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  1. #71
    Player
    kyuven's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah
    Posts
    2,130
    Character
    Chen Kotomi
    World
    Adamantoise
    Main Class
    Archer Lv 90
    Simple logic.
    An area that requires a group will be barren of solo players.
    As new content is introduced down the line, there will be less of a reason to visit these open areas as the risk vs. reward is too skewed.
    Conversely, if you fill it with dangerous high level loot pinatas, you'll have one period of everything basically being dead permanently, and then once something that supercedes it in value comes along, you have the first problem again.
    EverQuest was cited earlier. I would remind you that Kithicor Forest is empty ALL the time, except for the odd person who comes through with a quest.
    Too many resources are consumed for something that won't get a lot of use.
    (3)

  2. #72
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by kyuven View Post
    As new content is introduced down the line, there will be less of a reason to visit these open areas as the risk vs. reward is too skewed.
    Happens already.

    Too many resources are consumed for something that won't get a lot of use.
    Happens already. Resources spent > Gets ton of use > Barren almost immediately because the game pushes you away from it very quickly. This happens in MMOs no matter what though, especially theme park styled ones.
    (3)

  3. #73
    Quote Originally Posted by kyuven View Post
    Simple logic.
    Too many resources are consumed for something that won't get a lot of use.
    you mean the same resources spent on Pharos and Moogle and Leviathan?
    (3)

  4. #74
    Player
    TheUltimate3's Avatar
    Join Date
    Jan 2014
    Posts
    620
    Character
    Daiza Auvec
    World
    Behemoth
    Main Class
    White Mage Lv 80
    To be completely fair, wasted resources on instances are more acceptable than large empty open areas.
    (0)

  5. #75
    Player
    SevValen's Avatar
    Join Date
    Aug 2014
    Posts
    140
    Character
    Sev Valen
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    So there are some comments in here saying that they would like dangerous zones but then say that those zones were empty of players so if that the case why would the devs waste their time and money making these zones if no one will bother going to them sure a few may go there but a few does not even come close to the majority that wont go there. I would rather the devs make cotent that alot of people will do vs this dangerous zone that people wont do.if they do decide to put it in great for you more options to pass the time
    (0)

  6. #76
    Player
    Magis's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    1,253
    Character
    Magis Luagis
    World
    Excalibur
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by TheUltimate3 View Post
    To be completely fair, wasted resources on instances are more acceptable than large empty open areas.
    Not really? Specially at the rate XIV goes at it. Literally one major patch writes off the last one. Even WoW waited till an expansion.
    (2)

  7. #77
    Player
    SevValen's Avatar
    Join Date
    Aug 2014
    Posts
    140
    Character
    Sev Valen
    World
    Brynhildr
    Main Class
    Lancer Lv 50
    But watch when we all get nerve gear in the future threads like this will vanish .. because no matter how hard or easy the cintent will be you wont be behind the screen on a kb/m or gamepad +)
    (0)

  8. #78
    Quote Originally Posted by TheUltimate3 View Post
    To be completely fair, wasted resources on instances are more acceptable than large empty open areas.
    why? they don't have to be that much larger. Zahar'ak isn't bigger than Pharos.

    and once the level caps go up high enough, these become zones you can walk into solo anyway. why would it become any more or less desolate than Sylphlands right now?
    (1)

  9. #79
    Player
    Lemuria's Avatar
    Join Date
    Apr 2011
    Posts
    1,769
    Character
    Lemuria Glitterhands
    World
    Ragnarok
    Main Class
    Conjurer Lv 100
    I managed to claim every single aetheryte on a sub level 10 character. That's the level of difficulty we're dealing with here folks. Even in higher level areas, there's no real danger since there's really short aggro ranges, so it's easy to evade enemies.

    I for one would relish having some genuinely difficult areas to traverse. It might actually make alchemy a little more relevant too if they allowed us to create prism powders to make you invisible to the new dangers. A consumable potion which doesn't suck? That'll be the day.
    (1)

  10. #80
    Player
    Galliano's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    671
    Character
    Mog Net
    World
    Excalibur
    Main Class
    Marauder Lv 50
    Quote Originally Posted by SevenHeavens View Post
    remember the forest you had to cross in 1.0 to fight the moogles?

    that forest was scary
    See this is what dangerous areas do, they help you to create a memorable experience. Something we'll reminisce on with our friends and laugh about how we kept getting owned by those giant trees for 9999 damage and how we figured out the method for navigating the area and killing the things we needed to.

    Nobody is going to say to their friends in years to come "hey! remember when we had to click duty finder to enter the moogle fight? That was such a laugh!"
    (4)
    Last edited by Galliano; 08-29-2014 at 07:17 AM.

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