Well, let's take the current state of DPS stats as an example. For the melee classes, Skill Speed is absolute rubbish. Sure, it might maybe increase your dps some, but only until you TP starve, at which point you're actually worse off than if you had stacked Crit or Det. As such, everyone goes for the gearset that minimizes SS while maximizing the other two (and the main stat, of course). Mind you, even in the current state of the game, lower ilvl crafted pieces with loads of materia in them can actually be "better" pieces than even ilvl 110 gear, but you rarely see people taking advantage of this because it increases SS (either it's already on the piece or you're melding it on). As such, what should be a viable piece even for endgame content isn't being utilized. The same is true (as far as Spell Speed being useless) for SMN. The only DPS job that uses Speed to any degree is BLM; you'll note that different players focus on different stats, leading to some variety in gear choices. This also used to be the case with MNK when people would aim for a certain SS threshold to maintain buff uptimes. Basically, making more viable stats (unique or otherwise) means more potential variety in gear choices.



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