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  1. #11
    Player
    jazo's Avatar
    Join Date
    Sep 2013
    Posts
    370
    Character
    Aliane Redwyne
    World
    Shiva
    Main Class
    Samurai Lv 80
    FFXIV game rhythm is fast paced, rush, trying not to grind (and that's why gear grind feels so heavy in comparison)


    stealth to reach some place feels more slow, FFXI had a great stealth and dangerous world and every time yu reached somewhere (AF quest, story quest) felt great, but thats cuz the game rhythm was slower, getting more slow progress elements did not stand as a bore if all the game is like that

    Is like comparing a Metal Gear kind of game vs a God of war, different pace.
    (0)

  2. #12
    Player
    AzakaTonnerre's Avatar
    Join Date
    Mar 2011
    Posts
    179
    Character
    Azaka Tonnerre
    World
    Zalera
    Main Class
    Marauder Lv 70
    Quote Originally Posted by LalaRu View Post
    Run all maps with your naked level 1 character and then report here how many of them had let you pass unharmed

    It is obvious there is no open world danger, when you are geared to kill the most dangerous evil of all the game.
    And yet they somehow had places in almost any zone, in 1.0, that you would have to be careful traversing by yourself even if you were max leveled and geared.

    Honestly, lets face it, in ARR you don't solo "the most dangerous evil of all the game" you do that in a party/alliance. It would not be too difficult of a stretch to think there are enemies out in the world you cannot defeat without the help of a couple others. Right now you can almost just auto-attack anything to death while going for a cup of coffee IRL.
    (10)

  3. #13
    Player
    Gramul's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    5,203
    Character
    Eisen Gramul
    World
    Hyperion
    Main Class
    Blacksmith Lv 90
    In 1.0 there was a mid range story quest that involved traveling to a heavily guarded area in old Mor Dhona. A lot of it was thin paths littered with various Ahriman, most of which could kill me in 2 or 3 hits. I had 2 options, I could find a party to help me through the shorter, path through the shroud, or I could take it solo and manage my way around the demons. I chose to go solo as there was no one available in my linkshell at the time. In order to avoid gear damage, I stripped down to small clothes and carefully snuck around the enemies line of sight. Sometimes I had to wait a few minutes for the perfect opportunity, sometimes I had to risk coming up extremely close to an enemy hoping I wouldn't catch their agro.

    The whole thing took me about 45 minutes, and it was one of the most satisfying experiences I've had in this game to date.
    (28)

  4. #14
    Player
    Shake0615's Avatar
    Join Date
    Dec 2013
    Posts
    268
    Character
    K'atya Jhamei
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Millerna View Post
    One of the best zones in an MMO is, in my opinion, still Kithicor Forest in Everquest. During daytime it was all friendly and low level, but during night time you'd better get out fast, because all the high level, and very deadly undead started showing up.
    See, that would be a very simple and fun endgame idea to bring people back into the open world. Make certain areas of the Black Shroud start teeming with level 60+ monsters at nighttime and then make a treasure coffer with rare loot spawn somewhere. Make rare elite spawns that drop ultra rare crafting mats wander during certain times of the day.

    Do something...just make me thirst for adventure again.
    (5)

  5. #15
    Player
    whiskeybravo's Avatar
    Join Date
    Nov 2013
    Posts
    2,840
    Character
    Whiskey Bravo
    World
    Leviathan
    Main Class
    Warrior Lv 100
    +1 to danger zones

    Just curious as to what would be the significance.. So they are too powerful for one person, they could be like a lv 50 dungeon boss were you need 4 people at least.. But then what? There would have to be some reason to venture there, just like now there is no reason to travel to the sylphlands or sapsa spawning grounds outside of completing some objective.

    There are certainly opportunities for reason, next level of zodiac quest, new dungeon/coil area, additional ranks of the GC hunt log, or side quests in general I suppose (I don't find side quests particularly exciting, personally)
    (1)

  6. #16
    first, let's hope the expansion has some. it's really sad that there's nothing like this.

