Page 6 of 26 FirstFirst ... 4 5 6 7 8 16 ... LastLast
Results 51 to 60 of 255
  1. #51
    Player
    trinta's Avatar
    Join Date
    Mar 2011
    Posts
    332
    Character
    Trinta Wins
    World
    Hyperion
    Main Class
    Archer Lv 7
    Quote Originally Posted by Onidemon View Post
    if you read my replies to those good ideas you will understand why they are valid replies... i answered why monthly balancing doesnt mean it is a bad thing.
    Explain to me why having my PvE balance druid's insta-root glyph nerfed to oblivion because of PvP is not a bad thing?

    Edit: I don't really want to debate WoW game mechanics here. It's just the first example that leapt to mind of PvP mechanics impacting my PvE game on a PvE server.
    (0)
    ----------------------------
    Interim solutions are for pansies.

  2. #52
    Player
    Zezlar's Avatar
    Join Date
    Mar 2011
    Posts
    1,618
    Character
    Athalia Hartfell
    World
    Excalibur
    Main Class
    Lancer Lv 85
    Others are immature because they disagree with you?

    I don't think they're the ones who are immature here.
    (0)

  3. #53
    Player
    Onidemon's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,414
    Character
    Aaran Oni
    World
    Faerie
    Main Class
    Gladiator Lv 70
    Quote Originally Posted by Jibe View Post
    Game balancing issues effecting people who choose not to participate in PvP is the only argument you really need. It is a good and intelligent argument regardless of if you choose to acknowlege it as such.
    I mentioned that game balancing is not a bad thing. Balancing= always good... thats why it is part of the reality of every mmo, being PVE or PVP....

    Ok they nerf some spell from gladiators because they rape anything around in PVP. It is not as drastic as you may think and it does not affect PVE as badly as you claim. WOW nerfs spells and classes all the time to accomodate PVP, yet i dont see anyone who prefers to do Raids quit the game. When i played, i saw those changes every month and towards the end i didnt do much PVP anymore and never logged in and was like "WTF, why am i so weak all of a sudden in my PVE content?"

    There is balancing and there is smart balancing... you think that when they modify a class they will not take the PVE factor in consideration? You my friend have very little faith in SE.. i cant blame u tho'...
    (0)

  4. #54
    Player
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    678
    Quote Originally Posted by Onidemon View Post

    What other valid reasons not to add PVP was given and that i missed?
    Mine for open-world PVP and it was like 2-3 posts down from the OP.
    (0)

  5. #55
    Player
    Jedgar's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    74
    Character
    Uluinni Kahi
    World
    Behemoth
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Onidemon View Post
    Why do you think balancing PVP will affect PVE in a NEGATIVE way? Why can't i be positive? PVP will bring more balancing, even monthly balancing. But that is hardly a bad thing. It will only ensure no class is overly more powerful.... well some class would be weak vs some but strong others, like in water vs fire vs earth vs wind... some they each have a weakness but are strong vs another.

    My point is it will benefit PVE too because like that no 1 class will emerge as best for PVE and that all players will need to use abilities from that class if not they wont be invited to a party or wont make a good enough tank etc... exactly what happened to FF XI.
    PvP didn't make cookie cutter jobs a requirement for FFXI, that fact that you needed a party to progress farther than Valks did. That fact that people wanted to the the most exp per hour did. Now as for how balancing /nerfing can be viewed as a positive eh... While I'm all in favor of no one being super powerful I can't see how having a Tank or Healer put up the same numbers as a DD as being a positive. What would be the reason for having separate classes then. Why not just make one class and give everyone all the abilities. And before you say well isn't that what we have now. No it isn't. Just because you can steal abilities from one job to the next doesn't mean that we don't have well defined class rolls. And if you don't believe me take all the Conjure Healing spells and try to main heal as a Gladiator.
    (0)

  6. #56
    Player

    Join Date
    Mar 2011
    Posts
    307
    Quote Originally Posted by Onidemon View Post
    Balancing= always good
    This, my friend, is false.
    (0)

  7. #57
    Player
    Pent's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    28
    Character
    Pent Ghelsburg
    World
    Mateus
    Main Class
    Warrior Lv 70
    I am against open world PVP but I don't see any problem with dictating PVP servers where this would apply and just give people the chance to transfer into it. AoC is doing something like this but is making people start over to participate in the new pure pvp server.
    (0)

  8. #58
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    I'm actually very much for PvP and PvP events. I just want them to be in controlled spaces, like arenas and such. Arenas and coliseums have been present in FF before, there's no reason to not bring 'em back in a big way this time.

    I am also however very much against open PvP due to the player mentality it creates. People griefing other players and the possibility for general asshat behavior. The idea of Final Fantasy is to be coming together to save the world, not be dicks to each other. Save that for the FPS flavor of the week.
    (0)

  9. #59
    Player
    Laughlyn's Avatar
    Join Date
    Mar 2011
    Posts
    1,350
    Character
    Hale Storm
    World
    Masamune
    Main Class
    Archer Lv 70
    PvP arena fights...sure, but open world PvP no thanks.

    Most annoying thing in WoW's PvP was the self-proclaimed "Elite" players spammin challenges to a "Duel" PvP, and if that wasnt enough, some complete moron of the opposite clan decided to overkill you while you were out trying to do a Quest.
    And when you finally arrive at your defeated body, the moron is still there...camping your corpse, waiting... for you to resurrect.

    No thanks, my WoW days are over for good, thank god.
    (0)

    I used to be Noomy...then i took shiva's Hail Storm to my knee...

  10. #60
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    761
    All the nay sayers(im assuming) are having a problem grasping actually HOW this would happen WITHOUT affecting PvE or causing major issues with balance. The WoW recent approach was they kinda split certain abilities(like the CC ones) and lowered their duration and others having decreased effects. That however might be easier said than done in a PvE based game. Also because WoW system is a lot more restricting than our current and future Armory System. Their talent trees also are split because the PvPers choose the best PvP options and vice versa. If this could be explained you might be able to persuade them.

    edit: I'm all for arena fights though. Open World PvP not so much(even though It can be fun).
    (0)
    Last edited by Akumu; 03-12-2011 at 03:40 AM.
    Want to have more freedom on how you look!? Support this thread!:

    http://forum.square-enix.com/ffxiv/threads/39544-To-The-Devs-A-World-of-Individuals

Page 6 of 26 FirstFirst ... 4 5 6 7 8 16 ... LastLast