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  1. #41
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Open world is an escape from the highly structured play of dungeons. It allows for both slower play styles and chaotic play styles to be accommodated. It is content that promises you the ultimate flexibility in dropping in and out of things, where instanced dungeons are fixed in their time tables.
    (0)

  2. #42
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    Quote Originally Posted by Fendred View Post
    Open world is an escape from the highly structured play of dungeons. It allows for both slower play styles and chaotic play styles to be accommodated. It is content that promises you the ultimate flexibility in dropping in and out of things, where instanced dungeons are fixed in their time tables.
    actually i think it's possible to adapt dungeons for be flexible too... but that another debat.
    (0)

  3. #43
    Player
    Tolmos's Avatar
    Join Date
    Sep 2013
    Posts
    219
    Character
    Alter Kerl
    World
    Goblin
    Main Class
    Conjurer Lv 1
    For me, open world content makes an MMO feel alive after max level. Otherwise, MMOs that focus entirely on dungeons past max level start to feel like a Diablo style lobby-game setup. I go wherever I need to in order put together my group, either get teleported to the dungeon or run to its doorstep, but otherwise have absolutely no reason to go anywhere or do anything.

    I've seen open world content done right; Square just hasn't gotten that down yet. But they will.
    (1)

  4. #44
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    Quote Originally Posted by Tolmos View Post
    Otherwise, MMOs that focus entirely on dungeons past max level start to feel like a Diablo style lobby-game setup.
    You mean like Soul of the Ultimate Nation? Vindictus? Continent of the Ninth? Phantasy Star Online (And 2nd)? Monster Hunter? Ragnarok Online 2? Aura Kingdom? Eden Eternal? Kitsu Saga? Grand Fantasia? Fiesta Online? Asda Story (And it's overhaul Asda 2)?

    Oh, how about World of Warcraft? EverQuest? EverQuest 2?
    (0)

  5. #45
    Player
    Dorfentyme's Avatar
    Join Date
    Aug 2013
    Posts
    131
    Character
    Delivas Heiral
    World
    Midgardsormr
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by coldreactive View Post
    You mean like Soul of the Ultimate Nation? Vindictus? Continent of the Ninth? Phantasy Star Online (And 2nd)? Monster Hunter? Ragnarok Online 2? Aura Kingdom? Eden Eternal? Kitsu Saga? Grand Fantasia? Fiesta Online? Asda Story (And it's overhaul Asda 2)?

    Oh, how about World of Warcraft? EverQuest? EverQuest 2?
    Except that games like WoW, Everquest, Everquest 2, Rift, LOTRO, etc, I could keep going...all have open world content.

    Monster Hunter? It's not open world. Phantasy Star Online, Online 2, PSU, It's not open world. Vindictus is not open world.

    You can't compare the mcdonalds-type F2P games with AAA MMORPG titles. That's not a fair argument, or a good one.
    (1)

  6. #46
    Player

    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    576
    So basically, we need big open areas like South Thanalan's desert, but... not more desert. Maybe a huge field... with giant stone pillars.
    (0)

  7. #47
    Player
    Fendred's Avatar
    Join Date
    Jun 2011
    Posts
    956
    Character
    Valentyne Laska
    World
    Balmung
    Main Class
    Dancer Lv 100
    Quote Originally Posted by silentwindfr View Post
    actually i think it's possible to adapt dungeons for be flexible too... but that another debat.
    It would be great if they did. Hopefully they actually get back to us on that feedback.
    (0)

  8. #48
    Player
    Dark-Saviour's Avatar
    Join Date
    Dec 2013
    Posts
    690
    Character
    Dark Saviour
    World
    Cactuar
    Main Class
    Carpenter Lv 80
    Quote Originally Posted by Jandor View Post
    Guild Wars 2's open world bosses are loads better than hunts and it's 'dynamic events' are better than FATEs.
    I disagree, personally.
    1) The open-world bosses in GW2 are little more than glorified loot pinatas with rubbish odds on getting decent loot. The exceptions to this are Tequatl and the Three-headed Wurm, but these have the opposite problem in that they're damn near impossible to kill semi-consistently unless you game the mega-server since randoms can easily screw it up.
    (Though they AREN'T difficult fights, and, despite what everyone claims, they require neither coordination nor the presence of commanders. All they require is for people to do the one bloody task the role they pick is responsible for [for Tequatl moreso than the wurm granted].)

    2) Dynamic events as they were described were amazing. Dynamic events as they presently exist are terrible.
    At least with FATEs, they are treated so trivially that their simplicity of presentation isn't so jarring. With GW2 though, areas end up feeling like they exist solely for the sake of housing an event/chain. And each area's events end up feeling fairly disparate to the ones surrounding it, creating this disjointed, terribly unnatural feel that is further exacerbated by how basic most of the events are and how frequently they are repeated.
    Dynamic events should have been designed with a much larger ripple effect, more branches, longer objectives, etc. rather than just being bite-sized chunks of dull content the game seems to completely revolve around. And I'd have really liked it if the larger chains could span multiple zones (IE: Instead of having the shatterer come by every few hours, make the build-up something that spans days and actually feels significant).

    I may seem overly harsh on GW2, but that's because I enjoyed the game far more before it actually came out... :-/
    (2)
    Last edited by Dark-Saviour; 08-31-2014 at 08:12 AM.

  9. #49
    Player
    Recaldy's Avatar
    Join Date
    Aug 2013
    Location
    Uldah
    Posts
    767
    Character
    Recaldy Northwind
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Not having a time limit.
    (1)

  10. #50
    Player
    Blindheart's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Sesile Kokoro
    World
    Hyperion
    Main Class
    Lancer Lv 100
    For this game, they need to add more open world content simply designed for spirit bonding equipment for materia. This may be alleviated with expansions and zones with higher level open word mobs, but right now creating materia is far to time consuming for high level equipment. A great way to expand the open world would simply make dungeons "open" after clearing the missions. This would add like 20 new zones to explore... Tho they would need to open up all of the side areas in the dungeons that appear closed off on the first or even second runs with the hard mode dungeons.

    Once dungeons are open they can then add all sorts of quests that could be repeated for the money of the day or week. And maybe rare monsters that are actually difficult to get to solo, with special drops. Can even make new treasure maps in dungeons with rooms that lock when you open your chest or something.
    (1)

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