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  1. #21
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by MariyaShidou View Post
    And you're saying FFXIV doesn't have combat? Weird. FYI, don't ditch either A Tale in the Desert or Farmville, cause they happens to be more successful than FFXIV right now, with ATITD as an indie, and Farmville just happens to rack in the $$ several times FFXIV.
    Where did I say anything closely related to "FFXIV doesn't have combat?"

    Secondly: Farmville is a Facebook game with an item mall. It attracts little kids and soccer moms. The game is accessible on Phones, tablets and many other "non-gaming" devices. It is a sub-game. FFXIV is a REAL game that can only be played on a gaming platform. It doesn't have an item mall and, believe it or not, it has more content than Farmville *shocker.* You can't compare the two.

    ATITD....more successful? Not at all. On the FB fan page, ATITD has 375 likes while FFXIV has 33k. "But that's just Facebook!" And? Obviously FB has relevance since Farmville is from FB. Problem? Also, ATITD requires a monthly sub for any content after 24 hours, which is completely absurd. At least SE has the courtesy to allow us a free month AND allow a free sub, indefinitely, while the game is still in "suck" mode. The same cannot be said for the creators of ATITD...who still require a monthly sub, despite the game being in "suck" mode.
    (0)
    Healer strike is ridiculously foolish and accomplishes nothing

  2. #22
    Player
    Malakhim's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    1,545
    Character
    Eisen Marduk
    World
    Hyperion
    Main Class
    Pugilist Lv 60
    There should be two separate story "trees" for the crafters/gatherers and melee/mages alike. Those who choose combat roles should be able to experience the story and the rank quests that are currently existing, while crafters/gatherers should be going on quests relating to internal conspiracies, becoming the top merchant in Eorzea, or some such stuff related to crafting.

    The fact that both do the same quests? THAT leads to mediocre content.
    (8)

  3. #23
    Player

    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    418
    Quick, stack DoHs for Wrist Flick+Stone Throw!
    (0)

  4. #24
    Player
    Dubont's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,430
    Character
    Dubont Matteus
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Malakhim View Post
    There should be two separate story "trees" for the crafters/gatherers and melee/mages alike. Those who choose combat roles should be able to experience the story and the rank quests that are currently existing, while crafters/gatherers should be going on quests relating to internal conspiracies, becoming the top merchant in Eorzea, or some such stuff related to crafting.

    The fact that both do the same quests? THAT leads to mediocre content.
    the fact the DoL and DoH are even considered main classes leads to mediocre content..idk how...but still..

    they should be considered hobbies...or subclasses or something..like in FFXI...the fact that they have stats, weapons and entire gearsets that revolve around them is just....weird..
    (2)
    Healer strike is ridiculously foolish and accomplishes nothing

  5. #25
    Player
    Balbanes's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    487
    Character
    Osarion Durai
    World
    Durandal
    Main Class
    Thaumaturge Lv 39
    The fact that both do the same quests? THAT leads to mediocre content.
    Totally agree. Crafters could get their own way to interact with the story, but making it the same as DoM/W just makes the latter extremely lame and dull.
    (8)

  6. #26
    Player
    VydarrTyr's Avatar
    Join Date
    Mar 2011
    Posts
    612
    Character
    Vydarr Tyr
    World
    Hyperion
    Main Class
    Marauder Lv 50
    Quote Originally Posted by LuxLex View Post
    So, I see a lot of changes planned, but as usual everything is focused on DoW/DoM. What about gatherers and crafters? Especially gatherers.
    Actually, there are lots of changes planned for DoL/H, too. Gathering SP will be increased. Recipes will be refined. Node locations will be changed. Mats gathered will be "optimized." Presumably, we'll also be getting new gear to be crafted. And the repair system -- which will apparently categorize Dark Matter by level -- will probably require you to gather higher level Dark Matter from higher level nodes.

    And the materia system provides benefits for both crafters and gatherers. Materia can only be collected through gathering, and I assume it can only be attached to items through crafting.
    Not only that but it is impossible to get a full set of 8 leves at your level during a reset. That's garbage. We should be able to get at least 4 at each camp, so we have some choice in them and if we want to, only have to travel between two cities.
    Leves are going to be de-emphasized. That probably holds true for all classes.
    DoH and DoL classes are not receiving any love in these update notes.
    What are you basing this on? The patch notes haven't been posted. There are going to be lots of beneficial changes to crafting and gathering.

    And 1.18 is not the end-point. Further changes will be coming in 1.19, 1.20, and beyond. This first round of changes primarily focuses on changes to the battle system, but other changes will be coming in those patches, and they'll be able to focus more on other stuff in the future.

