I've pretty much spent myself talking about ideas and approaches to the game on these forums, and I'm content with what I've said, but what the heck, I enjoy a good arguing every now and then.
Well we have multiple pets, whether they're out at the same time or not, and the all of the dot skills are from the arcanist.. and Yoshida said they were considering reworks on the class/job system... so we'll revisit this at a later date!
Well for starters, nobody said we had to take ideas from previous games, so looking at it like that, a few thousand doors just opened up, at least in my eyes. Not only that, but why have a pet class if the pet isn't crucial to your power, sure they do 30% of our dps, give or take, but they aren't crucial, they're just frosting on the cake, so to speak haha.
Well first, you have to change your perspective on your primal allies. I think of the way of a swordsman, how the sword is meant to be an extension of your body, well, these Aether Incarnations are meant to be an extension of your magic power, except, these extensions are kind of alive, but I digress. You are still connected to your primal or carbuncle in a way that a normal pet wouldn't be, at least lore-wise, you tamed a magical creature, and you use your own power and connection to summon him. So in that sense you wouldn't be supporting your pet as much as powering up a certain aspect of your arsenal, and working together with your extension, your ally.
To be honest I don't think it is, but I believe the true problem is that the actual design is just far too simple for any incarnation of a primal, except for maybe Ifrit-Egi, but even he could use a few touch-ups design-wise. (I was going to compare the Egi designs to WoW, but then I double checked their pet design and even they look leagues better than our current Garuda-Egi.) I would have only made this comparison because primals are meant to be different from the elementals, you know with their specific design and individuality, but their egi's are more akin to elementals than primals, and even if they're only a part of the beings, they're still not elementals, and could still retain a few of their design characteristics.
Sorry I said so much, but I enjoy talking/arguing about things like this, it's just fun to think about different interesting designs they could implement and such, and anything is possible, so why not! It doesn't have to be exactly as I or anyone else sees it either, concepts aren't meant to be concrete, their the beginning spark that leads to whatever is created out of it. Even if nothing is done currently, ideas like these could be important for development of the Summoner down the road, and it may be where they want to take it already. All I know is I find the Primals very interesting, and regardless of how they're designed right now, I think the summoner is awsome!


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