    Quote Originally Posted by whiskeybravo View Post
    Just curious as to what would be the significance.. So they are too powerful for one person, they could be like a lv 50 dungeon boss were you need 4 people at least.. But then what? There would have to be some reason to venture there, just like now there is no reason to travel to the sylphlands or sapsa spawning grounds outside of completing some objective.
    if they existed, here are some things i would do with them.

    put Unspoiled Nodes there for Gatherers with unique fish/items.
    put Unhidden Map locations only in there.
    put S Rank spawn conditions inside them.
    put unique FATE spawn NPCs inside them.
    put NPCs there that sell unique items (minions, furniture mats, seeds, etc).
    Magic Pot for the Wind-Up Sun, put one of those guys in there.

    give people reasons to use the Party Finder or group up with their FC in the open world.
    (3)

  7. #17
    Player
    Yukiko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Nominsa
    Posts
    2,435
    Character
    Yukihko Kuroshima
    World
    Ragnarok
    Main Class
    Summoner Lv 70
    We have, but A and S rank Monster die way too fast, it does not become dangerous at all
    I miss 1.xx days and i mean the early stages where the "path" was not save because of roaming NMs

    Quote Originally Posted by Millerna View Post
    Actually, it would annoy everyone except the few people wanting dangerous zones.. And I'm saying that as a person who doesn't mind dangerous zones at all..

    One of the best zones in an MMO is, in my opinion, still Kithicor Forest in Everquest. During daytime it was all friendly and low level, but during night time you'd better get out fast, because all the high level, and very deadly undead started showing up.
    They tryed that in 1.xx with Zombies at night, but somehow they forgotten about Day/Night shift in 2.xx even so in 1.xx Zombies were not as dangerous as it sounds like...
    Would be a good idea to implement.
    (2)
    Last edited by Yukiko; 08-29-2014 at 12:36 AM.
    Quote Originally Posted by Blackoutz View Post
    Naja ich hab einfach gemerkt, dass man mit Mut und Freundlichkeit viel weiter kommt und den Menschen eine Freude macht :3
    Weißt du, wenn wir alle an einem Strang hier im Forum ziehen, dann kommen wir einfach so viel weiter und stärken die gesammte Community <3

  8. #18
    Player
    Spy's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    1,200
    Character
    Mini Ninja
    World
    Masamune
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Millerna View Post
    Actually, it would annoy everyone except the few people wanting dangerous zones.. And I'm saying that as a person who doesn't mind dangerous zones at all..

    One of the best zones in an MMO is, in my opinion, still Kithicor Forest in Everquest. During daytime it was all friendly and low level, but during night time you'd better get out fast, because all the high level, and very deadly undead started showing up.
    omg! That would be an awesome zone! XD
    (3)
    つ ◕_◕ ༽つ Tackle box or riot! つ ◕_◕ ༽つ

  9. #19
    Quote Originally Posted by Yukiko View Post
    We have, but A and S rank Monster die way too fast, it does not become dangerous at all
    I miss 1.xx days and i mean the early stages where the "path" was not save because of roaming NMs
    it shouldn't be about NMs. there should be extensions to Natalan, Zahar'ak, Sapsa, Castrum Occidens,etc where the mobs are Lv 50 and hit like Second Coil trash mobs.

    you could even go there just to level chocobos and get like 5k XP a kill or spiritbind i90 gear.
    (7)

  10. #20
    Player
    Millerna's Avatar
    Join Date
    Mar 2012
    Location
    Gridania
    Posts
    632
    Character
    Millerna Astor
    World
    Phoenix
    Main Class
    White Mage Lv 100
    The thing with Kithicor Forest in EQ, was that it didn't contain anything special, there was no loot to get there, or at least, nothing really worth getting. But you HAD to go through Kithicor to get to certain other zones. Of course, most people travelled by day, but since a day/night cycle lasted quite a while, there were times when you entered just before it turned night, and rather than wait for the next day, you'd take a gamble and hope you'd make it through alive.
    (4)

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