So i just went from the standard yellow and after 1 feeding of 23 berries, 11 pears and 9 apples i got Charcoal Grey. Any idea on what feed and how many id need to get Black or perhaps Ink Blue?
So i just went from the standard yellow and after 1 feeding of 23 berries, 11 pears and 9 apples i got Charcoal Grey. Any idea on what feed and how many id need to get Black or perhaps Ink Blue?
Just listing the food you fed doesn't help, you also need to keep track of the feathers messages. Unless you mean that was how many messages you got from each.
It's more of a balancing act i feel. Going by your notes and those of most people i've seen, i think you might be confusing additive colors and subtractive colors.
You're on a dark shade of red now. In order for your chocobo to progress to Black, you need to reduce the amount of red further so all colors are equally dark. There is no way to directly subtract red except by moving towards Cyan, which you wouldnt want to do. The way you can do this however is by adding more fruits that darken the Green and darken the Blue, with emphasis on adding more Blue than Green (if only slightly). Simply put, if you cant substract the Red (it will make it pink), you can only balance it by adding higher values of Green/Blue.
So Mamook Pears and O'Ghomoro Berries. Somewhere in the ratio of 6-7 pears to every 8 berries. An estimated guess based on what it took to make my completely opposed "Snow White" chocobo makes me think that 8 pears and 10 berries will make you hit Soot black.
The thing most people are confused about right now is that in this game (through fault of the developer or not) a value of Red 0, Green 0, Blue 0 isnt black, it's white. Which is technically correct, just not used that way in most games. Values that lighten/substract Red/Green/Blue, i.e. Plums, Pineapples and Valberries make it White. and values that darken/add Red/Green/Blue make it Black. This is because they are inks and dyes, not light. Because adding all inks together (255, 255, 255) gets you black, and taking all ink away leaves you with white (0, 0, 0). The game itself tells you this, if you reduce the colors of Red, Green and Blue through fruit, you are left with White. If you try to reduce the overal color of red, you will instead add more of the opposing color (cyan) to cancel it out. Doing this under normal circumstances would get you black since the two hold exactly the colors the other one is missing. But in this case doing so will move you towards white.
This happens because you're substracting from a value of 0.
Say you have;
Red 255, Green 0, Blue 0 (Dark Red) - This is your base value
If you move 150 points of Cyan from this, which is comprised of equal parts Green and Blue;
Red 255, Green -150, Blue -150 - This is a value that is not possible.
To compensate for this, it removes Red and further brings it towards the lighter color.
Red 105, Green 0, Blue 0 (Pink)
What you should instead be aiming for is maxing out the Green and Blue values so they combine into Black.
There's always two ways to chance a color.
The total value of Red is reduced directly by Doman Plum's' Cyan (comprised of green and blue) which lightens it, or by adding O'Ghomoro Berries' Blue and Pear's' Green.
The total value of Blue is reduced directly by Pineapples' Yellow (comprised of red and green) which lightens it, or by adding Apple's Red and Pear's' Green.
The total value of Green is reduced directly by Valfruit's' Magenta (comprised of blue and red) which lightens it, or by adding O'Ghomoro Berries' Blue and Apple's Red.
Once one value reaches 0 through Plums, Pineapples and Valfruit, it substracts from the other colors to not fall under 0. Up to that point, it will indeed lighten it.
Same for adding values over 255. Once one color wants to go beyond 255, the other colors will drop down. Up to that point however, it will darken the overal color.
The only way you can visibly show this is through a 3d orb, with one side white, the other side black, and all the colors in between.
Meaning that if you have Red, and add Cyan (pineapples), you will move through the White area first before it turns to Cyan.
And at the same time, if you have Red, and add Blue and Green, you will move towards/through Black first, before it turns to Cyan.
In both cases it comes down to that you need to find a balance. There's no cap, adding more will substract the other colors till those reach 0, removing more than it holds beyond 0 adds the other colors till both cap out at 255.
Confused? Yerp, happens. This is how the colors work though.
This also indirectly means that the translations are correct in both cases. It lightens the color, up to the point of white, where it will move on further towards the opposing color.
Last edited by Surian; 08-24-2014 at 11:06 PM. Reason: I had a lot of explaining to type out.
My chocobo is currently royal blue any tips on where to go from here to achieve black? or even charcoal grey? It won't take any more berries so I am thinking i am capped on darken blues.
Sorry to those that I haven't responded to, got my daily post limit (that is just ridiculous.). If going by what Surian said is correct, there will have to be some changes to the work I have done so far to correct it all.
Unfortunately I won't be available for the next day or so but will be keeping this in mind to have ready.
If you currently have deep/full Blue, you need to compensate for this by adding Green and Red. Again, balancing act, because adding too much green and red will make it turn brown or dark yellow. You need to give it just enough Green and Red to hit the value you have for Blue, without going over it (which will substract the blue due to the other two capping and wanting to go on, but can only do so by bringing blue's value down).
Thanks for the response! I think I will feed it one pear and apple with feather change procs at a time and see where it ends up.If you currently have deep/full Blue, you need to compensate for this by adding Green and Red. Again, balancing act, because adding too much green and red will make it turn brown or dark yellow. You need to give it just enough Green and Red to hit the value you have for Blue, without going over it (which will substract the blue due to the other two capping and wanting to go on, but can only do so by bringing blue's value down).
Last edited by Smoothbori; 08-25-2014 at 12:26 AM.
sometimes its not the pears/apples/berries but the plums/valfruits/pineapples
One guy on the mega thread got Soot Black from Kobold Brown by feeding 2 plums (1st didnt give msg)
I'm at Kobold Brown and fed it 1 plum (got msg) and hoping for soot black in about 2 hrs
kobold brown + plum gave me ink blue AGAIN -_- stuck in that annoying loop.
I think my theory is correct.
RGB value and current color are two separate values wher ethe current color is decided upon which dye color is closest to your rgb value.
So ive a different rgb value at this point than the other guy with his soot black chocobo had ;[
That's frustrating. I'm a similar situation as you. Stuck in Ink Blue... went to Kobold, tried a pear and got Ink Blue again. I'm currently in the process of going Kobold again to try out the Plum (or two) to see if it works. Bluhhhhh.kobold brown + plum gave me ink blue AGAIN -_- stuck in that annoying loop.
I think my theory is correct.
RGB value and current color are two separate values wher ethe current color is decided upon which dye color is closest to your rgb value.
So ive a different rgb value at this point than the other guy with his soot black chocobo had ;[
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