Results 1 to 10 of 42

Hybrid View

  1. #1
    Player
    LlenCoram's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,593
    Character
    Llen Coram
    World
    Sargatanas
    Main Class
    Fisher Lv 100
    This thread just makes me miss the old 1.0 animations so much more.
    (9)

  2. #2
    Player
    Zyrusticae's Avatar
    Join Date
    Sep 2013
    Posts
    251
    Character
    T'rahnu Ihka
    World
    Balmung
    Main Class
    Machinist Lv 60
    Quote Originally Posted by LlenCoram View Post
    This thread just makes me miss the old 1.0 animations so much more.
    Gawd, I was so angry when they dropped the momentum-based running animations with the tepid justification that doing so would benefit the gameplay. Nevermind that they could simply have designed the game with the momentum in mind, for whatever reason they simply decided to ruin that immersive feature for... well, for playing Team Jump Rope with minimal interruptions. Gee, thanks, Yoshida!

    Quote Originally Posted by Lithera View Post
    Those animations would make battles in ARR next to impossible...can you picture Titan? The weighted physics would either keep you from escaping an Landslide or Plume or they slide to a stop would carry you off the platform running to the bomb safe spots.
    For the record, it would have been trivial for them to simply increase the amount of time you had to move away before getting hit. And besides that, having to decide whether or not to follow through on an attack is another aspect of decision-making in gameplay - do I take the risk of being grounded for the next second and a half, or do I want to see if the boss pulls out another AoE?

    Honestly, I think it's weird that they decided to take all of that out for such concerns. I really don't understand the mindset.
    (6)
    Last edited by Zyrusticae; 09-06-2014 at 11:04 AM.