Quote Originally Posted by Ooshima View Post
Quote Originally Posted by Dhex View Post
and the developers as yet have failed to address it.
I don't think Yoshida ever intend to address it, because he addressed it right from the start - Coil isn't something that was designed with many people clearing it. In fact he commented that he was surprised that there were more than his expected amount of people clearing it.

It was probably, working as intended.
If you read the entirety of his post though, you'll see that it's not so much just addressing the difficulty with "why can't everyone clear coil?" There are other points that the devs have remained pretty much quiet on. There simply are not enough options @ end game right now and the lock-out makes that painfully obvious.

The closest thing that the community got for an answer for end-game content/raids that more people from say, a FC or LS, can participate-in together rather than these 8-man clique raids was that the devs didn't want to step on small FC's toes who couldn't do larger-scale content because they don't have the man-power for it so they forgo the option altogether. Which is hilarious, really, because homeless FCs can't participate in gardening, chocobo dyeing and training, etc.