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  1. #51
    Player
    KylePearlsand's Avatar
    Join Date
    Jun 2011
    Location
    Limsa Lominsa
    Posts
    351
    Character
    Khona'ra Nhaja
    World
    Sargatanas
    Main Class
    Bard Lv 100
    Quote Originally Posted by Reynhart View Post
    Like every mage job that needs to stop DPSing/healing to dodge AoE. For me, not a big deal.
    Edit: Made a mistake in this post. Anyways, it will affect their healing in large scale fights. Personally I think they should have some form of duration instead of the movement restriction.
    (0)
    Last edited by KylePearlsand; 08-05-2014 at 08:22 AM.

  2. #52
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Mjytresz View Post
    Just import Songweaver from Aion and I'd be happy.
    While we're at it, import Chanter too.
    Rift's bard makes for a decent healer, so I'd say import that, too.
    (1)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)

  3. #53
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,863
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Reynhart View Post
    But back then, ARC couldn't sing. Swiftsong was a BRD skill.
    1.0: Quickstride ARC 22.
    1.18: Swiftsong ARC 26.

    Has never been a Bard skill. (Unless you want to say that the change to party-wide effect was to prepare it for Bard.)

    On topic: I like the current mixture, and that support usually (2 of 3) comes at cost of dps. I just wish the support elements were a bit more varied and more quickly usable.

    Edit: As a concept it actually seems one of the most practical designs (at least lore wise) that we have--a small-division commander, ranged strike leader, and coordinator/supporter.
    (1)
    Last edited by Shurrikhan; 08-05-2014 at 09:09 AM.

  4. #54
    Player
    Reynhart's Avatar
    Join Date
    Jul 2011
    Location
    Ul'Dah
    Posts
    4,605
    Character
    Reynhart Kristensen
    World
    Ragnarok
    Main Class
    Dark Knight Lv 80
    Ok, my mistake
    I was pretty sure songs were added specifically for BRD.
    (0)

  5. #55
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Been awhile since this thread has received a reply wanted to bring it back up to see if it gets more support so SE can change the class/job system. Also making some adjustments to the Cooldowns, and traits of the jobs since it would be very hard to play this class in the endgame settings for example in primals you need a lot of movement.
    (1)

  6. #56
    Player
    Memoriae's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lominsa
    Posts
    68
    Character
    Ringabel Memoriae
    World
    Cactuar
    Main Class
    Arcanist Lv 82
    I'm sure this has already been stated before in this thread, but this is basically sch.
    (0)

  7. #57
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Memoriae View Post
    I'm sure this has already been stated before in this thread, but this is basically sch.
    No its not, Scholars have almost nothing to do with Healing Overtime, there main healing comes from there shields.
    (1)
    Last edited by Brightshadow; 08-27-2014 at 05:19 AM.

  8. #58
    Player
    Blueyes's Avatar
    Join Date
    Jul 2011
    Location
    Gridania
    Posts
    523
    Character
    Blue Plenilune
    World
    Diabolos
    Main Class
    Blue Mage Lv 80
    Honestly I wish they hadn't rushed Bard. I feel like it would have been wiser if they had released a Ranger DPS job from Archer and made Bard into an actual healer with more emphasis on songs, putting their resources into that as opposed to releasing the new healer (Scholar) through Arcanist. I love Scholar, but there is just so much fuss about Bard in this game and it does bother me as well. It really wouldn't even be that hard. They could have given it some sort of "harp mode" toggle comparable to Cleric Stance to still give Bards the option to shoot stuff, like other healers, but with their role focused on healing. Then those who want to just shoot stuff can play as Ranger and be happy.

    The only problem is now it's difficult to suddenly shift the role of Bard. It might just have to stick the way it is and maybe people would complain less if Bard was still a DPS with more songs to play more frequently, but there will always be a demand for a pure Ranger job which will share a role with Bard. When it's all said and done it just feels like this wasn't thought out very well and it may be difficult for them to respond to everyone's feedback without upsetting a portion of the crowd.
    (0)
    Last edited by Blueyes; 08-27-2014 at 04:27 AM.

  9. #59
    Player
    Brightshadow's Avatar
    Join Date
    Mar 2011
    Posts
    798
    Character
    Lumen Stargazer
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Blueyes View Post
    Honestly I wish they hadn't rushed Bard. I feel like it would have been wiser if they had released a Ranger DPS job from Archer and made Bard into an actual healer with more emphasis on songs, putting their resources into that as opposed to releasing the new healer (Scholar) through Arcanist. I love Scholar, but there is just so much fuss about Bard in this game and it does bother me as well. It really wouldn't even be that hard. They could have given it some sort of "harp mode" toggle comparable to Cleric Stance to still give Bards the option to shoot stuff, like other healers, but with their role focused on healing. Then those who want to just shoot stuff can play as Ranger and be happy.

    The only problem is now it's difficult to suddenly shift the role of Bard. It might just have to stick the way it is and maybe people would complain less if Bard was still a DPS with more songs to play more frequently, but there will always be a demand for a pure Ranger job which will share a role with Bard. When it's all said and done it just feels like this wasn't thought out very well and it may be difficult for them to respond to everyone's feedback without upsetting a portion of the crowd.
    The thing is this is a game so SE can change anything they want if they really want to, for example gladiators had daggers but since they are releasing rogue they are removing all the daggers from gladiator.
    (0)

  10. #60
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Saccharin View Post
    I hate support classes/jobs/specs etc. In this game with the small parties it just doesn't work. The bard is the only support and that's basically limited in support. Giving each job support options is a much better and that's the way they've went.
    I'm going to have to agree with this. Rift's Bard worked because it was a 5 man party and it wasn't a main healer. Everquest, the game known most for bards uses them in EQ1 and EQ2 as heavy support but uses a SIX man party (meaning with 3 DPS, the support increases their DPS much more than a single DPS would).

    FFXIV has a 4 man system. You need a Tank. You need a Healer. Bard wouldn't be either of these. So that leaves DPS. Meaning it has to DPS. And when it has to DPS, what makes its attacks and abilities different from an Archer? You're shooting notes instead of arrows? That means its just an aesthetic thing, which really means it doesn't need a change.

    Sorry to say but bards in FF have been historically well... bad (giving weak damage with buffs that can be given by Time/White Mages who do other things way better). And I'm getting the idea they chose Bard to go with Archer simply because they couldn't think of anything else. Maybe Ranger I guess, but that's a little bit on D&D territory (which is why Warriors aren't Fighters anymore, and Rogues aren't Thieves, its more generic). So they gave them a bow to go with the harp and even a harp bow and made them finally relevant. Expect to see future games sporting bow touting bards.
    (1)

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