Quote Originally Posted by Wolfie View Post
They shouldn't make the crafting classes "real", viable classes because it leads to mediocre content. As is evidenced by the starting combat scene, the combat missions for the city storylines, etc.
Maybe they should just make some simple starting quest for crafters, instead using those action sequences. Like you are in the middle of your last crafting lesson under some uber craftsman. And while you're at it, it would be a good place for a tutorial describing what the hell flickering lights ands standard, rapid, and bold synthesis means.

It would be less disjointed when starting out as a DoH class, at least. Not sure what would work for DoL classes, though.