbh. Seems to trivialize content imo
    Maybe with old costs you could say it was broken, but now? you will be using 2 to 3x as much mana to do anything. at the same time they reduced your mp gain abilities, though honestly the whole AOE style of play is going down, i guess fighting multiple mobs is going to go back to the old sleep one kill one way of doing everything. Melee AOE bonuses greatly reduced now that basic attacks have 30-60 second recast timers.
    (0)

  4. #74
    Player
    Fleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    379
    Character
    Primula Solheim
    World
    Midgardsormr
    Main Class
    Goldsmith Lv 96
    Gee, I think just maybe the devs really don't want THM to do healing except as emergency/backup. xD Well, I sure hope Scourge/Banish got awesome, 'cause they aren't that great currently compared to CON nukes. I don't really like nuking on my THM though, I prefer the CON AOE for that. ;_;

    Looks like CON is a must-have for dungeon and NM parties now. Time to get busy Conjurers, you're on healing duty now! And buff duty, and dead-body duty, and please Sleep those extra mobs that started attacking us, oh and if you could you should cast some DoT's and nukes too while you're at it.

    It will be interesting to have all these changes along with our first dungeons, that is for sure.
    (2)

  5. #75
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by Abriael View Post
    "They balanced my extremely overpowered class back to be in line with the others! RAGEQUIT!"

    just lol.
    yeah, that's exactly what i said in your fantasy world. learn to read a mind properly before you say a word.

    just lol @ you
    (2)


    http://crystalknights.guildwork.com/

  6. #76
    Player
    Skeloton's Avatar
    Join Date
    May 2011
    Posts
    154
    Character
    Torvidna Melanna
    World
    Zodiark
    Main Class
    Thaumaturge Lv 16
    Im all mixed feelings, I'm amazingly adaptable so I'll be fine. Just hope I get to keep my 1258 MP pool.
    (0)
    'United we stand, Divided they fall'

  7. #77
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Abriael View Post
    "They balanced my extremely overpowered class back to be in line with the others! RAGEQUIT!"

    just lol.




    Maybe they didn't give THM any specific DD spells because they already have specific DD spells?
    http://ffxiv.yg.com/class/thaumaturge?id=22
    All thm spells until 50 are "disciple of Magic" meaning they can be crossed class between THM and CONJ, but not by Disciples of War.
    (1)

  8. #78
    Player

    Join Date
    Jun 2011
    Location
    Ul'dah
    Posts
    49
    I am very unpleased with this shift in change to THM. I do belive that THM was OP, but they just nerfed it to the point where no one is going to want them in the party. I see with the time limit on raids people are going to want 1-2tanks,4-5DD's, and 2 main healers. So 1-2tank's,4-5dd's, and 2main healers. Skillful play, is good, but doesnt Yoshi-P want us to have the freedom to play how we want to?? These changes are forcing us to play classes specfic to there roles, and not venture out and play solo to accomplish the same goals as a party setup would. I loved rdm of ffxi, because if you had the skillset you could solo all the content in the game. What happened to fostering solo gameplay!? These changes are suggesting that you play with a group and play the specific role, and be locked into that role. So elitest, can now boast about how much better they are than everyone else.. That however doesnt bother me soo much, just doesnt give the game the kind of freedom it had before this nerf. Higher costs of mp is rediculious! "MP management" you people say!! You do realize Curaga II==> 186MP!? That is insane! I have 1400mp as a 50con/thm, yes i play both, and that is about 7times i can cast a very important spell, that doesnt include the other spells that are just important, raise, rebirth, ect. I embrace the challenge, but at the same time i dislike this nerf, and raising the mp consumption was a very bad call. I have supported all the changes, and reforms to this game, until i read these patch notes today. I am not into flaming the forums with negative energy, but in reality this is just a bad bad idea. "The cost of MP" is what im mainly complaining about. The nerf to THM is very much justified, but the way they implemented the adjustments, well they need to be revaluted and maybe a new line of adjustments for con/thm needs to be looked into. Yoshi-P. I respect your work, and ideas, but this was over the top for me. Please do something about this asap.
    (3)

  9. #79
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    I didn't even know you could multi-target Siphon MP before >.>

    Anyways, CON is now the main healing class, or you can just cross-class Curega and Curega II probably.
    (0)

    Peach Parfait/Khulan Angura on Gilgamesh

  10. #80
    Player
    Shika's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    298
    Character
    Ellana Trevelyan
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by SuzakuCMX View Post
    or you can just cross-class Curega and Curega II probably.
    Nope... CON specific ^^
    (1)

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