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  1. #1
    Player
    kuikui's Avatar
    Join Date
    Aug 2013
    Posts
    117
    Character
    Qui'qui Snafkin
    World
    Faerie
    Main Class
    Summoner Lv 60
    I really miss the sliding to stop after running.
    (5)

  2. #2
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by kuikui View Post
    I really miss the sliding to stop after running.
    I do too, those animations felt so grounded XD. I miss the more natural palette 1.0.. but ARR still looks better than other games, MMOs at least (imo) XD

    SE art team is too OP. lol
    (6)
    Last edited by Shougun; 09-06-2014 at 08:16 AM.

  3. #3
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by kuikui View Post
    I really miss the sliding to stop after running.
    Those animations would make battles in ARR next to impossible...can you picture Titan? The weighted physics would either keep you from escaping an Landslide or Plume or they slide to a stop would carry you off the platform running to the bomb safe spots.
    (0)

  4. #4
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Lithera View Post
    Those animations would make battles in ARR next to impossible...can you picture Titan? The weighted physics would either keep you from escaping an Landslide or Plume or they slide to a stop would carry you off the platform running to the bomb safe spots.
    I could imagine titan - it would be quite differently designed than what it is now to compensate for the difference in battle system. Weighted physics doesn't necessarily always mean animation lock.
    (2)