Needs to be substantial to avoid further bloodport abuse. 20%+ seems fair.
Needs to be substantial to avoid further bloodport abuse. 20%+ seems fair.
Of course, but the thing is that if bloodporting while suited up incurs only a minor loss, then the general populace will deem it just as effective as bloodporting naked, and therefore abuse it further (like we do now). If that gear hit is large, like 20%+, most people will think twice before dying on purpose, or actually stop and take the time and remove all their gear before engaging something. If you die in a party (geared up) and don't feel like waiting for a raise, or engage stuff (geared up) all willy-nilly just to bloodport yourself out of some place, then you deserve a 20%+ gear hit lol
I think enforcing this will also help with people abandoning parties. Some people get super mad when they die, so they just blood port and don't come back. If someone like that enters your party, happens to die and is particularly mad about it... Fine, no raise for you, enjoy your 20%+ gear hit, douche. Haha.
Oh! That's something I hadn't even considered. I totally agree, though, since the return action has a 15 minute recast timer, but the timer doesn't apply when returning due to death. (going to edit original post...)
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