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  1. #91
    Player
    Malusion's Avatar
    Join Date
    Apr 2014
    Posts
    106
    Character
    Eva Nyammat
    World
    Balmung
    Main Class
    Arcanist Lv 85
    Quote Originally Posted by SwordCoheir View Post
    Snip
    Hence why I did acknowledge that with my own experience in gathering maps, where I have several times failed once, and will give it untill the very last swing to actually activate an ability (mostly due to being lazy), and yet have only ever encountered the need to activate that ability once, because usually I succeed the subsequent swing after failing.

    That said, if you change no variables, the way their PRNG works there MIGHT be some correlation, but not exactly in that way. If you maintain the same percentage chance on a node for several subsequent swings, I do not know if they generate a new seed for every swing, or if it simply moves to the next number in the same seed. The effect of either of those scenarios would have little to no impact on the player's end of it, however.
    (0)

  2. #92
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Staris View Post
    your sample size of 30 is meaningless when the population is non-Gaussian. That doesn't stop researchers from making this mistake all the time though, so I won't blame the internet for doing so.
    False. Central Limit Theorem dictates that as long as the population is identically distributed, it doesn't matter if the population is normal or non-normal.

    http://www.statisticalengineering.co...t_theorem.html

    Quote Originally Posted by Staris View Post
    I will admit it is not random. Simply because nothing generated by any current human technology is random.
    I do agree with you on this.
    (0)
    Last edited by Astralos; 08-26-2014 at 10:24 PM. Reason: added second quote
    Quote Originally Posted by 2013/10/30 Producer Live Letter View Post
    In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Quote Originally Posted by Naoki_Yoshida View Post
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing - and naturally, far more affordable.

  3. #93
    Player
    BillyBones's Avatar
    Join Date
    Mar 2012
    Posts
    222
    Character
    Billy Bones
    World
    Ragnarok
    Main Class
    Marauder Lv 50
    Usually, I would agree that RNG is just RNG. But in ARR it really is a bit weird and makes me wonder if it truly is random. I've played way too many MMOs in my life and I know what random means. In this game, however, I can't get rid of the feeling that there are some hidden factors behind the "randomness". Also, I've never seen that many complains about RNG in any games I played.
    (0)

  4. #94
    Player
    LalaRu's Avatar
    Join Date
    Nov 2013
    Location
    Limsa Lominsa
    Posts
    2,408
    Character
    Mi An
    World
    Phantom
    Main Class
    Paladin Lv 80
    Isn't the single try chance that gets higher. It is the chance to get at least one success on a sequence of 'n' tries, that goes higher when 'n' increase. You all said that, but I just have put it in more common words :P
    (0)

  5. #95
    Player Tiggy's Avatar
    Join Date
    Aug 2013
    Posts
    2,645
    Character
    Tiggy Te'al
    World
    Balmung
    Main Class
    Marauder Lv 53
    Quote Originally Posted by LalaRu View Post
    Isn't the single try chance that gets higher. It is the chance to get at least one success on a sequence of 'n' tries, that goes higher when 'n' increase. You all said that, but I just have put it in more common words :P
    That would be a streak breaker algorithm. Chance of success increases with n failures. This game doesn't have that, but some games do. This is what leads people to think "I don't have a problem in other games." The problem is players aren't used to pure unhindered randomness so they think something is wrong.
    (0)

  6. #96
    Player
    Kuwagami's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    4,330
    Character
    Kuwagami Tarynke
    World
    Cerberus
    Main Class
    Red Mage Lv 78
    Quote Originally Posted by BillyBones View Post
    Usually, I would agree that RNG is just RNG. But in ARR it really is a bit weird and makes me wonder if it truly is random. I've played way too many MMOs in my life and I know what random means. In this game, however, I can't get rid of the feeling that there are some hidden factors behind the "randomness". Also, I've never seen that many complains about RNG in any games I played.
    that's because you never played any F2P. seriously.

    You want to know what is a real rigged RNG ? go play dragon pals. Their "RNG" gives a good result after the entire server has spent enough money. Until then, crappy to trash results. Heck they have an event that forces you to pay and it's even in the description of said event. They KNOW their RNG is fucked up. they SAY it !


    I have played a lot of F2P, and I know what a broken RNG is. FFxiv is very, very, very far away from having a broken RNG. And seriously, can any of you doubters can give me even one plausible argument about why SE would screw their RNG ? you're not paying for options or bonuses...

    Quote Originally Posted by Tiggy View Post
    That would be a streak breaker algorithm. Chance of success increases with n failures. This game doesn't have that, but some games do. This is what leads people to think "I don't have a problem in other games." The problem is players aren't used to pure unhindered randomness so they think something is wrong.
    no not really :
    Quote Originally Posted by LalaRu View Post
    Isn't the single try chance that gets higher. It is the chance to get at least one success on a sequence of 'n' tries, that goes higher when 'n' increase. You all said that, but I just have put it in more common words :P
    the key here is "at least one success". On a pure random basis, the probability of an occurrence happening at least once increases the more draws you do.

    Basically, you have more chance to get at least one good result by repeating the tries even more.

    As an example, with a probability of 1% :

    1 try : 1% chance to have one good result
    69 tries : 50% chance to have at least one good result. could be more. But the only fact is that you have "only" 50% chance of failing 69 times in a row with 1% probability of success.
    (1)
    Last edited by Kuwagami; 08-26-2014 at 11:16 PM.

  7. #97
    Player
    Astralos's Avatar
    Join Date
    Oct 2013
    Location
    Ul'Dah
    Posts
    216
    Character
    Astralos Bladesong
    World
    Gilgamesh
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Tiggy View Post
    That would be a streak breaker algorithm. Chance of success increases with n failures. This game doesn't have that, but some games do. This is what leads people to think "I don't have a problem in other games." The problem is players aren't used to pure unhindered randomness so they think something is wrong.
    That's not what she's talking about.
    (0)
    Quote Originally Posted by 2013/10/30 Producer Live Letter View Post
    In older MMOs, such as Ultima Online, there was a house maintenance fee you had to pay weekly, but in FFXIV: ARR we decided against this system. Similarly, these older MMOs also had a system where your house would break down if you didn’t log in after a while in order to have you continue your subscription, but this is a thing of the past and we won't have any system like that.
    Quote Originally Posted by Naoki_Yoshida View Post
    While I cannot give a specific date on when personal housing will be implemented, I can say that prices will be completely separate from free company housing - and naturally, far more affordable.

  8. #98
    Player
    Staris's Avatar
    Join Date
    Sep 2013
    Posts
    441
    Character
    Staris Fate
    World
    Ultros
    Main Class
    Astrologian Lv 60
    population is not identically distributed.
    if you have a 76% chance to succeseed 24 % would be above and 76 % would be below
    (0)

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