I have a feeling the more and more intensive the Zodiac Quest becomes the better it will be.
I have a feeling the more and more intensive the Zodiac Quest becomes the better it will be.
The difference between High Allagan and a full Det/Crit Novus for SMN is <1%. That's how bad Spell Speed is.
Good thing that opinions are irrelevant in the face of facts.IMO SS is garbage for BLM if you get 50 more points of it it drops your cast time by something like .05, meaning that in order to get 1 extra cast over someone using 50 less SS you need to cast, uninterrupted, 47 times in a row which would take about 2 minuets of just standing there. Bar T8 when you're not handling any mechanics this never happens meaning any extra dps SS does is basically moot. Also after dropping from 590 crit to about 560 I've seen 1-2% less crits because it starts scaling poorly after 560.
Last edited by Dwill; 08-22-2014 at 09:57 PM.
They totally messed it up because the group they were trying to appeal to with the grind came from a game where everything was done in teams. There are two big groups of players that play social games. You have your type A's that make friends via active guild chat, and then you have the type B's that make their friends by socializing in the openings that used to exist when completing the goals of the game. MMORPGs have become so fast paced that type-B's get left out in the sun to dry by end game. They could have fixed that with the atma/animus/novus grind and they didn't.
Last edited by Fendred; 08-22-2014 at 10:16 PM.
They way I see right now it's the "casual" weapon to get people into raiding and such but as the quest line progresses it could get more unfriendly to "casuals" and become a stronger weapon overall. I don't think it's to much out of left field to do something like this.They totally messed it up because the group they were trying to appeal to with the grind came from a game where everything was done in teams. There are two big groups of players that play social games. You have your type A's that make friends via active guild chat, and then you have the type B's that make their friends by socializing in the openings that used to exist when completing the goals of the game. These games are so fast paced that type-B's get left out in the sun to dry by end game. They could have fixed that with the atma/animus/novus grind and they didn't.

I'm going to laugh so hard when the next installment of the Zodiac weapons makes the Relic better than anything obtained from the newly released Endgame raid.
It would be the most brilliant thing ever. All those silly angry teens who care only about e-peen and being jerks towards others for not being as well-geared as they are, suddenly having inferior weapons compared to those "filthy casuals" who grinded out their relic for 5-6 months and millions of gil. I wonder how much their tone will change then. I'm sure all of them will jump over or quit (yay!), but i wonder what things they suddenly have to say to everyone who did grind one out before all that.



Novus is 44/31 crit/det at 75 mdmg
High Allagan is 46/32 crit/SS 77 mdmg
Taking the stat weights shouldn't it be something like this;
75*6.570+44*0.211+31*0.283 = 510.807
77*6.570+46*.0211+32*0.094 = 518.604
Nearly 8 INT is less than 1% difference? Also, weapon damage for SMN is sad..what a low weighting.
Would be irrelevant since those people, who I assume you're talking about, are clearing the content that is difficult and those others are not. So the focus will change from, "I'm better geared than you" to "I can beat this and you can't".I'm going to laugh so hard when the next installment of the Zodiac weapons makes the Relic better than anything obtained from the newly released Endgame raid.
It would be the most brilliant thing ever. All those silly angry teens who care only about e-peen and being jerks towards others for not being as well-geared as they are, suddenly having inferior weapons compared to those "filthy casuals" who grinded out their relic for 5-6 months and millions of gil. I wonder how much their tone will change then. I'm sure all of them will jump over or quit (yay!), but i wonder what things they suddenly have to say to everyone who did grind one out before all that.
I like how you immediately label all the buyers as gil buyers. Have you taken a look at the economy anytime lately? Have you looked at shard prices? Uncommon low level materials? Gear of practically any level or type? Everything is massively inflated, and that is a combination of desynthesis taking all the excess materials out of the system and SE continuously adding gil fountains since 2.0 without also adding nearly enough gil sinks to compensate for them - which is hilarious, given their stance on gil inflation in the past.It's actually a catch-22: prices are high, so people buy gil from RMT because they need it now and so they buy at those prices. Thus, the sellers are motivated to keep prices high, which continues to motivate people to buy gil.
The only people this doesn't apply to are the people making all the gil from selling these overpriced objects, who can buy whatever they need because they're filthy rich off of their and the RMT buyer's greed and impatience.
I'm sure there's RMT gil taking its effect somewhere, but just sit down and think about how many thousands of gil you get daily for doing the simplest things - challenge log, roulette, dungeon mobs, daily quests, etc. Now multiply that by however many players are active on your server. Now look at half the responses in this thread. Just what do you do with your gil anyways, besides repair and teleport? Unless you're into vanity or playing the MB, exactly, nothing. Gil continues to build up in the system, which leads to inflation.
On the other hand, I know players who struggled to make more than 1 million gil make it easily now. I make 60k/hour for doing nothing because Grade 3 Shroud Soil is 35k and Grade 3 Thanalan Soil is 25k on my server and both are on a node route I follow anyways. If you're still struggling to make more than a few hundred k in this environment, I don't know what to say.
Stats weights on Ariyala are off a little. CRT is closer to 0,25 and Spell Speed closer to 0,07 which is closer to a 6 INT difference. 6 INT is ~4 DPS increase. 4 DPS on an estimate 440 DPS in BiS is a 0,9% increase.Novus is 44/31 crit/det at 75 mdmg
High Allagan is 46/32 crit/SS 77 mdmg
Taking the stat weights shouldn't it be something like this;
75*6.570+44*0.211+31*0.283 = 510.807
77*6.570+46*.0211+32*0.094 = 518.604
Nearly 8 INT is less than 1% difference? Also, weapon damage for SMN is sad..what a low weighting.
To be honest, I think he is confusing games that are subtly entertaining for hours, but use what appears to be repetitive mechanics for massively multiplayer online grind house mechanics. They are the same in repetition, but one facilitates conversation over solo play.They way I see right now it's the "casual" weapon to get people into raiding and such but as the quest line progresses it could get more unfriendly to "casuals" and become a stronger weapon overall. I don't think it's to much out of left field to do something like this.

Nice stereotyping. You sound a bit bitter. Believe it or not, some of us that clear coil within an hour or so aren't teens. Some of us even have a novus of our own. Your proposed solution wouldn't really affect who ever it is that you feel looks down on you. They'll "lord" over you with the gear obtained from the hardest content regardless as stated by Exstal. Ignore those type of people.It would be the most brilliant thing ever. All those silly angry teens who care only about e-peen and being jerks towards others for not being as well-geared as they are, suddenly having inferior weapons compared to those "filthy casuals" who grinded out their relic for 5-6 months and millions of gil. I wonder how much their tone will change then. I'm sure all of them will jump over or quit (yay!), but i wonder what things they suddenly have to say to everyone who did grind one out before all that.
Error 3102 Survivor
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