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  1. #7
    Player
    Anonymoose's Avatar
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    Mar 2011
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    Limsa Lominsa
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    5,043
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    Anony Moose
    World
    Excalibur
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    Arcanist Lv 100
    Quote Originally Posted by darkstarpoet1 View Post
    case in point yoshi stating that he feels that people should be able to play classes how they want so he is removing sp/exp fatigue, but in the same week states they are leaving in the gathering break fatigue to restrict them.
    Imo, there's a stark difference between a fatigue in place to control how fast a player can rank up, and a fatigue in place to control the market. Even in your example, two are stopping players from leveling quickly, and one is preventing an overflow of materials that would shred their worth at market and/or flood the gatherer with disproportionate vendor-cash. This is one of the reasons that it confuses me that gatherers have their own full-fledged jobs. They're obviously at a handicap with two fatigues hitting them at once, and after the abolishment of yellow fatigue, they'll still be at a handicap by being the only fatigued class.

    I wish there was some way to control the influx of new materials while still allowing gatherers to rank up if SP is their only concern; perhaps the same type of interface as Guildleves - where the gatherer gathers, not real items, but a quota of "quest items" that end up being exchanged for a proportionate reward. There are so many different ways to apply battle/synth activities, but with only fatigued open world and guildleve content, gatherers really got the shaft.

    I hope we'll see some fix for this in the Gathering Reform.


    Quote Originally Posted by giftforce View Post
    That's the funny thing about Yoshi P. No direction.
    I disagree. I'll ignore the "Just quest hubs" part, as it's clearly exaggerated and unrealistic. But as far as direction goes, Tanaka's teams seemed to have had their eyes all focused on different points and didn't communicate to eachother what they were. The result was a hodgepodge of good ideas pasted over each-other with poor execution in such a way that any quality was sundered. In contrast, Yoshida's teams seem to be focused in the same direction, and on one concept at a time. Every time Yoshida gives an interview to a third party gaming sources that refuses to pull punches, I get a much better impression that he has a very clear long-term plan here.
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    Last edited by Anonymoose; 07-20-2011 at 06:58 PM.
    "I shall refrain from making any further wild claims until such time as I have evidence."
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