Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 77
  1. #21
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Surian View Post
    Knew about that, but still want it to be a playable dungeon. I mean, how cool would it be exploring a derelict ship with possibly active security systems in there or garlean weapons for us to use.

    Off the coast of Vesper Bay is the other Garlean base too, in the middle of the water. Castrum Meridium or something. That would be really cool, sort of oil rig like dungeon would be spectacular. Especially in a storm or so.
    Can't recall off the top of my head, but isn't it just a tiny bit that is left? Like the nose/tail of the craft? I guess it depends how deep Silvertear Lake is.
    (0)

  2. #22
    Player
    Gerolan's Avatar
    Join Date
    Aug 2013
    Posts
    743
    Character
    Seraphima Cyngosa
    World
    Phoenix
    Main Class
    Arcanist Lv 90
    Nym gets my vote, I still feel they could turn that into an epic 100 floor dungeon, theirs enough levels, though sadly will most likely be a hard mode, they could do so much more with it though
    (0)

  3. #23
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Oh, that door at the end of Copperbell could do with some explaining.

    Copperbell really was a terribly written dungeons. Sastasha? Here there be pirates. Also the pirates are working for a fish. Copperbell? OK, it's a mine. Oh giants, why are they here? OK, they were slaves or something? It really isn't until the final Guildhest that you get any insight into this... Then there is that door at the end... What's behind it? Who built it? Why is it there if Copperbell (Hard) is going to stop at the exact same point?
    (3)

  4. #24
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by TeaTimeBear View Post
    Midgardsormr's gravesite.
    This. I have been itching to explore the wreck of the Agrius since watching the opening cinematic of 1.0.

    There appears to be a potential spot where a zone line may someday be in Southern Thanalan, in the southwest corner of the Sagolii Desert. Another one is in East Shroud, at the far eastern tip of Larkscall. That one I'm guessing will eventually lead us to Ala Mihgo.

    I like to compare the 1.0 maps to the 2.0 maps. If you take a look at them it appears at least to me like the zones aren't too much smaller than their 1.0 counterparts, we just don't have access to big chunks of them like we used to. Coerthas is the best example of this. Today we can only visit the Central Highlands, but there were also Central Lowlands between Dragonhead and Mor Dhona (those must be totally gone forever, because that's where Aurum Vale was), then Western Highlands, Eastern Highlands, and Eastern Lowlands.

    There's also stuff like the Nanawa Mines and Mun-Tuy Cellars, which used to be open world dungeons. Today they're just a point on a map that no one notices.
    Quote Originally Posted by Alukah View Post
    The Central Thanalan one, I want to think it's the entrance to Sil'dih, but there's an area called "Sil'dih excavation site" in the opposite side (near the portal to western thanalan) so I'm a bit confused.

    Either way based on lore I'm pretty sure Sil'dih will become a dungeon, we just have to wait.
    Sil'dih is the name of an ancient city-state that used to be in Thanalan. There was a war between Sil'dih and Ul'dah, and you can guess who won. You learn more about it doing the quests for MNK. I think the quests for Miner talk about it more too.

    I remember back in 1.23 they started opening up areas of the game that were meant for future expansion so people could at least check out some of them before they vanished. There was a section in the deepest parts of Copperbell Mines that was an ancient Sil'dih aqueduct (it reminded me of the Toraimarai Canal in FFXI).

    Quote Originally Posted by Nalien View Post
    Oh giants, why are they here? OK, they were slaves or something?
    In the room where we fight Ouranos in Copperbell Mines (hard) there are some uncovered steps and a sealed doorway. Those are probably Sil'dih ruins, too.

    Yeah, the Hechatoncheirs were enslaved by some previous ruling dynasty of Ul'dah. They revolted and were sealed in the mine for several hundred years.

    Fernehalwes could explain this better than me, eh? ^_^;
    (2)
    Last edited by Eekiki; 09-11-2014 at 02:15 AM.

  5. #25
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Nalien View Post
    Oh, that door at the end of Copperbell could do with some explaining.

