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  1. #1
    Player
    Fynlar's Avatar
    Join Date
    Jan 2014
    Posts
    2,992
    Character
    Fynlar Eira
    World
    Hyperion
    Main Class
    Red Mage Lv 100
    And then you'd have people hitting the mark once, leaving, having fewer people to actually kill the thing,
    GOOD. Right now there's way too many there fighting these and destroying them in far greater crowds than what was intended.

    There will be at least some people that will make sure it dies, because people want to, y'know, actually receive their rewards for the kill. It's not like FATEs stopped getting killed just because the atma/alex farmers go there and hit something once and leave, and neither will these NMs.

    Threat is actually the most logical value to rate players on. For tanks it's their job to generate momentous amounts of threat.
    You invalidated your own argument with the very next statement.

    DPS are not desired for the event in general because with the massive crowds of people that show up, as mentioned above, the last thing you want is for the thing to be killed faster. DPS are not desired for individual parties because their ability to generate enmity on a single target is by far the lowest out of the three roles.

    Threat should not be used to "rate" players because the ability to generate threat is NOT on equal footing. They were *designed* to not be on equal footing. Why is it used to rate players, unless your goal is to specifically ostracize certain classes/jobs out of the event?

    If your WHMs are spamming Medica II they're not generating max enmity
    Problem is that Medica II is the best spell to use to ensure that you're actually hitting your whole party with it, which is helpful in an event where you have a metric crap ton of people around and they might not even be rendering on your screen.

    Of course, the fact that they're having to spam any spell specifically for enmity (for a role whose job generally entails trying NOT to get enmity on the mob) should already say on its own how broken the system is.
    (7)

  2. #2
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Fynlar View Post
    Problem is that Medica II is the best spell to use to ensure that you're actually hitting your whole party with it, which is helpful in an event where you have a metric crap ton of people around and they might not even be rendering on your screen.

    Of course, the fact that they're having to spam any spell specifically for enmity (for a role whose job generally entails trying NOT to get enmity on the mob) should already say on its own how broken the system is.
    Not if the HoT is on the target already.
    (0)

  3. #3
    Player
    Viridiana's Avatar
    Join Date
    Mar 2011
    Posts
    3,481
    Character
    Aria Placida
    World
    Lamia
    Main Class
    Ninja Lv 88
    Quote Originally Posted by Fynlar View Post
    Problem is that Medica II is the best spell to use to ensure that you're actually hitting your whole party with it
    The difference in radius between Medica and Medica II is pretty small. ..
    (0)

  4. #4
    Player Lithera's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,225
    Character
    Randolont Althoreaux
    World
    Midgardsormr
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Fynlar View Post
    SNIP
    I failed to complete my argument sufficiently obviously and did not point out the one thing that makes the current rating system awkward. It isn't using threat as a base...that is sound and a good rating system. The problem is not weighting that correctly for each Role, though we don't really know if each role HAS a different threshold for credit since B's no longer matter and As and Ss are based on party not individual. If there weren't 300 people on a mark there would be no problem as there would be plenty enough monster HP to go around. The problem isn't DPS not generating enough enmity compare to tanks...it's the fact the monster's HP pool is diluted across however many parties are out there. We're creating the problem by zerging.
    (1)