Quote Originally Posted by Ooshima View Post
I don't think Yoshida ever intend to address it, because he addressed it right from the start - Coil isn't something that was designed with many people clearing it. In fact he commented that he was surprised that there were more than his expected amount of people clearing it.

It was probably, working as intended.
This game is painfully limited & their raiding structure is practically non-existent. If they really intended it this way they're really not very good at developing instanced content - four relevant boss fights and that's only if you can find a group of competent players or adhere to a static schedule?

Sounds like a co-op frustration simulator not an MMORPG to me~