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  1. #91
    Player
    Eggnook24's Avatar
    Join Date
    Sep 2013
    Location
    Ul'Dah - Exodus
    Posts
    569
    Character
    Egg Soup
    World
    Exodus
    Main Class
    Scholar Lv 50
    Not being a grammar nazi at all. It was being stated as fact, emphatically, and was incorrect. So, I was stating a defined fact. No big deal, but I see "It's not fair" all the time, and wanted to make a clear statement that it's as fair as it can be, no bias or tricks to pull ahead of anyone else, just pure RNG. But yes, it sucks.
    (0)

  2. #92
    Player
    Kusari-chan's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    59
    Character
    Kusari Tsukihi
    World
    Midgardsormr
    Main Class
    Archer Lv 90

    Unhappy ah, Atma, how I hate you, let me count the ways. . .

    I would like to know why the developers thought it was a good idea to center end game content and weapon progression content around waiting on the off chance that an item will drop, an item that isn't even stored in your key items, so if your inventory is full, you still miss out. How was it a good idea to have massive fate grinds on low level fates for end game content?
    I understand that RNG is 'fair' but I think the big problem is that it's not 'equal', and in a game like this where everyone can achieve the pinnacle of everything if they work hard enough, equality is expected, and when something is not perceived as equivalent, it is deemed unfair.
    If two people go into an area together, farm for the same amount of time, doing the same fates, shouldn't they get the same reward?
    (3)
    A Moon on the water, a wind in the trees, all and none belong to me.
    And so I must wander, down a road e'er long, over mountains, through valleys, singing these bard songs.

  3. #93
    Player
    Kusari-chan's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    59
    Character
    Kusari Tsukihi
    World
    Midgardsormr
    Main Class
    Archer Lv 90

    Ah Atma (cont.)

    Someone suggested to me that they make start atma by giving you a piece of atma that can only be filled, soul gem style, by running fates in a specific area, and it would fill by degrees, like desynth skill, based on contribution and fate level. Once that Atma is 'filled' you would return to the alchemist and receive another piece, and they could make it more like the rest of the quest, where you have to spend myth tomes to acquire an empty atma, like a the trials books for animus, or the inks and scrolls for novus. All in all, I don't believe the Atma portion of the quest ties in very well to the rest of the quest.

    Atma is not fun, it does that add enjoyment or relevance to the story content, and it contributes next to nothing toward the actual weapon it supposedly enhances. other than the removal of the glow and the change in ilvl, which is negligble, Atma is an entire step in the progression that could be left out completely
    (3)

  4. #94
    Player
    Lord_Mord's Avatar
    Join Date
    Jul 2014
    Posts
    5
    Character
    Dracko Mordain
    World
    Diabolos
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kusari-chan View Post
    If two people go into an area together, farm for the same amount of time, doing the same fates, shouldn't they get the same reward?
    Atma is almost the opposite of this. Rewarding many for little to no effort, and with no reward for some who have dedicated weeks of their free time.

    RNG is not "fair" in this implementation.
    (0)

  5. #95
    Player
    Squa11_Leonhart's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,123
    Character
    Kaya Yuuna
    World
    Cerberus
    Main Class
    Archer Lv 70
    Quote Originally Posted by Lord_Mord View Post
    Atma is almost the opposite of this. Rewarding many for little to no effort, and with no reward for some who have dedicated weeks of their free time.

    RNG is not "fair" in this implementation.

    Exactly, there isn't any effort or work involved, contrary to what people here seem to think.
    (0)

  6. #96
    Player
    revonine's Avatar
    Join Date
    Aug 2013
    Posts
    328
    Character
    Morri Umi
    World
    Cerberus
    Main Class
    Scholar Lv 60
    It'll be toned down hopefully come 2.4, or perhaps 2.38 when the next step in the relic questline becomes available, then I might actually enjoy it. In the meantime I'm happy with my Glanfaust
    Of course I'm not saying we should settle for a type of system like this in the future because alternatives.
    (0)

  7. #97
    Player
    xenok's Avatar
    Join Date
    Aug 2014
    Posts
    10
    Character
    Grifts Stryker
    World
    Diabolos
    Main Class
    Archer Lv 60
    One thing I notice in reading all the ATMAs thread is that most are posting one of two things,
    1) anecdotal evidence. e.g. I got mine doing it this way. OR, I've grinded some insane hours and got nothing. WTF!
    2) fairness argument

    I'll address #2 first. The R in RNG stands for RANDOM, in case you forgot. Google the definition of random, and the first definition you get is: made, done, happening, or chosen without method or conscious decision. RNG is transparent, among many other things, but it's really not about fairness. That's not the point. In fact, it is often (and IMO correctly) used in cases where it is difficult to distinguish between candidates or have resource scarcity. E.g. if 100 people qualified for something with the exact same score, but there's only 10 prizes. RNG it and give it to the 10. It's not fair, but it is transparent and one of the few ways to resolve a resource scarcity issue (which by the way, virtual items don't really qualify)

    Now I'll address #1. This is actually a mathematics/probability problem, and you can actually do the math and figure out stuff. So why don't we do that instead of using anecdotal evidence? So this atma grind is actually something called a geometric distribution. In this context, it can be defined as if the probability of getting an atma (i.e. a success) is P, and the number of attempts is K, what is the probability that I will get an atma after K attempts?