    If you have specific changes to suggest, you should make those suggestions. But banging on your table and declaring that because SE isn't paying attention to you right now, you're going to quit,... well, that's not a good way to get what you want.
    (6)

  7. #27
    Player

    Join Date
    Mar 2011
    Posts
    216
    Quote Originally Posted by Wolfie View Post
    They shouldn't make the crafting classes "real", viable classes because it leads to mediocre content. As is evidenced by the starting combat scene, the combat missions for the city storylines, etc.
    Maybe they should just make some simple starting quest for crafters, instead using those action sequences. Like you are in the middle of your last crafting lesson under some uber craftsman. And while you're at it, it would be a good place for a tutorial describing what the hell flickering lights ands standard, rapid, and bold synthesis means.

    It would be less disjointed when starting out as a DoH class, at least. Not sure what would work for DoL classes, though.
    (4)

    Yes I do have a My Little Pony sig because I'm not a complete loser who lives in his own little world, proclaiming something is stupid because I say so.

  8. #28
    Player
    Synapse's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah - Sargatanas
    Posts
    793
    Character
    Synaptic Striker
    World
    Sargatanas
    Main Class
    Arcanist Lv 50
    I posted this on other thread, a advanced mode for Crafters and Gatherers:

    lol maybe, They go into a mode for a few minutes where anything made in that mode has certain effects like 90% HQ, or 100% success etc etc :P

    Armorer > Armor Aura > Chain mail or Plate mail type of suits gain 50% HQ bonus for the duration.
    Goldsmith > Gold aura > jewellery made will never fail for the duration.
    Botany > Life Energy > Increases the amount of chops you can do on a tree for the duration.
    Fisher > Master Lure > Fishes bite 100% of the time for the duration.

    :P!!!
    --------------------------------------
    Last thing i want to see is Crafting/Gathering classes turn into fighting, however it would be nice to give skills for Crafters/Gatherers to avoid aggro or delay monster if aggro, similar to Wrist Flick. ex. Bind move, Blind move, Sneak, Invisible, Completely disappear for a sec to lose aggro, etc. Of course these would only work when you solo, in order to avoid exploitation on future NMs and contents.
    (2)
    Goodbye, Final Fantasy...

  9. #29
    Player
    Wynn's Avatar
    Join Date
    Mar 2011
    Posts
    1,977
    Character
    Aedan Yarborough
    World
    Balmung
    Main Class
    Goldsmith Lv 80
    Quote Originally Posted by LuxLex View Post
    So, I see a lot of changes planned, but as usual everything is focused on DoW/DoM. What about gatherers and crafters? Especially gatherers.

    I mean Gatherers have two levequests. That is it. The name of the HQ item and the locations change based on your camp - but that is all. TWO LEVES. No variety whatsoever.

    Not only that but it is impossible to get a full set of 8 leves at your level during a reset. That's garbage. We should be able to get at least 4 at each camp, so we have some choice in them and if we want to, only have to travel between two cities.

    DoH and DoL classes are not receiving any love in these update notes. SE should take these classes OFF the character creation screen if they don't want to put any work into making them fun.

    It is extremely easy to fill up to 8 leves with a harvester. Just don't stay in Uldah all the time. Though I do agree with you there should be more per camp. Crafters get even more shafted than harvesters do for leves so I feel your pain. A crafter might see four leves for level 20 but usually 3 of them are so far below their current level they will be lucky to get 500 xp per leve.

    But, harvesters are going to be getting a boost to xp per harvest attempt soon as confirmed by Bayohne. Crafting recipes will get simplified in a coming update to make it less cumbersome to craft. Fret not, they aren't ignoring crafters or harvesters.

  10. #30
    Player
    MariyaShidou's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,111
    Character
    Mariya Shidou
    World
    Masamune
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Dubont View Post
    Where did I say anything closely related to "FFXIV doesn't have combat?"

    Secondly: Farmville is a Facebook game with an item mall. It attracts little kids and soccer moms. The game is accessible on Phones, tablets and many other "non-gaming" devices. It is a sub-game. FFXIV is a REAL game that can only be played on a gaming platform. It doesn't have an item mall and, believe it or not, it has more content than Farmville *shocker.* You can't compare the two.

    ATITD....more successful? Not at all. On the FB fan page, ATITD has 375 likes while FFXIV has 33k. "But that's just Facebook!" And? Obviously FB has relevance since Farmville is from FB. Problem? Also, ATITD requires a monthly sub for any content after 24 hours, which is completely absurd. At least SE has the courtesy to allow us a free month AND allow a free sub, indefinitely, while the game is still in "suck" mode. The same cannot be said for the creators of ATITD...who still require a monthly sub, despite the game being in "suck" mode.
    "Real" game or "Not real" game, the end result is $$ and enjoyment.

    You dishing ATITD much? FB fan count? LOL. ATITD has been around as long as FFXI, it's an Indie game and for such reason it is considered successful. It doesn't have a fraction of FFXI/XIV budget. The reason they charge a sub, is because they can, and people happily pay for it. Do you honestly believe a game that "sucks" can charge a sub since 2003? Do you? As much as I love XIV at this state, and I will pay a sub even if it's still in this state, do you think SE would be wise to charge? Do you? One word: Lobotomite! Just kidding.

    First you people blame casual, then crafters/gatherers, for the game being mediocre. Then what's next?
    (6)

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