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  1. #11
    Player
    Ihm's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Ihm Kasukabe
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    I wish my HP worked like this, after 50% it just instantly was 100%. Would make everything in game a lot different.

    Sure, the activity log isn't broken in the sense of the coding isn't working properly, but it's broken in the sense it is completely flawed and useless. A system that fails to perform the task it is there to perform seems quite broken to me.
    (4)

  2. #12
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by Ihm View Post
    I wish my HP worked like this, after 50% it just instantly was 100%. Would make everything in game a lot different.

    Sure, the activity log isn't broken in the sense of the coding isn't working properly, but it's broken in the sense it is completely flawed and useless. A system that fails to perform the task it is there to perform seems quite broken to me.
    You seem to be struggling to understand the intended function then. The value shown in the activity log is rounded up or down depending on the actual value. While this might seem difficult for you, this would be bad for your HP bar. If the HP bar worked in the same manner, as you should know that should it say 100%, it does not mean you would actually have 100% HP. Just roll with it, it might get easier to understand.

    As for the coding, if it is working as SE intended it to work, it's not broken. You might want to look here because your understanding of the word "broken" seems flawed.
    The way it works is not completely flawed nor useless, just because you don't have a use for it, doesn't mean every single other player has no use for it. And the task given to the system is determined by the development team, not by you. Therefore you can not determine if the system is, in fact broken.
    (0)

  3. #13
    Player
    gamesmart's Avatar
    Join Date
    Aug 2013
    Posts
    525
    Character
    Marcus Deston
    World
    Behemoth
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by Barboron View Post
    snip
    Would you like to tell us why you seem so bent on trying to defend this system? It's annoying as all hell when I'm trying to monitor my garden and all it says is "1h" - but I can't fertilize the plants again because it hasn't actually BEEN an hour.
    (3)

  4. #14
    Player
    Barboron's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    630
    Character
    Bar Boron
    World
    Odin
    Main Class
    Marauder Lv 80
    Quote Originally Posted by gamesmart View Post
    Would you like to tell us why you seem so bent on trying to defend this system? It's annoying as all hell when I'm trying to monitor my garden and all it says is "1h" - but I can't fertilize the plants again because it hasn't actually BEEN an hour.
    Don't get me wrong, I'm not saying the system is good or that I like it, nor am I defending it. It's just a bit of clarity that the system isn't broken. What OP wishes for the activity log does not necessarily reflect on the intentions of the person(s) programming it and it's wrong to try and claim it's "not working as intended". Yeah, I would prefer it to be more accurate up until the 1hour point but sure, it is what it is.
    (1)
    Last edited by Barboron; 09-08-2014 at 10:27 AM.

  5. #15
    Player
    Ihm's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Ihm Kasukabe
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Barboron View Post
    Stuff
    Actually for all your know the timers could be broken, look up information on invalid floating point integer rounding. Last time I checked, you're not on the team either, so idk how you can say it's not broken really. Just because it hasn't been fixed yet doesn't mean it's not broken. It's quite reasonable to think that there could be a flaw in the integer rounding that handles displaying of the activity log that causes it to round earlier than it should.

    I never said it's not working as intended, you just imagined that I said that, I just said it's failing to perform a task. If the intent is for a useless timer that displays nothing of value to anyone that doesn't reflect any true value then yeah, it's working as intended.

    You're getting rather salty and upset here ain't ya. It's kinda awesome, I should keep saying its broken now just because I'm loving how upset you're getting.
    (2)
    Last edited by Ihm; 09-08-2014 at 05:23 PM.

  6. #16
    Player
    MomomiMomi's Avatar
    Join Date
    Aug 2014
    Posts
    2,527
    Character
    Momomi Momi
    World
    Behemoth
    Main Class
    Alchemist Lv 90
    That it doesn't display what you want it to does not mean it displays nothing of value. I find it quite useful. Also, it's silly to say it's failing to perform a task. It's performing a task just fine. It's just not the task that you want it to perform.

    You'd probably get much more positive responses if you simply posted what you wanted them to change it to as a suggestion, and not call it broken and useless.
    (0)

  7. #17
    Player
    Kuroyuki-Hime's Avatar
    Join Date
    Feb 2014
    Location
    Ul'dah
    Posts
    47
    Character
    Kuroyuki Hime
    World
    Shiva
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Ihm View Post
    Actually for all your know the timers could be broken, look up information on invalid floating point integer rounding. Last time I checked, you're not on the team either, so idk how you can say it's not broken really. Just because it hasn't been fixed yet doesn't mean it's not broken. It's quite reasonable to think that there could be a flaw in the integer rounding that handles displaying of the activity log that causes it to round earlier than it should.
    I never said it's not working as intended, you just imagined that I said that, I just said it's failing to perform a task. If the intent is for a useless timer that displays nothing of value to anyone that doesn't reflect any true value then yeah, it's working as intended.

    You're getting rather salty and upset here ain't ya. It's kinda awesome, I should keep saying its broken now just because I'm loving how upset you're getting.
    But actually Barboron is right about this:

    You are offered a service and it is not working -> Open an incident
    You are offered a service and you don't like it -> Open a change

    There is quite a difference :P


    Also, this is (and was) wrongly categorized, it's neither a bug report nor a discussion but a suggestion
    (0)

  8. #18
    Player
    Ihm's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Ihm Kasukabe
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Idk, half an hour being an hour seems broken to me, but hey, you're all right. I'ma try that at work, start rounding up my time worked.
    (3)

  9. #19
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Time Stamps would be the fix here. Since a time stamp can be displayed as a string, it would take less clock cycles and put less strain on the server. It would only load once for each client that views it. Rather than once a minute to update the time for everyone.
    (1)

  10. #20
    Player
    Ihm's Avatar
    Join Date
    Aug 2013
    Posts
    155
    Character
    Ihm Kasukabe
    World
    Gilgamesh
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Kaethra View Post
    Time Stamps would be the fix here. Since a time stamp can be displayed as a string, it would take less clock cycles and put less strain on the server. It would only load once for each client that views it. Rather than once a minute to update the time for everyone.
    At a guess, I'd assume each log entry has a timestamp then the client performs the current time vs time stamp comparison, then creates a "timeago" estimation, but does it badly, because you should never round a timeago upwards, only ever downwards.
    (0)

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