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  1. #11
    Player
    kuikui's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Qui'qui Snafkin
    World
    Faerie
    Main Class
    Summoner Lv 60
    I really miss the sliding to stop after running.
    (5)

  2. #12
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by kuikui View Post
    I really miss the sliding to stop after running.
    I do too, those animations felt so grounded XD. I miss the more natural palette 1.0.. but ARR still looks better than other games, MMOs at least (imo) XD

    SE art team is too OP. lol
    (6)
    Last edited by Shougun; 09-06-2014 at 08:16 AM.

  3. #13
    Player
    Riepah's Avatar
    Join Date
    Aug 2013
    Posts
    1,324
    Character
    Riepah Redeemer
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Welsper59 View Post
    I really wish they didn't fix that. Butt karting (or random dance emote karting) was some of the most fun to be had.
    Yeah.. they fix something completely hilarious and entertaining so quickly, but FATE/hunt marks kept disappearing even after they announced in patch notes that they fixed it.
    The sliding made people laugh, disappearing monsters make people rage. Why would they fix the fun stuff first?
    (1)

  4. #14
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Riepah View Post
    Yeah.. they fix something completely hilarious and entertaining so quickly, but FATE/hunt marks kept disappearing even after they announced in patch notes that they fixed it.
    The sliding made people laugh, disappearing monsters make people rage. Why would they fix the fun stuff first?
    I imagine that some stuff is simply easier to fix.
    (3)

  5. #15
    Player
    reality_check's Avatar
    Join Date
    Aug 2013
    Posts
    614
    Character
    Jesse Branford
    World
    Adamantoise
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Riepah View Post
    Yeah.. they fix something completely hilarious and entertaining so quickly, but FATE/hunt marks kept disappearing even after they announced in patch notes that they fixed it.
    The sliding made people laugh, disappearing monsters make people rage. Why would they fix the fun stuff first?
    Not really what this thread is for...
    (2)

  6. #16
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Riepah View Post
    Yeah.. they fix something completely hilarious and entertaining so quickly, but FATE/hunt marks kept disappearing even after they announced in patch notes that they fixed it.
    The sliding made people laugh, disappearing monsters make people rage. Why would they fix the fun stuff first?
    The FATEs were fixed months ago...and the Hunts were fixed last hotfix...
    (0)

  7. #17
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by kuikui View Post
    I really miss the sliding to stop after running.
    Those animations would make battles in ARR next to impossible...can you picture Titan? The weighted physics would either keep you from escaping an Landslide or Plume or they slide to a stop would carry you off the platform running to the bomb safe spots.
    (0)

  8. #18
    Player
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    4,964
    I miss the weighted animations and loath the "Get out of the fire" gameplay.
    (5)

  9. #19
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by LlenCoram View Post
    This thread just makes me miss the old 1.0 animations so much more.
    Gawd, I was so angry when they dropped the momentum-based running animations with the tepid justification that doing so would benefit the gameplay. Nevermind that they could simply have designed the game with the momentum in mind, for whatever reason they simply decided to ruin that immersive feature for... well, for playing Team Jump Rope with minimal interruptions. Gee, thanks, Yoshida!

    Quote Originally Posted by Lithera View Post
    Those animations would make battles in ARR next to impossible...can you picture Titan? The weighted physics would either keep you from escaping an Landslide or Plume or they slide to a stop would carry you off the platform running to the bomb safe spots.
    For the record, it would have been trivial for them to simply increase the amount of time you had to move away before getting hit. And besides that, having to decide whether or not to follow through on an attack is another aspect of decision-making in gameplay - do I take the risk of being grounded for the next second and a half, or do I want to see if the boss pulls out another AoE?

    Honestly, I think it's weird that they decided to take all of that out for such concerns. I really don't understand the mindset.
    (6)
    Last edited by Zyrusticae; 09-06-2014 at 11:04 AM.

  10. #20
    Player
    Windseraph's Avatar
    Join Date
    Nov 2012
    Posts
    102
    Character
    Mateus Hawke
    World
    Zalera
    Main Class
    Conjurer Lv 90
    1.23's Holy makes the current holy look like poop.
    (4)

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