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  1. #11
    Player
    Rentahamster's Avatar
    Join Date
    Mar 2011
    Location
    Lindblum MRD50/THM50/LNC50
    Posts
    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by TonyMontana View Post
    For the currect items leave the ability to use the current repair mats or the new dark matter item. Why not make a flexible system?
    This wouldn't be "flexible" as much as it would be "even more redundant than the current system".

    The inconvenience and inventory bloat and database bloat that the current repair system causes needed to be streamlined, badly. The dark matter repair system does this.

    Quote Originally Posted by Keftenk View Post
    /no

    In fact, remove the repair system all together. It's a piece of crap to begin with, playing with durability is never fun.
    Normally, I'd agree with this, but due to the importance of the role of crafters in this game, they need to be able to be useful for something more than just making stuff. I think the concept of having player-repairs is a decent one, but it just needs to be implemented better (much like a lot of the other concepts in FF14).

    I think the dark matter repair system is a step in the right direction.


    (Did we really need to have yet another thread about this? We already covered this stuff in this original thread about the new repair system: http://forum.square-enix.com/ffxiv/t...airing-Repairs as well as in another long, redundant one as well.)
    (0)
    ------------------------------------------------------------------------------------------------------

    My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread

  2. #12
    Player

    Join Date
    Mar 2011
    Posts
    837
    I personally think they should've gone more the route of incentives... i.e. getting an item repaired by a crafter other than yourself gives a small temporary buff to the item. That would also give crafting somewhat of a more active role in battle preparation as well.
    (1)

  3. #13
    Player
    Tigercub's Avatar
    Join Date
    Jul 2011
    Posts
    159
    Character
    Caterina Rose
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Verecund View Post
    Last time I checked, dark matter annihilates any normal matter it comes into contact with, so........

    ... and incoming repair bills could theoretically be interpreted as invigorating the economy...


    (just sayin'!)
    That would be antimatter.
    Dark matter is the invisible kind that we use as an excuse to make our understanding of physics not fail and completely undermine hundreds of years of scientific research.
    /end de-rail
    (1)
    Last edited by Tigercub; 07-21-2011 at 09:26 AM.

  4. #14
    Player
    Jennestia's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    3,039
    Character
    Kanikou Escaflowne
    World
    Sargatanas
    Main Class
    Archer Lv 50
    Quote Originally Posted by TonyMontana View Post
    For the currect items leave the ability to use the current repair mats or the new dark matter item. Why not make a flexible system?
    That's not what people complained for sadly -- People complained to get rid of the system, so instead of getting rid of it they simplified it to make them happy.
    (0)

  5. #15
    Player
    zaviermhigo's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    1,820
    Character
    Zavier Mhigo
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Tigercub View Post
    That would be antimatter.
    Dark matter is the invisible kind that we use as an excuse to make our understanding of physics not fail and completely undermine hundreds of years of scientific research.
    /end de-rail
    Astronomy 112 was a bitch sometimes, "so wait, this doesn't match our modern understanding of physics?" "so steven hawking just events crap when that happens?" seriously?@!?@?
    (1)

  6. #16
    Player
    Neptune's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,062
    Character
    Neptune Deepsea
    World
    Balmung
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by TonyMontana View Post
    For the currect items leave the ability to use the current repair mats or the new dark matter item. Why not make a flexible system?
    No way dude. As someone with like 3 crafts, carrying around all the repair mats would take up like 15-30 inventory slots. I'm a fan of this simplification as much as I liked the old system. I have a feeling all of the old mats will be converted to dark matter, but who knows.
    (1)

  7. #17
    Player

    Join Date
    Mar 2011
    Posts
    967
    Quote Originally Posted by Neptune View Post
    No way dude. As someone with like 3 crafts, carrying around all the repair mats would take up like 15-30 inventory slots. I'm a fan of this simplification as much as I liked the old system. I have a feeling all of the old mats will be converted to dark matter, but who knows.
    I hope they do convert all old mats to dark matter and I also dont like carrying around tons of repair mats. What im suggesting would allow you to craft purely with dark matter if you wanted HOWEVER on top of that the current repair items could be used also. Maybe all new items added to the game could be dark matter only. What I am suggesting wouldnt MAKE you carry around more repair mats but if you had several stacks like I do you still could use them or you could use dark matter. It could be your choice.
    (0)
    I have 8 crafts at 50. All I did was watch T.V. and spam standard for easy mode synths. Enjoy leveling those crafts in 1.19 and beyond everyone!

  8. #18
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Because everyone interested in a profit would use Dark Matter and normal repair materials still wouldn't sell.
    (2)

    Peach Parfait/Khulan Angura on Gilgamesh

  9. #19
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    Because it would make the original redundant and pointless waste of inventory space with only a very small minority of people using it.

    Theoretically anyway.
    (2)

  10. #20
    Player
    Solfleur's Avatar
    Join Date
    Mar 2011
    Location
    Gridania-Limsa, Balmung-Mateus
    Posts
    79
    Character
    F'lor Quebrada
    World
    Jenova
    Main Class
    Thaumaturge Lv 35
    I am SO not thrilled that all the skills I leveled (grind grind grind) and stacks upon stacks of stuff I leveled up MIN and BOT to harvest (grind grind grind some more, ad nauseam) are now USELESS. I was so disgusted I just vended most of the stuff except for what I have stored on 6 mules of course. I had plenty of mats to keep virtually anything in good shape for EVER...now I'm back to square one...noobsville. More grinding (yipeee!!!) so I can get the freaking dark matter. I can hardly effing wait. I am beginning to think this game really is going to fail. It's a shame because there was a LOT of potential there. And yes, as an adult (degreed in psychology no less, I am aware of the initial human response to change *resistance* and I'm quite certain that is not what I'm experiencing here--this feels like FRUSTRATION!) ><
    (1)

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