Of course it does, if the action made this game ridiculously easy.
Healing was mindless spamming and as a healer you often had situation where you couldn't heal, because ppl had too much HP left and not because you ran out of MP. This felt way off to me.
Let me clarify--its not the only thing that a game designer should rely on to make a game hard.
I will obviously have to reserve final judgment until I play following the patch, but... things seem a bit lopsided here in costs.
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