


Ugh. I hope not. Just once I'd like them to introduce some new stuff that doesn't require jumping through 15 crafting hoops, costing an arm, leg, and your first born to get.

I assume that by wrist you mean bracelets. >< Do you think you could extend this to gloves too? Some glamours like the Crescent Moon sleepwear set look better without gloves on.


IF the gear has long enough sleeves, you can glamour simple leather wristbands to effectively hide the gloves. Doesn't work with short sleeves though.
I think this is cool, but as some have said already and knowing SE, it will be locked behind some sort of 2 month hard to find mechanic like a map within a map within a map or desynth of a desynth, something crazy to be sure.
Great to hear!
But, please don't make these things extremely hard to craft, requiring ridiculous amounts of materials and rare items.
They should just store the glamour data with the gear set - yes you apply the glamour to a piece of gear but it's saved in the gear set info(remember to update your gearset before switching).
That would still be clunky and annoying; every time you update a gear set you'd potentially need to update the Glamour. You want to Glamour Daystar Robe with both Scholar and White Mage AF, when you then get a new ring and need to update the gear set, the Glamour for one of the Jobs needs to be redone.
Having an extra equipment slot for Glamours would solve every problem with the system. If they want to stick with the Gil sink approach, they can just give us a single Glamour slot which we bind Glamours to; Give us 25 Glamour Crystals, you cast Glamours onto them which updates their Class requirements (you Glamour Scholar AF to it, only Scholar can wear it). There. Done.
You Glamour nothing to it, you're playing nude; no need for effectively blank items to Glamour. You Glamour Herklaedi to it and it works, Glamouring Hands/Legs/Feet would dispel Herklaedi or just be impossible until you dispel it. You could have a Crystal for Scholar AF, and one for White Mage AF, you just equip them after Glamouring them and they're part of your gear set.



* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

knuckles that are invisible too!!



This is awesome news! I hate most of the accessories in game, as they never really match any of the looks I come up with for my character. Hiding them will be awesome.
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