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  1. #1
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Yeah, as others have said, Savage is not something they designed separately. It's what the difficulty was before being tuned.

    Quote Originally Posted by Codek View Post
    (Health buff is a given)
    T1: Removal of all indicators (ya, you won't know which tile to stand on)
    T2: Nodes spawn at random locations, enrage pulls all living nodes into the room
    T3: jumping pads deal fall damage (Go Go Ninja run!)
    T4: Adds attack immediately when spawning, pox is required to survive dread hits in last two phases (yes, you can use Pox as a buff if you know how it works)
    T5: Dive bombs can't be avoided based on height difference, Twisters reverted to the original position check. Hatch can only pop on it's designated target. Snakes attack immediately on spawning.
    T3 would not be completable like that. Some of the distances would mean instant death for the entire group.

    Quote Originally Posted by Codek View Post
    If you are out of combat, you will live ;-)
    Basically a pointless mechanic then, just meant to slow you down. And before you bring up Hullbreaker, that happens once, not around 10-15 times.
    (0)
    Last edited by ispano; 09-10-2014 at 11:16 PM.