you might try turning on the occlusion culling setting, and turning off Realtime reflections.
The D3D11 client will help in CPU restrictive situations, such as the case when large amounts of players and shadows are on screen.
you might try turning on the occlusion culling setting, and turning off Realtime reflections.
The D3D11 client will help in CPU restrictive situations, such as the case when large amounts of players and shadows are on screen.
I've tried both settings, and it boosted my FPS by nothing in player dense areas, and by about 2-5 outside. But even on the very lowest custom settings, I get a low average framerate.
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