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  1. #81
    Player Hurlstone's Avatar
    Join Date
    Jun 2014
    Posts
    867
    Character
    Valamist Hurlstone
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    I have no problem with such zones being added. Could be fun for end level quests and things like that. I would not want the game to force you to go through these areas just to get to the main cities, or for simple items though. Make it more an area people go to enjoy the challenge, rather then being forced into enduring one.
    (2)

  2. #82
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Tupsi View Post
    I played XI since the JP Beta and I can safely say I also seen more people say they had fun going through zone because no matter how strong you are, something can still kill you than not because they realize outside of abyssea, they're not invincible god like creatues for 3 minutes.

    Likewise I also seen lots say they hate how level 65 crabs will still aggro you at 99 even though they're pretty much just tickling you.
    Lol, you have proven over and over to be a very bad source of information when it concerns FFXI. The vast majority of FFXI players did not act like that, and you know it.
    (2)

  3. #83
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    Quote Originally Posted by Hurlstone View Post
    I have no problem with such zones being added. Could be fun for end level quests and things like that. I would not want the game to force you to go through these areas just to get to the main cities, or for simple items though. Make it more an area people go to enjoy the challenge, rather then being forced into enduring one.
    My general opinion. Fun bonus, but godsdamn if you drop say important regular stuff in the backend off arsenowhere and expect me to go on an epic journey every time I need to pick up some Gysahl Greens.
    (2)

  4. #84
    Player Mogi's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    682
    Character
    Aria Tsuki
    World
    Coeurl
    Main Class
    Archer Lv 70
    Why don't they just add zones that when night time comes monsters get very strong ?
    (2)

  5. #85
    Player

    Join Date
    Dec 2012
    Posts
    1,132
    Quote Originally Posted by Galliano View Post
    See this is what dangerous areas do, they help you to create a memorable experience. Something we'll reminisce on with our friends and laugh about how we kept getting owned by those giant trees for 9999 damage and how we figured out the method for navigating the area and killing the things we needed to.

    Nobody is going to say to their friends in years to come "hey! remember when we had to click duty finder to enter the moogle fight? That was such a laugh!"
    Yeah, that one time memorable experience, because after that one time it just becomes annoying for everyone.
    (1)

  6. #86
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gilthas View Post
    Lol, you have proven over and over to be a very bad source of information when it concerns FFXI. The vast majority of FFXI players did not act like that, and you know it.
    I must have imagined all the fun people were having when we got to Sky and seen the interesting turn of events where you were pretty much not allowed to use magic in most of the zone as you're in arcane heaven, or Al'taieu after beating Tenzen and seen all the new and (at the time) interesting ways monsters aggroed you and reacted to you. Or In ToAU areas where monsters aggroed the mere fact you weaponskilled near them or used a job ability. So you can't really blame me if the people you were around didn't enjoy the creativity that went into the monsters of the game, especially early on in x expansion's life span.

    Also it was your choice to use the word "majority" because most people I know complained about still aggroing "low level monsters" once the cap was raised you know, the rest of the post you ignored, but that would have killed your personal attack.
    (3)

  7. #87
    Player
    CrystalRainbow's Avatar
    Join Date
    Sep 2013
    Posts
    807
    Character
    Crystal Rainbow
    World
    Balmung
    Main Class
    Archer Lv 80
    FFXIV 1.x Sucked, Out of all the things it did right, There are overwhelming reason to not look back but to look forwards.

    Sure the zone where massive, And I liked that. I hated the Cut and copy ZONEs. It doesn't matter how long a hall way is, It's the same all the way from end to end.
    (0)

  8. #88
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Gilthas View Post
    Yeah, that one time memorable experience, because after that one time it just becomes annoying for everyone.
    It didn't for our LS, we had to do it a few times to help new members through and we still enjoyed sneaking around dodging the trees, laughing at people getting chased... and we were a pretty casual group.
    (3)

  9. #89
    Quote Originally Posted by Gilthas View Post
    Lol, you have proven over and over to be a very bad source of information when it concerns FFXI. The vast majority of FFXI players did not act like that, and you know it.
    everybody i know who plays FFXI has some recollection of their trek to Jeuno for the Chocobo license. nobody likes the constant run to Dragon's Aery.

    we're not asking for the Third Coil entrance to be put in one of these places as an inconvenience to get to other content.
    (0)

  10. #90
    Player
    Kule's Avatar
    Join Date
    Oct 2012
    Location
    Gridania
    Posts
    347
    Character
    Kule Ito
    World
    Ragnarok
    Main Class
    Lancer Lv 75
    Quote Originally Posted by CrystalRainbow View Post
    FFXIV 1.x Sucked, Out of all the things it did right, There are overwhelming reason to not look back but to look forwards.

    Sure the zone where massive, And I liked that. I hated the Cut and copy ZONEs. It doesn't matter how long a hall way is, It's the same all the way from end to end.
    But you're ok with the copy pasta textures in 2.0? look at the ground next time and the same stone repeats every two feet.
    (2)

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