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  1. #1
    Player
    Dannythm's Avatar
    Join Date
    Dec 2011
    Location
    Gridania
    Posts
    771
    Character
    Kenshiro Joestar
    World
    Ragnarok
    Main Class
    Marauder Lv 90
    Quote Originally Posted by kidvideo View Post
    snip
    I know what you mean, this should be a little more like Dark Souls in that sense, but Yoshi is focused on not stressing the players and new players (he has said so on several interviews), so as much as I'd like that feel to come back from XI and 1.0, I highly doubt I'll happen.

    Also not all players want a world like that an enjoy the easy going challenges ARR currently has so finding the right balance here is somehow hard. Open world dungeons with elite mobs cold solve the problem or add dangerous areas to the world (areas like the beastmen camps, the castrums, etc), The Old Republic did that aspect of the game really well.
    (1)

  2. #2
    Player Eekiki's Avatar
    Join Date
    Mar 2011
    Posts
    3,214
    Character
    Kickle Cubicle
    World
    Balmung
    Main Class
    Rogue Lv 90
    Quote Originally Posted by Dannythm View Post
    Open world dungeons with elite mobs cold solve the problem or add dangerous areas to the world (areas like the beastmen camps, the castrums, etc), The Old Republic did that aspect of the game really well.
    So did FFXI. In Eorzea the only part of the world that could be considered dangerous is the drop from Sorrel Haven into Bentbranch (Central Shroud). If your level is just right, there is a slight chance that you may have a mushroom chasing you as you drop off the cliff, thereby negating the "survive every fall with at least 1 hp" rule.
    (0)