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  1. #31
    Player
    StateAlchemist's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    359
    Character
    State Alchemist
    World
    Excalibur
    Main Class
    Goldsmith Lv 55
    After the 1.0 flop, launching on PS3 with PS4 so close to release was a mistake. As such, we are going to be used to hearing "Due to memory limitations we cannot implement content X."
    SE needs to bail on PS3 asap.

    #pcmasterrace
    (4)

  2. #32
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Nalien View Post
    One thing I would like to pass on to Junichi Murata; Revenant's Toll is absolutely great. Seeing that settlement build over time is one of the highlights of this game. I'd love to see the maps evolve like that in the future, even if it's just slightly. When we move onto dealing with Ishgard and the Dragons, it would be absolutely amazing to see the damage and repairs being carried out, for example.
    Much agree with this.
    (3)

  3. #33
    Player
    Kio's Avatar
    Join Date
    Mar 2011
    Posts
    864
    Character
    Kio Solais
    World
    Hyperion
    Main Class
    Culinarian Lv 90
    1.0 had ridiculously large maps and hardly any Aetheryte crystals and it was dreadful and a waste of time. Traveling a half hour to drop off a leve quest then spending another half hour running back...rinse and repeat. I just don't think it was as appealing to the masses as people imagine it would be and was some of the reason why the game flopped in the first place.
    I truly feel that the few people whom do not wish to have the convenience of Aetheryte teleports should just not utilize them as a personal discipline.
    (1)

  4. #34
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by GalkaBikini View Post
    But why? What would the point be?
    I'd like to see something like the Yensa Sandsea(s), add in some cool mount mechanic while you sail the sand sea on a special mount from sand island to sand island.. that'd be fun imo (and would be best in a large open area). Another game for visual reference could be Journey.

    To top off that, throw a lifa tree / Clerya in the center of the sea..
    (2)
    Last edited by Shougun; 09-04-2014 at 08:04 AM.

  5. #35
    Player
    DenariusJay's Avatar
    Join Date
    Aug 2014
    Location
    Sacramento, CA
    Posts
    223
    Character
    Denarius Jay
    World
    Ultros
    Main Class
    Red Mage Lv 70
    Remove unnecessary invisible walls. 99% of map problem solved.
    (5)

  6. #36
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by DenariusJay View Post
    Remove unnecessary invisible walls. 99% of map problem solved.
    It's not only that becasuse there are not so much invisible walls at all, the most are map borders. And as soon as they'll add swimming there will be much more open spaces to go indeed.

    But when i say 'wider areas' i really don't mean like the barren 1.0 maps... but only a bit bigger than now with the same details maybe with parts of map less 'dense' (like sagoli or swamps in camp tranquil), to have the right balance to create an almost big map.
    The new Coerthas is a good example of an OK map for me.
    (0)

  7. #37
    Player
    Dhex's Avatar
    Join Date
    Aug 2013
    Posts
    1,006
    Character
    Jadus Salaheem
    World
    Ultros
    Main Class
    Marauder Lv 90
    I think ARR has made Eorzea feel very settled. Aetheryte and porters are very quick and secure travel and there is very little true sense of discovery or adventure when people have already built up sanctuaries nearby.

    Hoping Xelphatol Doma Ala Mhigo and so on are a bit more "wild"~!
    (3)

  8. #38
    Player
    Nalien's Avatar
    Join Date
    Oct 2012
    Posts
    3,784
    Character
    Taisai Jin
    World
    Twintania
    Main Class
    Lancer Lv 64
    Quote Originally Posted by Dhex View Post
    Hoping Xelphatol Doma Ala Mhigo and so on are a bit more "wild"~!
    I imagine they'll be just as settled, though Xelphatol, O'ghomoro, and Paglth'an are all beast tribe territories (Ixali, Kobold, and Amal'ja respectively), so they should be a bit more dangerous at the very least (and presumably where roaming Primals are placed for FC summoning). Kind of expect them to be in the "sooner than you think" expansion, along with most of Coerthas. You can already find where we'd be zoning into such regions; North of Natalan is a Ixali gate which should lead to Coerthas Eastern Highlands, and then onto Xelphatol. Outer La Noscea has a blocked off zone and one of the pre-release concept maps for the zone had it marked as "Zone to new volcano zone", or something like that. And in the heart of Zahar'ak there is a locked gate leading to that tower of theirs.

    Don't remember an obvious zone that could lead deeper into Sylph territory (potentially something past Goldleaf Dais, but iirc a quest objective is there for Bards AF), and the Sahagin would lead us underwater which I guess goes against "Swimming or Flying? We chose Flying" theme for the first expansion.

    At the very least, "Settled by Beast tribes" probably means it will feel distinctly different from much of the rest of the map, and possibly no Aetherytes.
    (0)
    Last edited by Nalien; 09-04-2014 at 05:11 PM.

  9. #39
    Player
    Tetsaru's Avatar
    Join Date
    Jul 2011
    Posts
    331
    Character
    Tetsaru Arigashi
    World
    Excalibur
    Main Class
    Gladiator Lv 80
    New maps I would like to see:

    - Ishgard (obviously) and the rest of Coerthas, more like it was in 1.0 (minus all the snow)

    - other previously mentioned areas: Doma, Thavnair, Ala Mhigo, Garlemald, etc.

    - a volcanic area. (doesn't La Noscea have a volcano?) There could be rare instances where the volcano could erupt and trigger a weather change with lava flows, ash rain, tremors, etc.; could tie-in to NM spawns and other events, make certain paths much more dangerous to navigate

    - an abstract, visually immersive, open-world ENDGAME area akin to that of FF9's Memoria/Crystal World, FF12's Great Crystal, etc., possibly tied to the Ascian storyline. Should be filled with highly dangerous enemies/obstacles that would require a full party in high ilvl gear and would also be difficult to navigate.

    - certain areas only accessible through having an airship and/or a chocobo of high level

    - being able to explore bodies of water, both by boat and swimming underwater
    (2)

  10. #40
    Player
    Munba's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,395
    Character
    Munba Lunru
    World
    Ragnarok
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Tetsaru View Post
    - an abstract, visually immersive, open-world ENDGAME area akin to that of FF9's Memoria/Crystal World, FF12's Great Crystal, etc., possibly tied to the Ascian storyline. Should be filled with highly dangerous enemies/obstacles that would require a full party in high ilvl gear and would also be difficult to navigate.

    - certain areas only accessible through having an airship and/or a chocobo of high level
    Yeah some areas should be accessible only by airship when we'll have the possibility to build one.
    (0)

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