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  1. #21
    Player
    rex1976's Avatar
    Join Date
    Sep 2013
    Posts
    99
    Character
    Bringer Ofpain
    World
    Diabolos
    Main Class
    Fisher Lv 50
    if the op is saying cure1's should be limited to 100hp cure 2's for 150 etc he should try it out cause that's what you get from cure1/physic on a crossclass ability. so drop your soulstone, put physic on and tell everybody your gonna solo heal, let me know how it works out for you lol.

    it's good how it is. sch shouldn't have gotten nerfed, and blm shouldn't get nerfed for killing too fast both have strengts and weaknesses. i will agree 3 well coordinated blm's is a litlte op dropping 5k hp ranged in under 2 seconds, there's no defence or strategising that will stop them, but it's pretty rare that i'm in a party with 2 other blm's so i'd just be nerfed to the point of blm not being worth playing the 99% of the time that i'm not with 2 other blm's that want to all attack the same target with me.
    (0)

  2. #22
    Player
    Seoulstar's Avatar
    Join Date
    Apr 2014
    Posts
    1,177
    Character
    Suzuko Seki
    World
    Balmung
    Main Class
    Dancer Lv 90
    We already die quite easily now..let's just keep nerfing the class that actually keeps your asses alive.
    (0)

  3. #23
    Player
    Stormrider's Avatar
    Join Date
    Sep 2013
    Posts
    668
    Character
    Storm Rider
    World
    Balmung
    Main Class
    Miner Lv 60
    Quote Originally Posted by DenariusJay View Post
    I have yet to pvp in this game, but why do I get that sneaking suspicion that being a monk in pvp is gonna suck royal donkey balls? since I've only already seen the words "kiting" and "los'ing" thrown around, which as a melee player, is a total nightmare to deal with... how do dps's role measure up in frontlines anyways? are we totally useless and because tanks can deal just as much damage and healers can out-heal the dps anyways?
    Also I swear shoulder tackle is almost exactly the right range for the pvp skill Aura blast. 1v1 monks are probably not the most spectacular class. But in a group they are extremely good. You need to think of Frontlines as really an 8v8 mentality.
    (0)

  4. #24
    Player
    tehomegaking's Avatar
    Join Date
    Dec 2013
    Posts
    159
    Character
    Bird Brush
    World
    Diabolos
    Main Class
    Conjurer Lv 10
    Quote Originally Posted by Jubez187 View Post
    So after playing a lot of Frontlines, I finally think I realized what's really wrong here. What really isn't making sense.

    The problem is that the devs carried over the potencies of DPS skills and Heal spells from PvE, but that wasn't the smartest thing to do.
    Did you ever think that any attack breaks our cast? I have 5k+ hp on whm. If I'm lucky, I get off a cast that heals around 1400. I can't just stand there and cast 3 times over and top myself off, this isn't pve. I have to run with 3+ melee on me, wait for them to make me stun immune, then sure-cast a cure 2. I can't get off a cast with anything, anything at all on me, outside of swifcast/surecast there is little chance of throwing out a cure 2, just like in pve eh?
    (0)
    Last edited by tehomegaking; 04-28-2015 at 04:02 PM.

  5. #25
    Player Isala's Avatar
    Join Date
    Jun 2014
    Posts
    866
    Character
    Isala Zuntrios
    World
    Adamantoise
    Main Class
    Blue Mage Lv 80
    No kidding. I've lost count of the amount of times I've been pummeled to death, unable to get a cast off. Which is nice. It's how it's supposed to be. A player is supposed to die when they're focused. Even with other healers trying to keep you up, a well coordinated group can take down one healer at a time, and it becomes easier to do so with every healer death. There's a reason why the target marks exist. Lighting up the healer you're killing with a bright large 1 gives your party a pretty little target to beat down.
    (0)

  6. #26
    Player
    Skeet's Avatar
    Join Date
    Jul 2014
    Posts
    108
    Character
    Tiir Seijuro
    World
    Leviathan
    Main Class
    Paladin Lv 60
    Think you need to play more FL before making threads like this again lol. 3 Healers isn't a problem with me and my group.
    (2)

  7. #27
    Player
    Chiramu's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,036
    Character
    Cirra Maru
    World
    Famfrit
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by rex1976 View Post
    if the op is saying cure1's should be limited to 100hp cure 2's for 150 etc he should try it out cause that's what you get from cure1/physic on a crossclass ability. so drop your soulstone, put physic on and tell everybody your gonna solo heal, let me know how it works out for you lol.
    Oh, if they limit heals to that low that means no healer will be able to keep anybody up...
    (0)

  8. #28
    Player
    Riastrad's Avatar
    Join Date
    Oct 2011
    Posts
    321
    Character
    Mercutio Montealvo
    World
    Sargatanas
    Main Class
    Marauder Lv 100
    It can be frustrating to kill a good healer at times. However, it is the lack of group cohesion in most parties that turns a good healer into an amazing one.

    Some tips: only stun a healer when they have 40% of HP left. If you are a War, Holmgang from as far away as possible, the amount of time they are being dragged towards you is time they can't use to cast. When a healer pops Attunement, don't keep attacking them. Switch to another healer or take down of one of the people going after your own.
    (0)
    Last edited by Riastrad; 09-04-2014 at 12:41 PM.

  9. #29
    Player Amused's Avatar
    Join Date
    May 2011
    Posts
    458
    Character
    Velvet Velour
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    Healers need a nerf. I think there is a huge problem when healers are more tanky than actual tanks in PvP. It's ridiculous.

    I realize that it's a very difficult role to play in the PvP in this game but someone who is capable of playing it is essentially running around with god mode, unless there's an entire party or limit break available solely to take the healer down.

    To make things worse, healers can dish out solid damage in Cleric Stance as well. Healers can basically be everything in PvP but everyone else is limited to one role. It's pretty lame if you ask me. Healers need to be toned down because nobody should be able to survive if they have an entire party focusing them down.
    (1)
    Last edited by Amused; 09-05-2014 at 12:26 PM.

  10. #30
    Player
    Hailie's Avatar
    Join Date
    Feb 2014
    Posts
    100
    Character
    Hailie Winters
    World
    Behemoth
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Amused View Post
    Healers need a nerf. I think there is a huge problem when healers are more tanky than actual tanks in PvP. It's ridiculous.

    I realize that it's a very difficult role to play in the PvP in this game but someone who is capable of playing is essentially running around with god mode, unless there's an entire party or limit break available solely to take the healer down.

    To make things worse, healers can dish out solid damage in Cleric Stance as well. Healers can basically be everything in PvP but everyone else is limited to one role. It's pretty lame if you ask me. Healers need to be toned down because nobody should be able to survive if they have an entire party focusing them down.
    Have you Bothered to read more then the ops post by chance?
    (1)

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