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  1. #1
    Player
    Bluevann's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    1,377
    Character
    Jet'a Vahn
    World
    Balmung
    Main Class
    Thaumaturge Lv 60
    I too am expecting the gun class to be Musketeer. It wouldn't be the first time Yoshida plays tricks to try and get people to brainstorm about his words just for fun. My best bet is that when he said "it's not going to be what people are expecting", he was mostly referring to the playstyle. A lot of people are basically expecting something identical to Archer but with a gun, and I'm sure he'd want something more different. But as for lore, guild and name, yes, my bets are all on Musketeer.

    With all that aside, I don't really mind which it will be, long as it will come with one-handed gun/s. I've got enough of two-handed guns in FFXI.
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  2. #2
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Bluevann View Post
    I too am expecting the gun class to be Musketeer. It wouldn't be the first time Yoshida plays tricks to try and get people to brainstorm about his words just for fun. My best bet is that when he said "it's not going to be what people are expecting", he was mostly referring to the playstyle. A lot of people are basically expecting something identical to Archer but with a gun, and I'm sure he'd want something more different. But as for lore, guild and name, yes, my bets are all on Musketeer.
    The only thing I can think of to make musketeer different from archet would be an ammo/heat system to act as a limiter for certain attacks and abilities. Not much else you can do with a ranged class as they'd need to be able to kite, open gaps and so on. And I still think that if musketeer were to be introduced, physical ranged (Archer, Bard, Musketeer, etc) would need their own limit break.
    With all that aside, I don't really mind which it will be, long as it will come with one-handed gun/s. I've got enough of two-handed guns in FFXI.
    Despite how they handled the tiny things that passed themselves off as guns, FFXI's guns looked more like one handed guns rather than two-handed guns. I'd expect the musketeer to actually use muskets and have the double-barrelled pistols we've seen on the NPCs as an option (not unlike one-handed and two-handed thaumaturge weapons).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)