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  1. #1
    Player
    Saccharin's Avatar
    Join Date
    Aug 2013
    Posts
    1,128
    Character
    Blue Kitty
    World
    Moogle
    Main Class
    Conjurer Lv 84
    I hate support classes/jobs/specs etc. In this game with the small parties it just doesn't work. The bard is the only support and that's basically limited in support. Giving each job support options is a much better and that's the way they've went.
    (1)

  2. #2
    Player
    Kaethra's Avatar
    Join Date
    Oct 2013
    Posts
    1,059
    Character
    Kaethra Tatrinae
    World
    Leviathan
    Main Class
    Conjurer Lv 70
    Quote Originally Posted by Saccharin View Post
    I hate support classes/jobs/specs etc. In this game with the small parties it just doesn't work. The bard is the only support and that's basically limited in support. Giving each job support options is a much better and that's the way they've went.
    I'm going to have to agree with this. Rift's Bard worked because it was a 5 man party and it wasn't a main healer. Everquest, the game known most for bards uses them in EQ1 and EQ2 as heavy support but uses a SIX man party (meaning with 3 DPS, the support increases their DPS much more than a single DPS would).

    FFXIV has a 4 man system. You need a Tank. You need a Healer. Bard wouldn't be either of these. So that leaves DPS. Meaning it has to DPS. And when it has to DPS, what makes its attacks and abilities different from an Archer? You're shooting notes instead of arrows? That means its just an aesthetic thing, which really means it doesn't need a change.

    Sorry to say but bards in FF have been historically well... bad (giving weak damage with buffs that can be given by Time/White Mages who do other things way better). And I'm getting the idea they chose Bard to go with Archer simply because they couldn't think of anything else. Maybe Ranger I guess, but that's a little bit on D&D territory (which is why Warriors aren't Fighters anymore, and Rogues aren't Thieves, its more generic). So they gave them a bow to go with the harp and even a harp bow and made them finally relevant. Expect to see future games sporting bow touting bards.
    (1)

  3. #3
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Kaethra View Post
    I'm going to have to agree with this. Rift's Bard worked because it was a 5 man party and it wasn't a main healer. Everquest, the game known most for bards uses them in EQ1 and EQ2 as heavy support but uses a SIX man party (meaning with 3 DPS, the support increases their DPS much more than a single DPS would).

    FFXIV has a 4 man system. You need a Tank. You need a Healer. Bard wouldn't be either of these. So that leaves DPS. Meaning it has to DPS. And when it has to DPS, what makes its attacks and abilities different from an Archer? You're shooting notes instead of arrows? That means its just an aesthetic thing, which really means it doesn't need a change.

    Sorry to say but bards in FF have been historically well... bad (giving weak damage with buffs that can be given by Time/White Mages who do other things way better). And I'm getting the idea they chose Bard to go with Archer simply because they couldn't think of anything else. Maybe Ranger I guess, but that's a little bit on D&D territory (which is why Warriors aren't Fighters anymore, and Rogues aren't Thieves, its more generic). So they gave them a bow to go with the harp and even a harp bow and made them finally relevant. Expect to see future games sporting bow touting bards.
    Bards being as they are now they're currently very DND like, but importantly OP isn't making a support class he is making a healer class.
    (0)