


Can't recall off the top of my head, but isn't it just a tiny bit that is left? Like the nose/tail of the craft? I guess it depends how deep Silvertear Lake is.Knew about that, but still want it to be a playable dungeon. I mean, how cool would it be exploring a derelict ship with possibly active security systems in there or garlean weapons for us to use.
Off the coast of Vesper Bay is the other Garlean base too, in the middle of the water. Castrum Meridium or something. That would be really cool, sort of oil rig like dungeon would be spectacular. Especially in a storm or so.


Nym gets my vote, I still feel they could turn that into an epic 100 floor dungeon, theirs enough levels, though sadly will most likely be a hard mode, they could do so much more with it though
Oh, that door at the end of Copperbell could do with some explaining.
Copperbell really was a terribly written dungeons. Sastasha? Here there be pirates. Also the pirates are working for a fish. Copperbell? OK, it's a mine. Oh giants, why are they here? OK, they were slaves or something? It really isn't until the final Guildhest that you get any insight into this... Then there is that door at the end... What's behind it? Who built it? Why is it there if Copperbell (Hard) is going to stop at the exact same point?
This. I have been itching to explore the wreck of the Agrius since watching the opening cinematic of 1.0.
There appears to be a potential spot where a zone line may someday be in Southern Thanalan, in the southwest corner of the Sagolii Desert. Another one is in East Shroud, at the far eastern tip of Larkscall. That one I'm guessing will eventually lead us to Ala Mihgo.
I like to compare the 1.0 maps to the 2.0 maps. If you take a look at them it appears at least to me like the zones aren't too much smaller than their 1.0 counterparts, we just don't have access to big chunks of them like we used to. Coerthas is the best example of this. Today we can only visit the Central Highlands, but there were also Central Lowlands between Dragonhead and Mor Dhona (those must be totally gone forever, because that's where Aurum Vale was), then Western Highlands, Eastern Highlands, and Eastern Lowlands.
There's also stuff like the Nanawa Mines and Mun-Tuy Cellars, which used to be open world dungeons. Today they're just a point on a map that no one notices.
Sil'dih is the name of an ancient city-state that used to be in Thanalan. There was a war between Sil'dih and Ul'dah, and you can guess who won. You learn more about it doing the quests for MNK. I think the quests for Miner talk about it more too.The Central Thanalan one, I want to think it's the entrance to Sil'dih, but there's an area called "Sil'dih excavation site" in the opposite side (near the portal to western thanalan) so I'm a bit confused.
Either way based on lore I'm pretty sure Sil'dih will become a dungeon, we just have to wait.
I remember back in 1.23 they started opening up areas of the game that were meant for future expansion so people could at least check out some of them before they vanished. There was a section in the deepest parts of Copperbell Mines that was an ancient Sil'dih aqueduct (it reminded me of the Toraimarai Canal in FFXI).
In the room where we fight Ouranos in Copperbell Mines (hard) there are some uncovered steps and a sealed doorway. Those are probably Sil'dih ruins, too.
Yeah, the Hechatoncheirs were enslaved by some previous ruling dynasty of Ul'dah. They revolted and were sealed in the mine for several hundred years.
Fernehalwes could explain this better than me, eh? ^_^;
Last edited by Eekiki; 09-11-2014 at 02:15 AM.



What? Copperbell was explained:Oh, that door at the end of Copperbell could do with some explaining.
Copperbell really was a terribly written dungeons. Sastasha? Here there be pirates. Also the pirates are working for a fish. Copperbell? OK, it's a mine. Oh giants, why are they here? OK, they were slaves or something? It really isn't until the final Guildhest that you get any insight into this... Then there is that door at the end... What's behind it? Who built it? Why is it there if Copperbell (Hard) is going to stop at the exact same point?
It was a normal mine, but an older dynasty (the ancestor of Ul'dah probably) used hecatonchires as slaves to do the mining. They were later sealed to die. In the present day they broke free and are having their revenge.“Abandoned once purged of ore, the Copperbell Mines laid abandoned for nigh on three centuries until Amajina and Sons Mineral Concern reclaimed the shafts - the guild's sights set on expanding the mines downward in an attempt to tap yet undiscovered veins of valuable metal. Unfortunately, it was not riches the powder kegs uncovered, but sheer terror, for when the smoke cleared, out poured an army of raging giants from the darkest recesses of the mines. The hecatonchires - thralls of the lost Throne dynasty - were, at last, free from their lightless prison; three hundred years of hate fueling their madness.”
Ugh, this is exactly why I hate this kind of "storytelling". I find it very easy to read through quest dialogue and pick up information there, but throw information in a menu? I'm almost certainly going to miss it (although I obviously didn't with the Guildhest... Odd...). Almost exactly why I ended up hating FFXIII, it's a complete break of immersion. Stuff like this really could do with being integrated better, even if they take the laziest option and just dump scraps of what would be in the menu around the dungeon (see: Tam-Tara Hard). They could have thrown a NPC in at the first boss of Copperbell who explains about the hecatonchires after you clear the waves right before the hecatonchires boss actually drops down, and I'd have loved that.
Anyway, thank you. Guess I need to go through the Duty Finder menu for a bit now...
Last edited by Nalien; 09-11-2014 at 03:21 AM.


Also this place called Issom-Har located in South Shroud. Seems like the entrance of ancient ruins. There are also those 2 researchers there. Can't remember if anything was explained or hinted during a quest at those NPC's.
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The dialog for the quest to go to Copperbell explains all that, too.
#11 Papashan To be plain, giants have seized control of the place.
#12 Papashan These giants are of the clan known as the hecatoncheires─fearsome creatures who were sealed within the deepest depths of the mines during the bygone Thorne Dynasty.
#13 Papashan Alas, it seems they have managed to break through the layer of rock which served to imprison them, and now prowl the tunnels where the miners ply their trade. The creatures are justifiably angry about their treatment at the hands of our ancestors, and their presence has forced the suspension of all mining activities on the site.
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this location was my first let down (when i first joined) in hopes of open dungeons. i waana play down there so badddd!
"Try not. Do or do not. There is no try."
srsly this is a good idea!! I see a lot of cool shit and I"m like.. uhhh howcome I can't get there??
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