    Copperbell really was a terribly written dungeons. Sastasha? Here there be pirates. Also the pirates are working for a fish. Copperbell? OK, it's a mine. Oh giants, why are they here? OK, they were slaves or something? It really isn't until the final Guildhest that you get any insight into this... Then there is that door at the end... What's behind it? Who built it? Why is it there if Copperbell (Hard) is going to stop at the exact same point?
    What? Copperbell was explained:

    “Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina and Sons Mineral Concern reclaimed the shafts - the guild's sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatonchires - thralls of the lost Throne dynasty - were, at last, free from their lightless prison; three hundred years of hate fueling their madness.”
    It was a normal mine, but an older dynasty (the ancestor of Ul'dah probably) used hecatonchires as slaves to do the mining. They were later sealed to die. In the present day they broke free and are having their revenge.
    (3)

  6. #26
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Magis View Post
    What? Copperbell was explained:

    It was a normal mine, but an older dynasty (the ancestor of Ul'dah probably) used hecatonchires as slaves to do the mining. They were later sealed to die. In the present day they broke free and are having their revenge.
    Ugh, this is exactly why I hate this kind of "storytelling". I find it very easy to read through quest dialogue and pick up information there, but throw information in a menu? I'm almost certainly going to miss it (although I obviously didn't with the Guildhest... Odd...). Almost exactly why I ended up hating FFXIII, it's a complete break of immersion. Stuff like this really could do with being integrated better, even if they take the laziest option and just dump scraps of what would be in the menu around the dungeon (see: Tam-Tara Hard). They could have thrown a NPC in at the first boss of Copperbell who explains about the hecatonchires after you clear the waves right before the hecatonchires boss actually drops down, and I'd have loved that.

    Anyway, thank you. Guess I need to go through the Duty Finder menu for a bit now...
    (0)
    Last edited by Nalien; 09-11-2014 at 03:21 AM.

  7. #27
    Player
    Riardon's Avatar
    Join Date
    Nov 2013
    Posts
    1,333
    Character
    Leowald Chestwood
    World
    Twintania
    Main Class
    Dark Knight Lv 80
    Also this place called Issom-Har located in South Shroud. Seems like the entrance of ancient ruins. There are also those 2 researchers there. Can't remember if anything was explained or hinted during a quest at those NPC's.

    (8)

  8. #28
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Nalien View Post
    I find it very easy to read through quest dialogue and pick up information there, but throw information in a menu?
    The dialog for the quest to go to Copperbell explains all that, too.

    #11 Papashan To be plain, giants have seized control of the place.
    #12 Papashan These giants are of the clan known as the hecatoncheires─fearsome creatures who were sealed within the deepest depths of the mines during the bygone Thorne Dynasty.
    #13 Papashan Alas, it seems they have managed to break through the layer of rock which served to imprison them, and now prowl the tunnels where the miners ply their trade. The creatures are justifiably angry about their treatment at the hands of our ancestors, and their presence has forced the suspension of all mining activities on the site.
    (1)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
    Forum quirks and features explained: http://forum.square-enix.com/ffxiv/threads/161238

  9. #29
    Player
    Pterois's Avatar
    Join Date
    Feb 2014
    Posts
    572
    Character
    Pterois Volitans
    World
    Excalibur
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Riardon View Post
    Also this place called Issom-Har located in South Shroud. Seems like the entrance of ancient ruins. There are also those 2 researchers there. Can't remember if anything was explained or hinted during a quest at those NPC's.

    this location was my first let down (when i first joined) in hopes of open dungeons. i waana play down there so badddd!
    (2)
    "Try not. Do or do not. There is no try."

  10. #30
    Player
    Saturnsixx's Avatar
    Join Date
    Sep 2014
    Posts
    2
    Character
    Saturn Sixx
    World
    Diabolos
    Main Class
    Conjurer Lv 38
    srsly this is a good idea!! I see a lot of cool shit and I"m like.. uhhh howcome I can't get there??
    (0)

Page 3 of 8 FirstFirst 1 2 3 4 5 ... LastLast