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  1. #11
    Player
    Bixby's Avatar
    Join Date
    Mar 2011
    Posts
    1,534
    Character
    Ampersand Kai
    World
    Gilgamesh
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Flickalado View Post
    The problem I believe is showing more than 24 debuffs will cause memory problems and lag your client. At least party only is a solution to that.
    The problem is that mobs and players only support a certain number of buffs/debuffs at all, regardless of how many are displayed. I think it's 60 total, 30 displayed. Debuff #61 doesn't even land.
    (1)
    10 posts per page is only the default setting; it is bad, and you should feel bad if you haven't changed it.
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  2. #12
    Player
    ispano's Avatar
    Join Date
    Oct 2011
    Posts
    2,753
    Character
    Melfina Amastacia
    World
    Excalibur
    Main Class
    Lancer Lv 60
    Quote Originally Posted by Flickalado View Post
    The problem I believe is showing more than 24 debuffs will cause memory problems and lag your client. At least party only is a solution to that.
    The problem is that when you hit a certain amount of debuffs, new ones just don't even apply. Which in something like an alliance, can severely hinder a given player's DPS, among other things. Visible or not doesn't even matter at this point.
    (1)

  3. #13
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Bixby View Post
    The problem is that mobs and players only support a certain number of buffs/debuffs at all, regardless of how many are displayed. I think it's 60 total, 30 displayed. Debuff #61 doesn't even land.
    Even then, think about it:

    There HAS to be a limit at some point or you can literally one shot enemies with debuffs because the tick would be so large it just collapses. This is why in normal circumstances you'll almost never hit that limit, it's literally 1%..2.5% content at best that even this would become a problem - Most of the game's progression is 8man, which is what it's tuned for with some breathing room so to speak.
    (2)

  4. #14
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    I have to second this thread, lately I'm seeing the debuff cap be hit frequently in ST and in Hunts. Any player who focuses on debuffs as part of their rotation will not be able to play as effectively as others. I disagree that there HAS to be a cap because monsters should be tuned to the number of players participating in said content and not the players tuned down to make the monster harder but that's only my opinion. In my opinion the debuff cap is not a problem in 8 man content but for any alliance based content it is definitely a problem and considering the sheer number of people participating in ST and hunts I don't think that it's irrelevant.
    (0)
    Last edited by DoctorPepper; 08-23-2014 at 04:49 AM.

  5. #15
    Player
    Flickalado's Avatar
    Join Date
    Sep 2013
    Location
    Lake Hylia, Hyrule
    Posts
    55
    Character
    Flash Delirium
    World
    Behemoth
    Main Class
    Conjurer Lv 51
    Quote Originally Posted by ispano View Post
    The problem is that when you hit a certain amount of debuffs, new ones just don't even apply. Which in something like an alliance, can severely hinder a given player's DPS, among other things. Visible or not doesn't even matter at this point.
    I know that >.<, but they do technically apply you just don't see their timer. When I smn through ST I just apply my dots right away and then make sure their timer never runs out so I never face this problem (I know that's not practical for some other classes). The reality is though you don't have to pump the best dps to make a ST run go smooth, so until they actually make difficut, high dps requirement 24-man content this really doesn't matter.
    (0)

  6. #16
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Bixby View Post
    The problem is that mobs and players only support a certain number of buffs/debuffs at all, regardless of how many are displayed. I think it's 60 total, 30 displayed. Debuff #61 doesn't even land.
    pretty much this. jobs affected the most seem to be bard, drg, and smn. its pretty annoying when you use a move and all you get back is "had no affect"
    (0)

  7. #17
    Player
    MythToken's Avatar
    Join Date
    Dec 2013
    Posts
    569
    Character
    Iam Groot
    World
    Leviathan
    Main Class
    Warrior Lv 60
    It would be nice, if the newest debuffs took priority over the oldest debuffs, and essentially pushed them off. This would solve all the problems above.
    (0)
    Hoarders gonna Horde.

  8. #18
    Player
    DoctorPepper's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominza
    Posts
    922
    Character
    Doctor Pepper
    World
    Cactuar
    Main Class
    Samurai Lv 70
    Quote Originally Posted by MythToken View Post
    It would be nice, if the newest debuffs took priority over the oldest debuffs, and essentially pushed them off. This would solve all the problems above.
    Not really when you have to stop your rotation to re-apply debuffs because somebody else's debuffs overwrote yours. Either way your rotation is getting screwed up and you are not able to dps 100% effectively.
    (0)

  9. #19
    Player
    silentwindfr's Avatar
    Join Date
    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    The trouble it's every class land debuff, 2-3 different debuff for most of the class. on some class that can be annoying, but on class like Summoner it simply killing the class, since the dot it's 1/3 if him dps.
    (0)

  10. #20
    Player
    Tupsi's Avatar
    Join Date
    Feb 2012
    Posts
    3,149
    Character
    Odsarzol Que
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by silentwindfr View Post
    The trouble it's every class land debuff, 2-3 different debuff for most of the class. on some class that can be annoying, but on class like Summoner it simply killing the class, since the dot it's 1/3 if him dps.
    ^. However people said it's 'archaic design' if you have classes dedicated to buffs. All of these debuffs and such could have easily went to a new mage or hybrid class, not every skill or rotation needs to land a debuff.
    (0)

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