GOOD. Right now there's way too many there fighting these and destroying them in far greater crowds than what was intended.And then you'd have people hitting the mark once, leaving, having fewer people to actually kill the thing,
There will be at least some people that will make sure it dies, because people want to, y'know, actually receive their rewards for the kill. It's not like FATEs stopped getting killed just because the atma/alex farmers go there and hit something once and leave, and neither will these NMs.
You invalidated your own argument with the very next statement.Threat is actually the most logical value to rate players on. For tanks it's their job to generate momentous amounts of threat.
DPS are not desired for the event in general because with the massive crowds of people that show up, as mentioned above, the last thing you want is for the thing to be killed faster. DPS are not desired for individual parties because their ability to generate enmity on a single target is by far the lowest out of the three roles.
Threat should not be used to "rate" players because the ability to generate threat is NOT on equal footing. They were *designed* to not be on equal footing. Why is it used to rate players, unless your goal is to specifically ostracize certain classes/jobs out of the event?
Problem is that Medica II is the best spell to use to ensure that you're actually hitting your whole party with it, which is helpful in an event where you have a metric crap ton of people around and they might not even be rendering on your screen.If your WHMs are spamming Medica II they're not generating max enmity
Of course, the fact that they're having to spam any spell specifically for enmity (for a role whose job generally entails trying NOT to get enmity on the mob) should already say on its own how broken the system is.