    I'll give you a concrete example, but let's start with some assumptions.
    For atma, I am assuming P is 1% (i.e. there's a 1 in 100 chance that an atma will drop after a FATE)

    Let's do the intro-level probability first.
    So on average, how many FATEs do I have to do to get 1 atma?
    If you answered 100, give yourself a cookie, you're absolutely right!

    Let's think a bit harder about this though. So that's on average? What about on the whole? So let's say there are 10,000 people on a server (most servers actually have around 2X that), and everyone did the atma grind. How many people will have 1 atma after everyone did 100 FATEs?

    If you guess 63.4% or around 6,340 people, then you know your geometric distribution. i.e. after all 10,000 people put in the same work, 6,340 get their reward, 3,660 get nothing. Yes, more than half got their atma, but around 36.6% (not an insignificant minority) got nothing. Also, we can revisit the fair argument here. In this scenario, everyone put in the same effort and did 100 fates, but 36.6% got nothing. Would you argue this is fair?

    How about if we want to figure at a 1% drop rate, how many FATEs do I have to ensure a 90% chance of getting an atma? Or 95%? 99%?
    I'll just give you the answer. You'll have to do about 230 FATEs to be 90% sure of getting that atma. About 300 to be 95% sure, and just under 460 to be 99% sure of getting one.

    Of course, this is all dependent on the assumption around P. If it's higher than 1%, then you'll see better numbers. I just wanted to show some numbers to show two things, 1) geometric progressions can give you some non-intuitive answers (since our minds tend to think in linear terms), and 2) to move this discussion beyond anecdotal evidence.
    (1)
    Last edited by xenok; 08-26-2014 at 03:04 PM.

  8. 08-26-2014 02:55 PM

  9. 08-26-2014 02:55 PM

  10. 08-26-2014 02:56 PM

  11. 08-26-2014 02:56 PM

  12. #98
    Player
    Grayve's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    593
    Character
    Kharagan Dotharl
    World
    Balmung
    Main Class
    Dark Knight Lv 90
    Just cause I thought someone might be interested, here is my grind so far, tracked by the in game fate completion achievement.

    Set 1: 882 start
    Maiden: 5 fates 887
    Lion: 17 fates 906
    Archer: 28 fates 934
    Scales: 24 fates 958
    Goat: 24 fates 982
    Water Bearer: 13 fates 995
    Ram: 19 fates 1014
    Twins: 12 fates 1026
    Fish: 72 fates 1098
    Bull: 28 fates 1126
    Scorpion: 52 fates 1178
    Crab: 62 fates 1240
    Set 1: 1240 end
    Total 353 fates

    Set 2: 1240 start
    Crab: 42 fates 1282
    Scales: 17 fates 1299
    Maiden: 41 fates 1340
    Twins: 104 fates 1434
    Goat: 11 fates 1445
    Scorpion: 22 fates 1467
    Water Bearer: 83 fates 1550
    Fish: 40 fates 1590
    Archer: 32 fates 1622
    Ram: 30 fates 1652
    Bull: 45 fates 1697
    Lion: 42 fates 1739
    Set 2: 1739 end
    Total: 499


    Set 3: 1739 start
    Scales: 6 fates 1745
    Goat: 184 fates 1929
    Fish: 148 fates 2077
    Ram: 22 fates 2099
    Twins: 22 fates 2121
    Bull: 9 fates 2130
    Maiden: 55 fates 2185
    Crab: 122 fates 2307
    Water Bearer: 123 fates 2430
    Lion: 9 fates 2439
    Archer: 9 fates 2448
    Scorpion: 16 fates 2464
    Total: 725 fates

    Set 4: 2464 start
    Twins 12 fates 2476
    Crab: 28 fates 2504
    Archer: 30 fates 2534
    Fish: 21 fates 2555
    Scorpion: 28 fates 2583
    Goat: 14 fates 2597
    Scales: 42 fates 2639

    Set 5: 2476
    Twins 1 fates 2477
    (2)

  13. #99
    Player
    EricCartmenez's Avatar
    Join Date
    Jun 2014
    Posts
    354
    Character
    Veronica Venom
    World
    Siren
    Main Class
    Archer Lv 90
    Wow! I thought I had a lot with 3 full sets and a couple extras, but 4 and moving to 5?!?! Nice work, Grayve. In my latest run, I had a few Atma drops on fate 1 and even did less than 10 for some. Starting set 4 soon. I bought a couple of extra relic weapons and Zenith'd them so that I could farm in preparation to level a Scholar and possibly a Summoner.
    (0)

  14. #100
    Player
    thiagohc's Avatar
    Join Date
    Aug 2014
    Posts
    2
    Character
    Riev Brynhild
    World
    Behemoth
    Main Class
    Archer Lv 50
    Got a full set and another 6/12 (19 total) in just 30 hours of fate grinding. Thats almost 1 atma per 1,5 hour.
    Can`t see why ppl think atma grind is the end of the world. And we all know that there are other ways to get similar weapons without the need to grind any fates.
    (0)

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