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  1. #11
    Player
    Antanias's Avatar
    Join Date
    Mar 2011
    Posts
    2,549
    Character
    Exocryst Lebreska
    World
    Coeurl
    Main Class
    Lancer Lv 80
    Quote Originally Posted by Destinova View Post
    It will help with load times, not with S rank visibility that is a bug that is going to be fixed in 2.38.
    I believe this morning's hotfix took care of that.
    (0)
    <--Giver of yarns, not the giver of darns :3
    Follow me on Twitter @Antanias_

  2. #12
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    As others have said, the SSD will only help with loading. There's not much that can be done about mobs/players being hidden, since that's a server function.
    (0)

  3. #13
    Player
    Felis's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12,287
    Character
    Skadi Felis
    World
    Ragnarok
    Main Class
    Pugilist Lv 70
    Quote Originally Posted by ispano View Post
    As others have said, the SSD will only help with loading. There's not much that can be done about mobs/players being hidden, since that's a server function.
    I think that is a client function.
    The server give the client all the informations about enemies and players around you and the client decide what to show you if it is more than the limit.
    (0)

  4. #14
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Felis View Post
    I think that is a client function.
    The server give the client all the informations about enemies and players around you and the client decide what to show you if it is more than the limit.
    No, it's a server function. People only think it's client because they think the issue is graphical, but it's not. The server hides enemies and players because it cannot handle the load due to too many people being in one spot. So it cuts out things, which reduces the amount of things it needs to keep all the clients there informed of.

    An example. 10 people in one spot, no mobs. The server has to tell each player, what the other 9 players are doing. 100 people in one spot, no mobs. The server has to tell each player, what the other 99 players are doing. Can you see how much more work this is?

    Now, take that 100 people, or more from what I've seen and then throw in mobs.
    (0)
    Last edited by ispano; 08-30-2014 at 09:54 AM.

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