Quote Originally Posted by Alukah View Post
Regardless of how broken is the hunt right now, I think Allied Seals should remain as a currency for open world activities, and perhaps add more open world activities that reward Allied Seals.
Following this train of thought, I wouldn't mind higher level maps for AS, tougher levequests for AS, or a new series of repeatable quests for AS. I personally hate the hunt system as it is. Participating feels a lot like clocking in as a security guard at an office building. There's not really anything to do, you just sort of need to be there and semi alert for a long period of time to get any sort of meaningful reward.

There's currently almost no point in levequests unless you're actively leveling something (probably a crafter or gatherer). People who only play combat classes (or leveled their crafters a while ago) probably have been sitting on 99 for some time. Why not make some difficult levequests (potentially for a party instead of solo) to get the same rewards by actually doing something instead of running around scouring a zone til you (or likely someone else) finds a mob that you can obliterate in seconds?