I dont think warriors have it any better
I dont think warriors have it any better


Warriors have more damage while main tanking, they never had utility but that was never the draw of the class (Unless you count the debuff combo route). You brought a Paladin in first Coil because they were basically necessary in pre-echo T5 to stunlock Dreadknights and because they helped in T1/T2 for the silence. If these abilities aren't actually going to have use in anything outside of leveling content in the future (Which is currently the trend if 2nd Coil is indication) then wouldn't it be preferable for them to rework some of these abilities into a second combo route (To address the 123 complaints with PLD). This isn't necessarily about "Buffing" Paladin so much as it is making Paladin actually feel like a complete class.
Last edited by Prototype909; 09-03-2014 at 12:31 AM.



Holmgang and Brutal Swing have some of their utility disabled, but you can still use Holmgang to prevent knockback and death and Brutal Swing can be used for damage on everything. Warriors get to use all of their buttons in way more situations, so they feel like a more complete class. For me, at least, it's not necessarily about effectiveness. If hey had to take away some utility in order to make paladins more complete overall, I'd take that.
This isn't really a problem unique to paladins, though, and I don't really expect anything to be done about it before the expansion. Monks are another class with a lot of useless skills or very limited skills (One Ilm Punch, Haymaker, etc)


T9, silencing earthshock golems, using tempered will for chariot and heavensfall, eating bahamut claws like a boss with proper use of HG...etc. I don't know, seems pretty good utility here.
Storm's Path immunity would be like a Rage of Halone debuff immunity, which does not exist. The thing with WAR is, beside increasing damage for PLD, they don't have any utility to begin with. I would love to have a Cover like ability...
Edit: And it is bad design to begin with if a certain class is absolutely needed.
Last edited by Alphras; 09-03-2014 at 06:34 PM.
Are people really looking at mechanics that required a Paladin's Shield Bash and Spirits Within and thinking,
"We need more of that"?
Interrupt mechanics are the laziest MMO mechanics. It's horrendous because only three to four jobs have access to Silence. It's even worse because every job has a different means of using Stun.
We don't need any more duties that require PLD to go stunbot (Dreadnoughts, Leviathan adds).
Let's get some real mechanics and real utility through new abilities. We don't have to be satisfied with the current paltry list of abilities and think about how to adapt new mechanics to work with those. It will always be annoying because they will rely on Stun or Silence. Please, no more interrupt/locking mechanics.
We need more interesting abilities such as Tempered Will. Maybe give PLDs Full Swing. Make Cover more interesting with a side effect. Anything. Please. Anything but stun or silence mechanics.


Required, no. Useful, why not. And since we only have two tanks, almost every party already has a PLD, so it's not like "PLD only" is a big deal.
OP is talking about current jobs. We'll have new abilities with the level cap increase.
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